skinmeshのいくつかの有用なインタフェース関数について


ID3DXSkinInfo::GetMaxFaceInfluences


Gets the maximum face influences in a triangle mesh with the specified index buffer.
HRESULT GetMaxFaceInfluences(
  LPDIRECT3DINDEXBUFFER9 pIB,
  DWORD NumFaces,
  DWORD * maxFaceInfluences
);

Parameters


pIB
[in] Pointer to the index buffer that contains the mesh index data.
NumFaces
[in] Number of faces in the mesh.
maxFaceInfluences
[in] Pointer to the maximum face influences.

Return Values


If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements


Header: Declared in D3DX9Mesh.h.
 
 
sample:
//グリッドモデルインデックスバッファLPDIRECT 3 DINDEXBUFFER 9 pIBを取得する. if (FAILED(hr = pMeshContainer->pOrigMesh->GetIndexBuffer(&pIB)))  return E_FAIL;
//一つの面(三角形)に影響する行列数DWORDNumMaxFaceInflを取得する. hr = pMeshContainer->pSkinInfo->GetMaxFaceInfluences(pIB, pMeshContainer->pOrigMesh->GetNumFaces(), &NumMaxFaceInfl); pIB->Release(); if (FAILED(hr))  return E_FAIL;