/*
,
*/
//def.h
#include <iostream>
#include <stdio.h>
using namespace std;
typedef enum
{
CB_MOVE = 0, //
CB_COMEBACK, //
CB_BUYEQUIIP, //
}cb_type;
typedef void(*cb_func)(void *);
class CCommu //
{
public:
CCommu()
{
memset(func_list, 0, sizeof(cb_func) *(CB_BUYEQUIIP +1));
memset(func_args, 0, sizeof(void *) *(CB_BUYEQUIIP +1));
cout<<"sth in CCommu"<<endl;
}
int reg_cb(cb_type type, cb_func func, void *args = NULL)//
{
if(type <= CB_BUYEQUIIP)
{
func_list[ type ] = func;
func_args[type] = args;
return 0;
}
}
public:
cb_func func_list[CB_BUYEQUIIP + 1] ; //
void * func_args[CB_BUYEQUIIP +1];
};
//Gamestart.h
#include "def.h"
class CGameStart
{
public:
CGameStart();
~CGameStart();
void Init();
void run();
void Execute();
//
void static Move(void *args);
void static Comeback(void *args);
void static Buyequip(void *args);
// CCommu *
CCommu * GetCommuPoint();
private:
CCommu *m_pCommu; //
};
//Gamestart.cpp
#include "Gamestart.h"
CGameStart::CGameStart()
{
CCommu *pCommu = new CCommu;//pCommu 。 ,
// , ,
m_pCommu = pCommu;
}
void CGameStart::Init() // ,
{
m_pCommu ->reg_cb(CB_MOVE, Move , this);
m_pCommu->reg_cb (CB_COMEBACK, Comeback,this );
}
void CGameStart::run()
{
Init();
}
void CGameStart::Execute()
{
cout<<"callback funciton is running"<<endl;
}
CGameStart::~CGameStart()
{
if(m_pCommu != NULL)
{
delete m_pCommu;
m_pCommu = NULL;
}
}
void CGameStart::Move(void *args)
{
CGameStart *pGame = (CGameStart *)args;
pGame -> Execute();
}
void CGameStart::Comeback(void *args)
{
//char *str = (char *)args;
//cout << str <<endl;
}
CCommu * CGameStart::GetCommuPoint()
{
return m_pCommu;
}
//main.cpp
#include "Gamestart.h"
int main()
{
CGameStart *pGame = new CGameStart;
pGame -> run();
if(pGame->GetCommuPoint()->func_list[CB_MOVE] != NULL)//
{
pGame->GetCommuPoint()->func_list[CB_MOVE](pGame->GetCommuPoint()->func_args[CB_MOVE]);
}
return 0;
}