hue shift shader,a simple way簡単で効率的な方法
hue shift effect in Photoshop: http://forum.unity3d.com/threads/hue-saturation-brightness-contrast-shader.260649/
効果: ref:https://dexint.wordpress.com/2015/02/03/awkward-but-a-cheaper-option-instead-of-hue-shift-shader/
Shader "Craft/Simple Hue"
{
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _Color;
struct appdata {
float4 vertex : POSITION;
float3 texcoord : TEXCOORD0;
};
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert(appdata v)
{
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.uv = v.texcoord;
return o;
}
fixed4 frag(v2f i) : COLOR
{
float4 tex = tex2D(_MainTex, i.uv);
return fixed4(
tex.r-_Color.r*(2*tex.r-tex.g-tex.b),
tex.g-_Color.g*(2*tex.g-tex.r-tex.b),
tex.b-_Color.b*(2*tex.b-tex.r-tex.g),
tex.a
);
}
ENDCG
}
}
}
効果: ref:https://dexint.wordpress.com/2015/02/03/awkward-but-a-cheaper-option-instead-of-hue-shift-shader/