純粋なjavascriptを使って経典の雷除去ゲームを実現します。
15237 ワード
ずっと前に書いた時はコメントを書いていませんでしたが、加えたばかりです。
足りないところはもともとゲームランキングの統計を書きたいですが、空きができたら加えます。
第一の格子をクリックすると雷の機能ではないです。
足りないところはもともとゲームランキングの統計を書きたいですが、空きができたら加えます。
第一の格子をクリックすると雷の機能ではないです。
<style>
ul{padding:0;list-style:none;}
#mine{overflow:hidden;width:30px;height:30px;border:1px solid #966;}
#mine li{float:left;width:30px;height:30px;line-height:30px;text-align:center;font-size:14px;color:#222;}
#mine .mine_01{background:url(mine.gif) no-repeat;}
#mine .mine_02{background:url(mine.gif) -30px 0 no-repeat;}
#mine .mine_03{background:url(mine.gif) -60px 0 no-repeat;}
#mine .mine_04{background:url(mine.gif) -90px 0 no-repeat;}
#mine .mine_05{background:url(mine.gif) -120px 0 no-repeat;}
#mine .mine_06{background:url(mine.gif) -150px 0 no-repeat;}
#mine .mine_07{background:url(mine.gif) -180px 0 no-repeat;}
#count{font-size:12px;}
#time{color:#900;font-weight:bold;}
</style>
<select id="wh">
<option value="8*10">8*10</option>
<option value="10*10">10*10</option>
<option value="12*12">12*12</option>
</select>
<button id='ready'> </button>
<div id="count">
: <span id="time">0</span>
</div>
<ul id="mine">
</ul>
ie6+ ff oprea
opera document.oncontextmenu
<script>
var $ = function(id){return document.getElementById(id)};
window.onload=function ready(){
var V=$('wh').value.split('*')
setMineField(Number(V[0]),Number(V[1]));
$('wh').onchange=$('ready').onclick=function(){
V=$('wh').value.split('*')
setMineField(Number(V[0]),Number(V[1]))
}
}
//---------------------------------------------------
var mineField={
_mineW:30, //
_mineH:30,
_mineFieldBlock:$('mine'),
_mineFieldEle:$('mine').getElementsByTagName('li'),
_time:$('time'),
status:0, // 0 1 2
mineNum:0, //
clearPlace:0, // ;
x:0, //
y:0, //
density:0.2, // 0.5 mineMap
mineMap:[], // ,0 : -1 :
time:-1, // s
debug:false //
}//mineField object end
function timedCount(){
if(mineField.status!=1){return false}
mineField.time++;
mineField._time.innerHTML=mineField.time;
setTimeout("timedCount()",1000);
}
//--------------------------------------
function setThisMine(str,index){
var allMine=mineField._mineFieldEle;
//
if(str=='setOn'){
var thisMine=allMine[index];
thisMine.on=thisMine.on<2?thisMine.on+1:0;
if(thisMine.on==1){thisMine.className='mine_03';}//
else if(thisMine.on==2){thisMine.className='mine_04'}//
else if(thisMine.on==0){thisMine.className='mine_01'}//
return false;
}
//
if(str=='show'){
if(Object.prototype.toString.call(index) === '[object Array]'){//
mineField.clearPlace=mineField.clearPlace+index.length;
for(var i=0;i<index.length;i++){
var thisMine=allMine[index[i]];
thisMine.innerHTML=mineField.mineMap[thisMine.index];
thisMine.className='mine_02';
thisMine.on=3;
}
}
else{//
mineField.clearPlace++;
allMine[index].on=3;
allMine[index].innerHTML=mineField.mineMap[index];
allMine[index].className='mine_02';
}
if(mineField.clearPlace==mineField.x*mineField.y-mineField.mineNum){//
alert(' ');
for(var i=0;i<allMine.length;i++){
if(mineField.mineMap[allMine[i].index]==-1){
allMine[i].className='mine_07';
}
}
mineField.status=2;
return false;
}
}
//
if(str=='peng'){
for(var i=0;i<allMine.length;i++){
if(mineField.mineMap[allMine[i].index]==-1){
allMine[i].className=i==index?'mine_06':'mine_05';
}
}
mineField.status=2;
}
}
//-----------------------------------------------
function setMineField(a,b){
var thisMineFiele=mineField._mineFieldBlock;
DivBox=document.createElement("div"),
num=a*b,k=0;
thisMineFiele.innerHTML='';
//
mineField.x=a;//
mineField.y=b;//
mineField.mineNum=Math.floor(a*b*mineField.density);
mineField.status=0;
mineField.time=-1;
mineField.clearPlace=0;
mineField.mineMap.length=0;
mineField._time.innerHTML=0;
//
setMineMap();
// ( li)
while(k<num){
var newLi=document.createElement("li");
if(mineField.debug) newLi.innerHTML=mineField.mineMap[k];//
newLi.className='mine_01';
DivBox.appendChild(newLi);
k++;
}
thisMineFiele.style.height=mineField._mineW*b+'px';
thisMineFiele.style.width=mineField._mineH*a+'px';
thisMineFiele.innerHTML=DivBox.innerHTML;
DivBox=null;
setEvent();//
}
//-----------------------------------
function setMineMap(){
var num=mineField.x*mineField.y,
mineNum=mineField.mineNum,
Interval=Math.floor(num/mineNum);
for(var i=0;i<num;i++){
if(i%Interval==0&&i<mineNum*Interval){mineField.mineMap[i]=-1;}else{mineField.mineMap[i]=0;}//
}
mineField.mineMap.sort(function(){ return 0.5 - Math.random()})//
//
var br=0,//
x=mineField.x,
L_T,T,R_T,L,R,L_B,B,R_B;
for(var i=0;i<num;i++){
br=Math.ceil((i+1)/x);
L_T = i-x-1;
T = i-x;
R_T = i-x+1;
L = i-1;
R = i+1;
L_B = i+x-1;
B = i+x;
R_B = i+x+1;
//
if(L_T>=0&&Math.ceil((L_T+1)/x)==br-1&&mineField.mineMap[L_T]==0){continue}
if(T >=0&&Math.ceil((T +1)/x)==br-1&&mineField.mineMap[T ]==0){continue}
if(R_T>=0&&Math.ceil((R_T+1)/x)==br-1&&mineField.mineMap[R_T]==0){continue}
if(L>=0 &&Math.ceil((L+1)/x)==br&&mineField.mineMap[L]==0){continue}
if(R<num&&Math.ceil((R+1)/x)==br&&mineField.mineMap[R]==0){continue}
if(L_B<num&&Math.ceil((L_B+1)/x)==br+1&&mineField.mineMap[L_B]==0){continue}
if(B <num&&Math.ceil((B +1)/x)==br+1&&mineField.mineMap[B ]==0){continue}
if(R_B<num&&Math.ceil((R_B+1)/x)==br+1&&mineField.mineMap[R_B]==0){continue}
setMineMap();
return false
}
//
for(i=0;i<num;i++){
if(mineField.mineMap[i]==-1){continue}
var thisMineNum=0
br=Math.ceil((i+1)/x);
L_T = i-x-1;
T = i-x;
R_T = i-x+1;
L = i-1;
R = i+1;
L_B = i+x-1;
B = i+x;
R_B = i+x+1;
if(L_T>=0&&Math.ceil((L_T+1)/x)==br-1&&mineField.mineMap[L_T]==-1){thisMineNum++;}
if(T >=0&&Math.ceil((T +1)/x)==br-1&&mineField.mineMap[T ]==-1){thisMineNum++;}
if(R_T>=0&&Math.ceil((R_T+1)/x)==br-1&&mineField.mineMap[R_T]==-1){thisMineNum++;}
if(L>=0 &&Math.ceil((L+1)/x)==br&&mineField.mineMap[L]==-1){thisMineNum++;}
if(R<num&&Math.ceil((R+1)/x)==br&&mineField.mineMap[R]==-1){thisMineNum++;}
if(L_B<num&&Math.ceil((L_B+1)/x)==br+1&&mineField.mineMap[L_B]==-1){thisMineNum++;}
if(B <num&&Math.ceil((B +1)/x)==br+1&&mineField.mineMap[B ]==-1){thisMineNum++;}
if(R_B<num&&Math.ceil((R_B+1)/x)==br+1&&mineField.mineMap[R_B]==-1){thisMineNum++;}
mineField.mineMap[i]=thisMineNum;
}
}
//----------------------------------
function setEvent(){
var thisMineFiele=mineField._mineFieldBlock,
allMine=mineField._mineFieldEle,
iMax=mineField.x*mineField.y;
for(var i=0;i<iMax;i++){
allMine[i].index=i;
allMine[i].on=0;//0 1 2 3
}
thisMineFiele.onmouseup=function(e){
if(mineField.status==2){return false;}
if(mineField.status==0){mineField.status=1;timedCount();}
var e=e||window.event,
thisObj=e.target||e.srcElement;
if(thisObj.nodeName=='UL'||thisObj.on==3){return false;}
var Btn=getButton(e);
if(Btn== 0){//
if(thisObj.on==1){return false;}//
if(mineField.mineMap[thisObj.index]==-1){//
setThisMine('peng',thisObj.index);
}else if(mineField.mineMap[thisObj.index]==0){//
//alert(' ')
var allShowMine=minesShow(thisObj.index);
setThisMine('show',allShowMine)
}else{//
setThisMine('show',thisObj.index)
}
}
if(Btn== 2){//
setThisMine('setOn',thisObj.index);
}
}
}
//--------------------------------
function minesShow(I){
var allMine=mineField._mineFieldEle,
allShowMine=[I];//
allMine[I].on=3;
see(I);// I
function see(allI){
var _allI=[];
if(Object.prototype.toString.call(allI) === '[object Array]'){
for(var i=0;i<allI.length;i++){f(allI[i])}
}
else{f(allI)}
function f(thisI){
var text,
x=mineField.x,
br,
num=x*mineField.y,
L_T,T,R_T,L,R,L_B,B,R_B;
text='_'+allShowMine.join('_')+'_';//
br=Math.ceil((thisI+1)/x);
L_T = thisI-x-1;
T = thisI-x;
R_T = thisI-x+1;
L = thisI-1;
R = thisI+1;
L_B = thisI+x-1;
B = thisI+x;
R_B = thisI+x+1;
// _allI
if(L_T>=0&&Math.ceil((L_T+1)/x)==br-1&&allMine[L_T].on==0&&mineField.mineMap[L_T] == 0){_allI.push(L_T);}
if(T >=0&&Math.ceil((T +1)/x)==br-1&&allMine[T ].on==0&&mineField.mineMap[T ] == 0){_allI.push(T);}
if(R_T>=0&&Math.ceil((R_T+1)/x)==br-1&&allMine[R_T].on==0&&mineField.mineMap[R_T] == 0){_allI.push(R_T);}
if(L>=0&&Math.ceil((L+1)/x)==br&&allMine[L].on==0&&mineField.mineMap[L] == 0){_allI.push(L);}
if(R<num&&Math.ceil((R+1)/x)==br&&allMine[R].on==0&&mineField.mineMap[R] == 0){_allI.push(R);}
if(L_B<num&&Math.ceil((L_B+1)/x)==br+1&&allMine[L_B].on==0&&mineField.mineMap[L_B] == 0){_allI.push(L_B);}
if(B <num&&Math.ceil((B +1)/x)==br+1&&allMine[B ].on==0&&mineField.mineMap[B ] == 0){_allI.push(B);}
if(R_B<num&&Math.ceil((R_B+1)/x)==br+1&&allMine[R_B].on==0&&mineField.mineMap[R_B] == 0){_allI.push(R_B);}
//------------------------------------------------
// allShowMine
if(L_T>=0&&Math.ceil((L_T+1)/x)==br-1&&allMine[L_T].on==0&&text.indexOf('_'+L_T+'_') == -1){allShowMine.push(L_T);allMine[L_T].on=3}
if(T >=0&&Math.ceil((T +1)/x)==br-1&&allMine[T ].on==0&&text.indexOf('_'+T+'_') == -1){allShowMine.push(T);allMine[T].on=3}
if(R_T>=0&&Math.ceil((R_T+1)/x)==br-1&&allMine[R_T].on==0&&text.indexOf('_'+R_T+'_') == -1){allShowMine.push(R_T);allMine[R_T].on=3}
if(L>=0&&Math.ceil((L+1)/x)==br&&allMine[L].on==0&&text.indexOf('_'+L+'_') == -1){allShowMine.push(L);allMine[L].on=3}
if(R<num&&Math.ceil((R+1)/x)==br&&allMine[R].on==0&&text.indexOf('_'+R+'_') == -1){allShowMine.push(R);allMine[R].on=3}
if(L_B<num&&Math.ceil((L_B+1)/x)==br+1&&allMine[L_B].on==0&&text.indexOf('_'+L_B+'_') == -1){allShowMine.push(L_B);allMine[L_B].on=3}
if(B <num&&Math.ceil((B +1)/x)==br+1&&allMine[B ].on==0&&text.indexOf('_'+B+'_') == -1){allShowMine.push(B );allMine[B ].on=3}
if(R_B<num&&Math.ceil((R_B+1)/x)==br+1&&allMine[R_B].on==0&&text.indexOf('_'+R_B+'_') == -1){allShowMine.push(R_B);allMine[R_B].on=3}
if(_allI.length!=0){see(_allI)}
}
}
return allShowMine
}
//--------------------------------------
document.oncontextmenu=function(){return false;}//
function getButton(e){
var Btn;
if(document.implementation.hasFeature('MouseEvents','2.0')){Btn=e.button;}
else{ switch(e.button){
case 0:
case 1:
case 3:
case 5:
case 7:
Btn=0;
break;
case 2:
case 6:
Btn=2;
break;
case 4:
Btn=9;
break;
}
}
return Btn;
}
</script>
以上述べましたが、本文の内容は全部です。お好きになってください。