cococococos 2 d-Xノード(CCSpriteFrame.h.)API
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cococococos 2 d-Xノード(CCSpriteFrame.h.)API
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みなさんがもっと勉強できるように、私のブログを見ることを強く勧めます。 Cocos 2 d-X権威ガイドノート
cococococos 2 d-Xノード(CCSpriteFrame.h.)API
暖かいお知らせ:
みなさんがもっと勉強できるように、私のブログを見ることを強く勧めます。 Cocos 2 d-X権威ガイドノート
///cocos2d-x-3.0alpha0/cocos2dx/sprite_nodes
#ifndef __SPRITE_CCSPRITE_FRAME_H__
#define __SPRITE_CCSPRITE_FRAME_H__
#include "base_nodes/CCNode.h"
#include "CCProtocols.h"
#include "cocoa/CCObject.h"
#include "cocoa/CCGeometry.h"
NS_CC_BEGIN
class Texture2D;
/**
* @addtogroup sprite_nodes
* @{
*/
/** @brief SpriteFrame :
- texture: Sprite Texture2D
- rectangle: texture
:
SpriteFrame *frame = SpriteFrame::frameWithTexture(texture, rect, offset);
sprite->setDisplayFrame(frame);
*/
class CC_DLL SpriteFrame : public Object, public Clonable
{
public:
/** filname 、rect SpriteFrame
frame
*/
static SpriteFrame* create(const char* filename, const Rect& rect);
/** filname 、rect、rotated( )、offset、originalSize( )
originalSize frame ( )
*/
static SpriteFrame* create(const char* filename, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize);
/** texture rect SpriteFrame
frame
*/
static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect);
/** texture, rect, rotated, offset 、 originalSize SpriteFrame
originalSize frame ( )
*/
static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize);
/**
* @js NA
* @lua NA
*/
virtual ~SpriteFrame(void);
/** texture rect SpriteFrame
frame
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
/** filname 、rect SpriteFrame
frame
*/
bool initWithTextureFilename(const char* filename, const Rect& rect);
/** texture, rect, rotated, offset 、 originalSize SpriteFrame
originalSize frame ( )
*/
bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize);
/** filname 、rect、rotated( )、offset、originalSize( )
originalSize frame ( )
@since v1.1
*/
bool initWithTextureFilename(const char* filename, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize);
//
inline const Rect& getRectInPixels() const { return _rectInPixels; }
void setRectInPixels(const Rect& rectInPixels);
inline bool isRotated(void) const { return _rotated; }
inline void setRotated(bool bRotated) { _rotated = bRotated; }
/** get frame ( )*/
inline const Rect& getRect(void) const { return _rect; }
/** set frame ( ) */
void setRect(const Rect& rect);
/** get frame offset */
const Point& getOffsetInPixels(void) const;
/** set frame offset */
void setOffsetInPixels(const Point& offsetInPixels);
/** get */
inline const Size& getOriginalSizeInPixels(void) const { return _originalSizeInPixels; }
/** set */
inline void setOriginalSizeInPixels(const Size& sizeInPixels) { _originalSizeInPixels = sizeInPixels; }
/** get */
inline const Size& getOriginalSize(void) const { return _originalSize; }
/** set */
inline void setOriginalSize(const Size& sizeInPixels) { _originalSize = sizeInPixels; }
/** get frame texture */
Texture2D* getTexture(void);
/** set frame texture */
void setTexture(Texture2D* pobTexture);
const Point& getOffset(void) const;
void setOffset(const Point& offsets);
// Overrides
virtual SpriteFrame *clone() const override;
protected:
Point _offset;
Size _originalSize;
Rect _rectInPixels;
bool _rotated;
Rect _rect;
Point _offsetInPixels;
Size _originalSizeInPixels;
Texture2D *_texture;
std::string _textureFilename;
};
// end of sprite_nodes group
/// @}
NS_CC_END
#endif //__SPRITE_CCSPRITE_FRAME_H__