OpenGL最初の関数三角形描画
2810 ワード
VS 2017テスト、実行可能
注記:
// Triangle.cpp : "main" 。 。
//
//#include "pch.h"
#include
#include
// Triangle.cpp
// Our first OpenGL program that will just draw a triangle on the screen.
#include // OpenGL toolkit
#include // Shader Manager Class
#ifdef __APPLE__
#include // OS X version of GLUT
#else
#define FREEGLUT_STATIC
#include // Windows FreeGlut equivalent
#endif
GLBatch triangleBatch;
GLShaderManager shaderManager;
//#pragma comment(lib,"glew32.lib")
#pragma comment(lib,"gltools.lib")
///////////////////////////////////////////////////////////////////////////////
// Window has changed size, or has just been created. In either case, we need
// to use the window dimensions to set the viewport and the projection matrix.
void ChangeSize(int w, int h)
{
glViewport(0, 0, w, h);
}
///////////////////////////////////////////////////////////////////////////////
// This function does any needed initialization on the rendering context.
// This is the first opportunity to do any OpenGL related tasks.
void SetupRC()
{
// Blue background
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
shaderManager.InitializeStockShaders();
// Load up a triangle
GLfloat vVerts[] = { -0.5f, 0.0f, 0.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f };
triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
///////////////////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangleBatch.Draw();
// Perform the buffer swap to display back buffer
glutSwapBuffers();
}
///////////////////////////////////////////////////////////////////////////////
// Main entry point for GLUT based programs
int main(int argc, char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Triangle");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
GLenum err = glewInit();
if (GLEW_OK != err) {
fprintf(stderr, "GLEW Error: %s
", glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
}
注記:
//
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
//GLUT_DOUBLE , , ,
//GLUT_RGBA
// GLUT_DEPTH
//GLUT_STENCIL