RotateWorldTestレイヤ動作
15552 ワード
// ,
/**
* define a create function for a specific type, such as CCLayer
* @__TYPE__ class type to add create(), such as CCLayer
*/
#define CREATE_FUNC(__TYPE__) \
static __TYPE__* create() \
{ \
__TYPE__ *pRet = new __TYPE__(); \
if (pRet && pRet->init()) \
{ \
pRet->autorelease(); \
return pRet; \
} \
else \
{ \
delete pRet; \
pRet = NULL; \
return NULL; \
} \
}
#ifndef _ROTATE_WORLD_TEST_H_
#define _ROTATE_WORLD_TEST_H_
#include "../testBasic.h"
class RotateWorldTestScene : public TestScene
{
public:
virtual void runThisTest();
};
class SpriteLayer : public CCLayer
{
public:
virtual void onEnter();
CREATE_FUNC(SpriteLayer)
};
class TestLayer : public CCLayer
{
public:
virtual void onEnter();
CREATE_FUNC(TestLayer)
};
class RotateWorldMainLayer : public CCLayer
{
public:
virtual void onEnter();
CREATE_FUNC(RotateWorldMainLayer)
};
#endif
Init()とonEnter()の2つの方法はいずれもCCNodeの方法である.違いは次のとおりです.
1.呼び出される順序は、init()を先に、onEnter()を後にします.
2.init()はクラスの初期化時に一度だけ呼び出されます.
3.onEnterは、このクラスがシーンにロードされたときに呼び出され、複数回発生する可能性があります.
4.CCLayer* cclayer = new MyLayer();
この場合、onEnterのみがトリガーされます.
5.CCLayer* cclayer = MyLayer::create();
この場合、init()メソッドもonEnter()メソッドもトリガされます.
#include "RotateWorldTest.h"
#include "../testResource.h"
//------------------------------------------------------------------
//
// TestLayer
//
//------------------------------------------------------------------
void TestLayer::onEnter()
{
CCLayer::onEnter();
float x,y;
CCSize size = CCDirector::sharedDirector()->getWinSize();
x = size.width;
y = size.height;
//CCMutableArray *array = [UIFont familyNames];
//for( CCString *s in array )
// NSLog( s );
CCLabelTTF* label = CCLabelTTF::create("cocos2d", "Tahoma", 64);
label->setPosition( ccp(x/2,y/2) );
addChild(label);
}
//------------------------------------------------------------------
//
// SpriteLayer
//
//------------------------------------------------------------------
void SpriteLayer::onEnter()
{
CCLayer::onEnter();
float x,y;
CCSize size = CCDirector::sharedDirector()->getWinSize();
x = size.width;
y = size.height;
CCSprite* sprite = CCSprite::create(s_pPathGrossini);
CCSprite* spriteSister1 = CCSprite::create(s_pPathSister1);
CCSprite* spriteSister2 = CCSprite::create(s_pPathSister2);
sprite->setScale(1.5f);
spriteSister1->setScale(1.5f);
spriteSister2->setScale(1.5f);
sprite->setPosition(ccp(x/2,y/2));
spriteSister1->setPosition(ccp(40,y/2));
spriteSister2->setPosition(ccp(x-40,y/2));
CCAction *rot = CCRotateBy::create(16, -3600);
addChild(sprite);
addChild(spriteSister1);
addChild(spriteSister2);
sprite->runAction(rot);
CCActionInterval *jump1 = CCJumpBy::create(4, ccp(-400,0), 100, 4);
CCActionInterval *jump2 = jump1->reverse();
CCActionInterval *rot1 = CCRotateBy::create(4, 360*2);
CCActionInterval *rot2 = rot1->reverse();
spriteSister1->runAction(CCRepeat::create( CCSequence::create(jump2, jump1, NULL), 5 ));
spriteSister2->runAction(CCRepeat::create( CCSequence::create((CCFiniteTimeAction *)(jump1->copy()->autorelease()), (CCFiniteTimeAction *)(jump2->copy()->autorelease()), NULL), 5 ));
spriteSister1->runAction(CCRepeat::create( CCSequence::create(rot1, rot2, NULL), 5 ));
spriteSister2->runAction(CCRepeat::create( CCSequence::create((CCFiniteTimeAction *)(rot2->copy()->autorelease()), (CCFiniteTimeAction *)(rot1->copy()->autorelease()), NULL), 5 ));
}
//------------------------------------------------------------------
//
// RotateWorldMainLayer
//
//------------------------------------------------------------------
void RotateWorldMainLayer::onEnter()
{
CCLayer::onEnter();
float x,y;
CCSize size = CCDirector::sharedDirector()->getWinSize();
x = size.width;
y = size.height;
// 4
CCNode* blue = CCLayerColor::create(ccc4(0,0,255,255));
CCNode* red = CCLayerColor::create(ccc4(255,0,0,255));
CCNode* green = CCLayerColor::create(ccc4(0,255,0,255));
CCNode* white = CCLayerColor::create(ccc4(255,255,255,255));
//
blue->setScale(0.5f);
blue->setPosition(ccp(-x/4,-y/4));
blue->addChild( SpriteLayer::create() );
red->setScale(0.5f);
red->setPosition(ccp(x/4,-y/4));
green->setScale(0.5f);
green->setPosition(ccp(-x/4,y/4));
green->addChild(TestLayer::create());
white->setScale(0.5f);
white->setPosition(ccp(x/4,y/4));
white->ignoreAnchorPointForPosition(false);
white->setPosition(ccp(x/4*3,y/4*3));
addChild(blue, -1);
addChild(white);
addChild(green);
addChild(red);
CCAction* rot = CCRotateBy::create(8, 720);
// 4
blue->runAction(rot);
red->runAction((CCAction *)(rot->copy()->autorelease()));
green->runAction((CCAction *)(rot->copy()->autorelease()) );
white->runAction((CCAction *)(rot->copy()->autorelease()) );
}
void RotateWorldTestScene::runThisTest()
{
CCLayer* pLayer = RotateWorldMainLayer::create();
addChild(pLayer);
runAction( CCRotateBy::create(4, -360) );
CCDirector::sharedDirector()->replaceScene(this);
}