[明日学習キャンプ]事前課題-思い出のゲームセンターゲーム


明日学習キャンプ事前課題-思い出のゲームセンターゲーム

  • github : https://github.com/kimphysicsman/pygame_basic

  • プライマリコード
  • import pygame
    import os
    
    ##########################################################
    # 초기화 (반드시 필요)
    pygame.init()
    
    # 화면 크기 설정
    screen_width = 640
    screen_height = 480
    screen = pygame.display.set_mode((screen_width, screen_height))
    
    # 화면 타이틀 설정
    pygame.display.set_caption('Nado Pang')
    
    # FPS
    clock = pygame.time.Clock()
    ##########################################################
    
    # 1. 사용자 게임 초기화 (배경화면, 게임이미지, 좌표, 속도, 폰트 등)
    current_path = os.path.dirname(__file__)    # 현재 파일 위치 반환
    images_path = os.path.join(current_path, 'images')
    
    # 배경
    background = pygame.image.load(os.path.join(images_path, 'background.png'))
    
    # 스페이지
    stage = pygame.image.load(os.path.join(images_path, 'stage.png'))
    stage_size = stage.get_rect().size
    stage_height = stage_size[1]
    
    # 캐릭터
    character = pygame.image.load(os.path.join(images_path, 'character.png'))
    character_size = character.get_rect().size
    character_width = character_size[0]
    character_height = character_size[1]
    character_x_pos = screen_width / 2 - character_width / 2
    character_y_pos = screen_height - character_height - stage_height
    
    character_to_x = 0
    character_speed = 0.7
    
    # 무기
    weapon = pygame.image.load(os.path.join(images_path, 'weapon.png'))
    weapon_size = character.get_rect().size
    weapon_width = character_size[0]
    
    weapons = []
    weapon_speed = 1
    
    # 공
    ball_images = [
        pygame.image.load(os.path.join(images_path, 'ballon1.png')),
        pygame.image.load(os.path.join(images_path, 'ballon2.png')),
        pygame.image.load(os.path.join(images_path, 'ballon3.png')),
        pygame.image.load(os.path.join(images_path, 'ballon4.png'))]
    
    ball_speed_y = [-18, -15, -12, -9]
    balls = []
    
    # 최초 시작 공
    balls.append({
        'pos_x': 50,
        'pos_y': 50,
        'img_idx': 0,
        'to_x': 1.5,
        'to_y': -6,
        'init_spd_y': ball_speed_y[0]
    })
    
    weapon_to_remove = -1
    ball_to_remove = -1
    
    # 폰트
    game_font = pygame.font.Font(None, 40)
    total_time = 100
    start_ticks = pygame.time.get_ticks()
    
    # 게임 종료 메시지 - Time out, Game over, Mission complete.
    game_result = 'Game over'
    
    # 이벤트 루프
    running = True   # 게임 진행 변수
    while running:
        dt = clock.tick(60) # 초당 프레임수
    
        # 2. 이벤트 처리
        for event in pygame.event.get():
            if event.type == pygame.QUIT:   # 종료 이벤트
                running = False
    
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    character_to_x -= character_speed * dt
                elif event.key == pygame.K_RIGHT:
                    character_to_x += character_speed * dt
                elif event.key == pygame.K_SPACE:
                    weapon_x_pos = (character_x_pos + character_width / 2 - weapon_width / 2)
                    weapon_y_pos = character_y_pos
                    weapons.append([weapon_x_pos, weapon_y_pos])
    
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    character_to_x = 0
    
        # 3. 게임 캐릭터 위치 정의
        character_x_pos += character_to_x
        if character_x_pos < 0:
            character_x_pos = 0
        elif character_x_pos > screen_width - character_width:
             character_x_pos = screen_width - character_width
    
        weapons = [[w[0], w[1] - weapon_speed * dt] for w in weapons]
        weapons = [[w[0], w[1]] for w in weapons if w[1] > 0]
    
        for ball_idx, ball_val in enumerate(balls):
            ball_x_pos = ball_val['pos_x']
            ball_y_pos = ball_val['pos_y']
            ball_img_idx = ball_val['img_idx']
    
            ball_size = ball_images[ball_img_idx].get_rect().size
            ball_width = ball_size[0]
            ball_height = ball_size[1]
    
            if ball_x_pos <= 0 or ball_x_pos > screen_width - ball_width:
                ball_val['to_x'] = ball_val['to_x'] * -1
            if ball_y_pos >= screen_height - stage_height - ball_height:
                ball_val['to_y'] = ball_val['init_spd_y']
            else:
                ball_val['to_y'] += 0.02 * dt
            ball_val['pos_x'] += ball_val['to_x']
            ball_val['pos_y'] += ball_val['to_y']
    
        # 4. 충돌 처리
    
        character_rect = character.get_rect()
        character_rect.left = character_x_pos
        character_rect.top = character_y_pos
    
        for idx, val in enumerate(balls):
            ball_x_pos = val['pos_x']
            ball_y_pos = val['pos_y']
            ball_img_idx = val['img_idx']
    
            ball_rect = ball_images[ball_img_idx].get_rect()
            ball_rect.left = ball_x_pos
            ball_rect.top = ball_y_pos
    
            if character_rect.colliderect(ball_rect):
                running = False
                break
    
            for weapon_idx, weapon_val in enumerate(weapons):
                weapon_pos_x = weapon_val[0]
                weapon_pos_y = weapon_val[1]
    
                weapon_rect = weapon.get_rect()
                weapon_rect.left = weapon_pos_x
                weapon_rect.top = weapon_pos_y
    
                if weapon_rect.colliderect(ball_rect):
                    weapon_to_remove = weapon_idx
                    ball_to_remove = idx
    
                    if ball_img_idx < 3:
                        ball_width = ball_rect.size[0]
                        ball_height = ball_rect.size[1]
    
                        small_ball_rect = ball_images[ball_img_idx + 1].get_rect()
                        small_ball_width = small_ball_rect.size[0]
                        small_ball_height = small_ball_rect.size[1]
    
                        balls.append({
                            'pos_x': ball_x_pos + ball_width / 2 - small_ball_width / 2,
                            'pos_y': ball_y_pos + ball_height / 2 - small_ball_height / 2,
                            'img_idx': ball_img_idx + 1,
                            'to_x': -1.5,
                            'to_y': -6,
                            'init_spd_y': ball_speed_y[ball_img_idx + 1]
                        })
    
                        balls.append({
                            'pos_x': ball_x_pos + ball_width / 2 - small_ball_width / 2,
                            'pos_y': ball_y_pos + ball_height / 2 - small_ball_height / 2,
                            'img_idx': ball_img_idx + 1,
                            'to_x': 1.5,
                            'to_y': -6,
                            'init_spd_y': ball_speed_y[ball_img_idx + 1]
                        })
                    break
            else:
                continue
            break
    
        if ball_to_remove > -1:
            del balls[ball_to_remove]
            ball_to_remove = -1
    
        if weapon_to_remove > -1:
            del weapons[weapon_to_remove]
            weapon_to_remove = -1
    
        # 모든 공을 없앤 경우
        if len(balls) == 0:
            game_result = 'Mission complete'
            running = False
            break
    
        # 5. 화면에 그리기
        screen.blit(background, (0, 0))
        for weapon_x_pos, weapon_y_pos in weapons:
            screen.blit(weapon, (weapon_x_pos, weapon_y_pos))
        for idx, val in enumerate(balls):
            ball_x_pos = val['pos_x']
            ball_y_pos = val['pos_y']
            ball_img_idx = val['img_idx']
            screen.blit(ball_images[ball_img_idx], (ball_x_pos, ball_y_pos))
    
        screen.blit(stage, (0, screen_height - stage_height))
        screen.blit(character, (character_x_pos, character_y_pos))
    
        # 타이머
        elapsed_time = (pygame.time.get_ticks() - start_ticks) / 1000
        timer = game_font.render('Time : {}'.format(int(total_time - elapsed_time)), True, (255, 255, 255))
        screen.blit(timer, (10, 10))
    
        if total_time - elapsed_time <= 0:
            game_result = 'Time out'
            running = False
    
        pygame.display.update() # 게임 화면 업데이트
    
    # 게임 결과 출력
    msg = game_font.render(game_result, True, (255, 255, 0))
    msg_rect = msg.get_rect(center=(int(screen_width/2), int(screen_height/2)))
    screen.blit(msg, msg_rect)
    pygame.display.update()
    
    # 종료시 2초 대기후 종료
    pygame.time.delay(2000)
    
    # pygame 종료
    pygame.quit()
  • 参照:https://www.youtube.com/watch?v=Dkx8Pl6QKW0