[明日学習キャンプ]事前課題-思い出のゲームセンターゲーム
41671 ワード
明日学習キャンプ事前課題-思い出のゲームセンターゲーム
github : https://github.com/kimphysicsman/pygame_basic
プライマリコード
参照:https://www.youtube.com/watch?v=Dkx8Pl6QKW0
github : https://github.com/kimphysicsman/pygame_basic
プライマリコード
import pygame
import os
##########################################################
# 초기화 (반드시 필요)
pygame.init()
# 화면 크기 설정
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
# 화면 타이틀 설정
pygame.display.set_caption('Nado Pang')
# FPS
clock = pygame.time.Clock()
##########################################################
# 1. 사용자 게임 초기화 (배경화면, 게임이미지, 좌표, 속도, 폰트 등)
current_path = os.path.dirname(__file__) # 현재 파일 위치 반환
images_path = os.path.join(current_path, 'images')
# 배경
background = pygame.image.load(os.path.join(images_path, 'background.png'))
# 스페이지
stage = pygame.image.load(os.path.join(images_path, 'stage.png'))
stage_size = stage.get_rect().size
stage_height = stage_size[1]
# 캐릭터
character = pygame.image.load(os.path.join(images_path, 'character.png'))
character_size = character.get_rect().size
character_width = character_size[0]
character_height = character_size[1]
character_x_pos = screen_width / 2 - character_width / 2
character_y_pos = screen_height - character_height - stage_height
character_to_x = 0
character_speed = 0.7
# 무기
weapon = pygame.image.load(os.path.join(images_path, 'weapon.png'))
weapon_size = character.get_rect().size
weapon_width = character_size[0]
weapons = []
weapon_speed = 1
# 공
ball_images = [
pygame.image.load(os.path.join(images_path, 'ballon1.png')),
pygame.image.load(os.path.join(images_path, 'ballon2.png')),
pygame.image.load(os.path.join(images_path, 'ballon3.png')),
pygame.image.load(os.path.join(images_path, 'ballon4.png'))]
ball_speed_y = [-18, -15, -12, -9]
balls = []
# 최초 시작 공
balls.append({
'pos_x': 50,
'pos_y': 50,
'img_idx': 0,
'to_x': 1.5,
'to_y': -6,
'init_spd_y': ball_speed_y[0]
})
weapon_to_remove = -1
ball_to_remove = -1
# 폰트
game_font = pygame.font.Font(None, 40)
total_time = 100
start_ticks = pygame.time.get_ticks()
# 게임 종료 메시지 - Time out, Game over, Mission complete.
game_result = 'Game over'
# 이벤트 루프
running = True # 게임 진행 변수
while running:
dt = clock.tick(60) # 초당 프레임수
# 2. 이벤트 처리
for event in pygame.event.get():
if event.type == pygame.QUIT: # 종료 이벤트
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
character_to_x -= character_speed * dt
elif event.key == pygame.K_RIGHT:
character_to_x += character_speed * dt
elif event.key == pygame.K_SPACE:
weapon_x_pos = (character_x_pos + character_width / 2 - weapon_width / 2)
weapon_y_pos = character_y_pos
weapons.append([weapon_x_pos, weapon_y_pos])
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
character_to_x = 0
# 3. 게임 캐릭터 위치 정의
character_x_pos += character_to_x
if character_x_pos < 0:
character_x_pos = 0
elif character_x_pos > screen_width - character_width:
character_x_pos = screen_width - character_width
weapons = [[w[0], w[1] - weapon_speed * dt] for w in weapons]
weapons = [[w[0], w[1]] for w in weapons if w[1] > 0]
for ball_idx, ball_val in enumerate(balls):
ball_x_pos = ball_val['pos_x']
ball_y_pos = ball_val['pos_y']
ball_img_idx = ball_val['img_idx']
ball_size = ball_images[ball_img_idx].get_rect().size
ball_width = ball_size[0]
ball_height = ball_size[1]
if ball_x_pos <= 0 or ball_x_pos > screen_width - ball_width:
ball_val['to_x'] = ball_val['to_x'] * -1
if ball_y_pos >= screen_height - stage_height - ball_height:
ball_val['to_y'] = ball_val['init_spd_y']
else:
ball_val['to_y'] += 0.02 * dt
ball_val['pos_x'] += ball_val['to_x']
ball_val['pos_y'] += ball_val['to_y']
# 4. 충돌 처리
character_rect = character.get_rect()
character_rect.left = character_x_pos
character_rect.top = character_y_pos
for idx, val in enumerate(balls):
ball_x_pos = val['pos_x']
ball_y_pos = val['pos_y']
ball_img_idx = val['img_idx']
ball_rect = ball_images[ball_img_idx].get_rect()
ball_rect.left = ball_x_pos
ball_rect.top = ball_y_pos
if character_rect.colliderect(ball_rect):
running = False
break
for weapon_idx, weapon_val in enumerate(weapons):
weapon_pos_x = weapon_val[0]
weapon_pos_y = weapon_val[1]
weapon_rect = weapon.get_rect()
weapon_rect.left = weapon_pos_x
weapon_rect.top = weapon_pos_y
if weapon_rect.colliderect(ball_rect):
weapon_to_remove = weapon_idx
ball_to_remove = idx
if ball_img_idx < 3:
ball_width = ball_rect.size[0]
ball_height = ball_rect.size[1]
small_ball_rect = ball_images[ball_img_idx + 1].get_rect()
small_ball_width = small_ball_rect.size[0]
small_ball_height = small_ball_rect.size[1]
balls.append({
'pos_x': ball_x_pos + ball_width / 2 - small_ball_width / 2,
'pos_y': ball_y_pos + ball_height / 2 - small_ball_height / 2,
'img_idx': ball_img_idx + 1,
'to_x': -1.5,
'to_y': -6,
'init_spd_y': ball_speed_y[ball_img_idx + 1]
})
balls.append({
'pos_x': ball_x_pos + ball_width / 2 - small_ball_width / 2,
'pos_y': ball_y_pos + ball_height / 2 - small_ball_height / 2,
'img_idx': ball_img_idx + 1,
'to_x': 1.5,
'to_y': -6,
'init_spd_y': ball_speed_y[ball_img_idx + 1]
})
break
else:
continue
break
if ball_to_remove > -1:
del balls[ball_to_remove]
ball_to_remove = -1
if weapon_to_remove > -1:
del weapons[weapon_to_remove]
weapon_to_remove = -1
# 모든 공을 없앤 경우
if len(balls) == 0:
game_result = 'Mission complete'
running = False
break
# 5. 화면에 그리기
screen.blit(background, (0, 0))
for weapon_x_pos, weapon_y_pos in weapons:
screen.blit(weapon, (weapon_x_pos, weapon_y_pos))
for idx, val in enumerate(balls):
ball_x_pos = val['pos_x']
ball_y_pos = val['pos_y']
ball_img_idx = val['img_idx']
screen.blit(ball_images[ball_img_idx], (ball_x_pos, ball_y_pos))
screen.blit(stage, (0, screen_height - stage_height))
screen.blit(character, (character_x_pos, character_y_pos))
# 타이머
elapsed_time = (pygame.time.get_ticks() - start_ticks) / 1000
timer = game_font.render('Time : {}'.format(int(total_time - elapsed_time)), True, (255, 255, 255))
screen.blit(timer, (10, 10))
if total_time - elapsed_time <= 0:
game_result = 'Time out'
running = False
pygame.display.update() # 게임 화면 업데이트
# 게임 결과 출력
msg = game_font.render(game_result, True, (255, 255, 0))
msg_rect = msg.get_rect(center=(int(screen_width/2), int(screen_height/2)))
screen.blit(msg, msg_rect)
pygame.display.update()
# 종료시 2초 대기후 종료
pygame.time.delay(2000)
# pygame 종료
pygame.quit()
Reference
この問題について([明日学習キャンプ]事前課題-思い出のゲームセンターゲーム), 我々は、より多くの情報をここで見つけました https://velog.io/@kimphysicsman/내일배움캠프-사전과제-추억의-오락실-게임テキストは自由に共有またはコピーできます。ただし、このドキュメントのURLは参考URLとして残しておいてください。
Collection and Share based on the CC Protocol