Unityがエクスポートしたwebglエンジニアリングは、pc側とモバイル側をフルスクリーンで適応させる

1991 ワード

Unity WebGL Player | testweb var gameInstance = UnityLoader.instantiate("gameContainer", "Build/webgl.json", {onProgress: UnityProgress}); -- function Reset() { var canvas = document.getElementById("#canvas");// #canvas canvas.height= document.documentElement.clientHeight;// body canvas.width = document.documentElement.clientWidth;// body } --body index.html
別の方法 Unity WebGL Player | farm var gameInstance = UnityLoader.instantiate("gameContainer", "Build/webgl.json", {onProgress: UnityProgress});
function ChangeCanvas() { document.getElementById("gameContainer").style.width = window.innerWidth + "px"; document.getElementById("gameContainer").style.height = window.innerHeight + "px"; document.getElementById("#canvas").style.width = window.innerWidth + "px"; document.getElementById("#canvas").style.height = window.innerHeight + "px"; }