Opengl惑星システム
#include <gl/glut.h>
static int year=0,day=0;
void init()
{
glClearColor(0.0f,0.0f,0.0f,0.0f);
glShadeModel(GL_FLAT);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f,1.0f,1.0f);
glPushMatrix();
glutWireSphere(1.0,20,16);
glRotatef((GLfloat)year,0.0,1.0,0.0);
glTranslatef(2.0,0.0,0.0);
glRotatef((GLfloat)day,0.0,1.0,0.0);
glutWireSphere(0.2,10,8);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat)day,0.0,2.0,0.0);//
glutWireSphere(0.2,10,8);
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,5.0,0.0);
}
void keyboard(unsigned char key,int x,int y)
{
switch(key)
{
case 'd':
day=(day+10)%360;
glutPostRedisplay();
break;
case 'D':
day=(day-10)%360;
glutPostRedisplay();
break;
case 'y':
year=(year+5)%360;
glutPostRedisplay();
break;
case 'Y':
year=(year-5)%360;
glutPostRedisplay();
break;
}
}
void timer(int value)
{
year=(year+5)%360;
glutPostRedisplay();
glutTimerFunc(33,timer,value);// , 。
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow("planet");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutTimerFunc(33,timer,1);// timer
glutMainLoop();
return 0;
}
著作権所有、許可を得ずに複製プログラムの一部または全部を無断でコピーしてはならない.
公開:http://blog.csdn.net/weinyzhou/article/details/7765238