C#を使用した単純TextRPGの作成


この記事では、『C#とUnitity MMORPGゲーム開発シリーズ』をまとめました.

プレイヤーとモンスターの特徴を定義します.
 	enum ClassType 
        { 
            None = 0,
            Knight = 1,
            Archer = 2,
            Mage = 3
        }
        struct Player
        {
            public int hp;
            public int attack;
        }

        enum MonsterType
        {
            None = 0,
            Slime = 1,
            Orc = 2,
            Skeleton = 3
        }
        struct Monster
        {
            public int hp;
            public int attack;
        }
職業選択
static ClassType ChooseClass() 
        {
            Console.WriteLine("직업을 선택하세요!");
            Console.WriteLine("[1] 기사");
            Console.WriteLine("[2] 궁수");
            Console.WriteLine("[3] 법사");

            ClassType choice = ClassType.None;
            string input = Console.ReadLine();

            switch (input)
            {
                case "1":
                    choice = ClassType.Knight;
                    break;
                case "2":
                    choice = ClassType.Archer;
                    break;
                case "3":
                    choice = ClassType.Mage;
                    break;
            }
            return choice;
        }
プレイヤーの作成
static void CreatePlayer(ClassType choice, out Player player) {
            switch (choice)
            {
                case ClassType.Knight:
                    player.hp = 100;
                    player.attack = 10;
                    break;
                case ClassType.Archer:
                    player.hp = 75;
                    player.attack = 12;
                    break;
                case ClassType.Mage:
                    player.hp = 50;
                    player.attack = 15;
                    break;
                default:
                    player.hp = 0;
                    player.attack = 0;
                    break;
          }
        }
モンスターを作成
static void CreateMonster(out Monster monster) {
            Random rand = new Random();
            int randMonster = rand.Next(1, 4);
            switch (randMonster)
            {
                case (int)MonsterType.Slime:
                    Console.WriteLine("슬라임이 소환되었습니다.\n");
                    monster.hp = 20;
                    monster.attack = 2;
                    break;
                case (int)MonsterType.Orc:
                    Console.WriteLine("오크가 소환되었습니다.\n");
                    monster.hp = 40;
                    monster.attack = 4;
                    break;
                case (int)MonsterType.Skeleton:
                    Console.WriteLine("스켈레톤이 소환되었습니다.\n");
                    monster.hp = 30;
                    monster.attack = 3;
                    break;
                default:
                    monster.hp = 0;
                    monster.attack = 0;
                    break;
            }
        }
ゲーム接続
 static void EnterGame(ref Player player) {
            while (true) {
                Console.WriteLine("마을에 접속했습니다!");
                Console.WriteLine("[1] 필드로 간다");
                Console.WriteLine("[2] 로비로 돌아가기");

                string input = Console.ReadLine();
                switch (input) {
                    case "1":
                        EnterField(ref player);
                        break;
                    case "2":
                        return;
                }
            }         
        }
フィールド接続
 static void EnterField(ref Player player)
        {
            while (true) {
                Console.WriteLine("필드에 접속했습니다!");
                Monster monster;
                CreateMonster(out monster);

                Console.WriteLine("[1] 전투 모드로 돌입");
                Console.WriteLine("[2] 일정 확률로 마을로 도망");
                string input = Console.ReadLine();
                if (input == "1")
                {
                    Fight(ref player, ref monster);
                }
                else if (input == "2") {
                    Random rand = new Random();
                    int randValue = rand.Next(0, 101);
                    if (randValue <= 33)
                    {
                        Console.WriteLine("도망치는데 성공했습니다.");
                        break;
                    }
                    else {
                        Fight(ref player, ref monster);
                    }
                }
            }           
        }
と戦う
 static void Fight(ref Player player, ref Monster monster) {
            while (true) {
                monster.hp -= player.attack;
                if (monster.hp <= 0) {
                    Console.WriteLine("승리했습니다!");
                    Console.WriteLine($"남은 체력: {player.hp}\n");
                    break;
                }
                player.hp -= monster.attack;
                if (player.hp <= 0) {
                    Console.WriteLine("패배했습니다!");
                    break;
                }            
            }
        }
メイン
 static void Main(string[] args)
        {
            while(true) {
                ClassType choice = ChooseClass();
                if (choice != ClassType.None) {
                    //캐릭처 생성
                    Player player;
                    
                    CreatePlayer(choice, out player);

                    EnterGame(ref player);
                }            
            } 
        }