2017中興アルゴリズムチャレンジ試合


 
  
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#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
#define EPS 1e-8
#define alfa 1.0   //    ,        
double beta = 0.8;  //    ,          
#define rou 0.4  //       
double Q = 30.0;   //   
const int MAXN = 2000;//    200  
const int INF = 100000;
int edgenum = 0;
int nodes, edges;
int startnode, endnode;//   ,   
clock_t start, end;
vector>a(MAXN, vector(MAXN, INF));
struct edge
{
	int u;
	int v;
	int cost;
	int next;
}e[300000], e1[300000];
struct Node
{
	int index;
	int value;
};
struct Way
{
	int waynodes;//     
	int waycost;
	vectorway;
};
int first[MAXN];
int first1[MAXN];
vectormustnodes;//    
vectorismustnode;
vector>mustedges;//   
vectormustedge;
vectorfather;
vector>notedges;//     
vectorvirtualnode;
setmustvirtualnode;
vector>>tao;
void add(int u, int v, int cost)
{
	e[edgenum].u = u;
	e[edgenum].v = v;
	e[edgenum].cost = cost;
	e[edgenum].next = first[u];
	int cur = edgenum;
	first[u] = edgenum++;
	//cout << "edgenum=" << cur << " u=" << u << " v=" << v<&nodes, int &v)
{
	for (int i = 0; i < nodes.size(); i++)
	{
		if (nodes[i].value == v)return i;
	}
	return -1;
}
void show(vector&v)
{
	for (int i = 0; i < v.size(); i++) cout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << v[i];
	cout << endl;
}
void show(vector>&v)
{
	for (int i = 0; i < v.size(); i++)
	{
		for (int j = 0; j < v[i].size(); j++)cout << v[i][j] << " ";
		cout << endl;
	}
}
void show(vector&v)
{
	for (int i = 0; i < v.size(); i++)cout << "index=" << v[i].index << " " << v[i].value << endl;
}
void GetPath2(int &newindex, int &s, vector&oldtonew, vector>>&map)
{
	int n = nodes;
	vectordist(n, INF);
	vectorpdist(n, INF);
	vector>pre(n, vector(n, -1));
	vectorpath;
	vectormin(n, INF);
	dist[s] = 0;
	/*for (int i = first[s]; i != -1; i = e[i].next)
	{
	int u = e[i].u;
	int v = e[i].v;
	dist[v] = e[i].cost;
	pre[0][v] = s;
	}*/
	pdist = dist;
	//m_mincost[0] = dist[t];
	int m = 0;
	//show(dist);
	while (1)
	{
		//cout << "m=" << m << endl;
		pdist = dist;
		for (int i = 0; i < n; i++)
		{
			for (int k = first[i]; k != -1; k = e[k].next)
			{
				int u = e[k].u;
				int v = e[k].v;
				//cout << "u=" << u << " v=" << v << endl;
				if (pdist[v] + e[k].cost < dist[u])
				{
					//cout << "i1=" << u << " j1=" << v << endl;
					dist[u] = pdist[v] + e[k].cost;
					pre[m][u] = v;
					//show(dist);
				}
			}
			if (i != s)
			{
				if (s == 0 && i == endnode)break;
				int index = oldtonew[i];
				//cout << "index0=" << index << endl;
				if (index != -1 && pre[m][i] != -1 && dist[i]>>map(k, vector>(k));
	int count = 0;
	double num = 0, cost = 0;
	int s = 0;
	//show(oldtonew);
	//cout << "father" << endl;
	//show(ismustnode);
	//maxdeep(s, mustgo);
	//GetPath(s, s, maxdeep(s, mustgo)-1, mustgo, map);
	father = oldtonew;
	//show(father);
	for (int i = 0; i < k-1; i++)
	{
		int u = mustgo[i].value;
		int maxnodes = 0;
		GetPath2(i, u, oldtonew, map);
	}
	for (int i = 0; i < k; i++)
	{
		for (int j = 0; j < k; j++)
		{
			if (i == j)continue;
			vectorway = map[i][j];
			/*if (way.size() == 0)
			{
				cout << "i=" << i << " j=" << j << endl;
			}*/
			for (int i0 = 0; i0 < way.size(); i0++)
			{
				count++;
				Way temp = way[i0];
				num = num + temp.waycost;
				//cost = cost + temp.waynodes;
				//cout << "way cost=" << way[i0].waycost << endl;
				//show(way[i0].way);
			}
		}
	}
	double temp = 1.0*num + 1.0*cost;
	temp = temp / count;
	cout << "temp=" << temp << endl;
	beta = 3.0;
	//return mustgo;
}
void Init_S(vector>>&map)
{
	int len = map.size();
	vector>>temp(len, vector>(len));
	for (int i = 0; i < len; i++)
	{
		for (int j = 0; j < len; j++)
		{
			int tlen = map[i][j].size();
			vectortemp0(tlen, 0.0);
			temp[i][j] = temp0;
		}
	}
	tao = temp;
	for (int i = 0; i < len; i++)
	{
		for (int j = 0; j < len; j++)
		{
			vectorway = map[i][j];
			if (way.size()>0)
			{
				for (int k = 0; k < way.size(); k++)
				{
					tao[i][j][k] = 1.0 / way.size();
					if (way[k].way.size() == 2)
					{
						int u = way[k].way[0];
						int v = way[k].way[1];
						int k1 = findmustedges(u);
						int k2 = findmustedges(v);
						if (i != j && (k1 == k2) && (k1 != -1 && k2 != -1))
						{
							//cout << "i=" << i << " j=" << j << endl;
							//cout << "u=" << u << " v=" << v << " k=" << k << endl;
							tao[i][j][k] = INF;
						}
					}
				}
			}
		}
	}
}
class Ant
{
public:
	int N;
	int Cost;
	vectorOrder;
	vectorPath;
	vectorAllowedCity;
	vectorChooseIndex;
	int CurCity;
	int MovedCityCount;
	Ant(int N)
	{
		this->N = N;
		this->Init();
	}
	void Init()
	{
		Cost = 0;
		vector_Order;
		vector_AllowedCity(N, 1);
		vector_ChooseIndex(N, -1);
		CurCity = 0;
		MovedCityCount = 1;
		Order = _Order;
		AllowedCity = _AllowedCity;
		ChooseIndex = _ChooseIndex;
		Path.clear();
		Order.push_back(0);
		AllowedCity[0] = 0;
	}
};
int choose(vectorv)
{
	static int num = 0;
	srand(unsigned(time(0)) + num);
	num = rand();
	int len = v.size();
	vectorq(len + 1, 0.0);
	double sum = 0;
	int index = 0;
	for (int i = 0; i < len; i++)
	{
		sum = sum + v[i];
	}
	//cout << "sum=" << sum << endl;
	for (int i = 0; i < len; i++)
	{
		v[i] = v[i] * 1.0 / sum;
		q[i + 1] = q[i] + v[i];
	}
	//for (int i = 0; i < v.size(); i++)cout << v[i] << " ";
	//cout << endl;
	double rd = rand() / (RAND_MAX + 1.0);
	//for (int i = 0; i < q.size(); i++)cout << q[i] << " ";
	//cout << endl;
	//cout << rd << endl;
	while (1)
	{
		rd = rand() / (RAND_MAX + 1.0);
		index = 0;
		while (q[index] < rd)
		{
			index++;
		}
		index--;
		//rd = rand() / (RAND_MAX + 1.0);
		if (index >= 0)break;
	}
	/*while (1)
	{
		rd = rand() / (RAND_MAX + 1.0);
		int low = 0, high = len;
		while (low < high)
		{
			if (q[low] < rd&&rd < q[low + 1])break;
			int middle = (high - low) / 2 + low;
			if (rd < q[middle])high = middle;
			else if (rd > q[middle])low = middle;
		}
		low--;
		index = low;
		if (index>= 0)break;
	}*/
	return index;
}
void updatetrial2(vector>>&map, vector&Ants, int &curcost ,int &bestcost, int &maxnode)
{
	static int num1 = 0;
	srand(unsigned(time(0)) + num1);
	num1 = rand();
	int antsize = Ants.size();
	int len = map.size();
	vector>>Temptao(len, vector>(len, vector(len, 0.0)));
	vectorpt(Ants.size(), 0.0);
	//cout << "curcost=" << curcost << " bestcost=" << bestcost << endl;
	vectorcould(pt.size(), 0);
	for (int i = 0; i < Ants.size(); i++)
	{
		if (Ants[i].Path.size() <= maxnode)
		{
			pt[i] = Ants[i].Path.size()*0.6 + Ants[i].Cost*0.4;
			pt[i] = 3.0 / pt[i];
			could[i] = 1;
		}
		else
		{
			if (rand() % 2 == 0)
			{
				if (Ants[i].Cost <= bestcost)
				{
					
					pt[i] = Ants[i].Path.size()*0.6 + Ants[i].Cost*0.4;
					pt[i] = 1.0 / pt[i];
					could[i] = 1;
				}
			}
			else
			{
				if (Ants[i].Cost <= curcost)
				{
					pt[i] = Ants[i].Path.size()*0.6 + Ants[i].Cost*0.4;
					pt[i] = 1.0 / pt[i];
					could[i] = 1;
				}
			}
		}
	}
	//for (int i0 = 0; i0 < antsize; i0++)
	//for (int i = 0; i < pt.size(); i++)cout << could[i] << " ";
	//cout << endl;
	for (int i0 = 0; i0 < Ants.size(); i0++)
	{
		int i = i0;
		if (could[i] == 0)continue;
		//i = choose(pt);
		//cout << "i=" << i << " cost=" << Ants[i].Cost << endl;
		//cout << "order" << endl;
		//show(Ants[i].Order);
		for (int j = 1; j < Ants[i].Order.size(); j++)
		{
			int m = Ants[i].Order[j];
			int n = Ants[i].Order[j - 1];
			//cout << "i=" << i << " j=" << j << endl;
			//cout << "m=" << m << " n=" << n << endl;
			vectorway = map[m][n];
			//cout << "size=" << way.size() << endl;
			int index = Ants[i].ChooseIndex[m];
			if (way.size()>0)
			{
				//for (int k = 0; k < way.size(); k++)
				{
					//cout << "update=" << index << endl;
					Temptao[n][m][index] = Temptao[n][m][index] + Q / (Ants[i].Path.size()*0.0 + Ants[i].Cost*1.0);
					Temptao[m][n][index] = Temptao[n][m][index];
				}
			}
		}
	}
	//for (int i0 = 0; i0 < Ants.size()/2; i0++)
	//{
	//	int i = i0;
	//	i = choose(pt);
	//	//cout << "i=" << i << " cost=" << Ants[i].Cost << endl;
	//	for (int j = 1; j < len; j++)
	//	{
	//		int m = Ants[i].Order[j];
	//		int n = Ants[i].Order[j - 1];
	//		//cout << "i=" << i << " j=" << j << endl;
	//		//cout << "m=" << m << " n=" << n << endl;
	//		vectorway = map[m][n];
	//		//cout << "size=" << way.size() << endl;
	//		int index = Ants[i].ChooseIndex[m];
	//		if (way.size()>0)
	//		{
	//			//for (int k = 0; k < way.size(); k++)
	//			{
	//				//cout << "update=" << index << endl;
	//				Temptao[n][m][index] = Temptao[n][m][index] + Q / (Ants[i].Path.size()*0.0 + Ants[i].Cost*1.0);
	//				Temptao[m][n][index] = Temptao[n][m][index];
	//			}
	//		}
	//	}
	//}
	//cout << "here update" << endl;
	double maxconcentration = 0;
	double a = 0.1;
	double tmax = 10, tmin = 1;
	for (int i = 0; i < len; i++)
	{
		for (int j = 0; j < len; j++)
		{
			vectorway = map[i][j];
			if (way.size()>0)
			{
				for (int k = 0; k < way.size(); k++)
				{
					tao[i][j][k] = tao[i][j][k] * rou + Temptao[i][j][k];
					if (way[k].way.size() == 2)
					{
						int u = way[k].way[0];
						int v = way[k].way[1];
						int k1 = mustedge[u];
						int k2 = mustedge[v];
						if (i != j && (k1 == k2) && (k1 != -1 && k2 != -1))
						{
							tao[i][j][k] = INF;
						}
						else
						{
							if (tao[i][j][k] >= tmax)tao[i][j][k] = tmax;
							maxconcentration = maxconcentration>tao[i][j][k] ? maxconcentration : tao[i][j][k];
						}
					}
					else
					{
						if (tao[i][j][k] >= tmax)tao[i][j][k] = tmax;
						maxconcentration = maxconcentration > tao[i][j][k] ? maxconcentration : tao[i][j][k];
					}
				}
			}
		}
	}
	//cout << "max=" << maxconcentration << endl;
	for (int i = 0; i < len; i++)
	{
		for (int j = 0; j < len; j++)
		{
			for (int k = 0; k < tao[i][j].size(); k++)
			{
				if (tao[i][j][k] < 0.1*maxconcentration)
				{
					tao[i][j][k] = 0.1*maxconcentration;
				}
			}
		}
	}
}
void check(vector&path)//    
{
	int mustnodesum = mustnodes.size();
	int mustedgesum = mustedges.size();
	for (int i = 0; i < path.size(); i++)
	{
		if (ismustnode[path[i]] != -1)
		{
			cout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << path[i];
			mustnodesum--;
			ismustnode[path[i]] = -1;
		}
	}
	cout << endl;
	cout << "the number of non visited necessary nodes  "< 0)
	{
		cout << "error path" << endl;
		return;
	}
	int count = 0;
	for (int i = 0; i < path.size() - 1; i++)
	{
		int k1 = mustedge[path[i]];
		int k2 = mustedge[path[i + 1]];
		if (k1 == k2 && (k1 != -1 && k2 != -1))
		{
			mustedgesum--;
			mustedge[path[i]] = -1;
			mustedge[path[i + 1]] = -1;
			cout << "(" << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << path[i] << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << path[i + 1] << ")";
			count++;
			if (count == 5)
			{
				cout << endl;
				count = 0;
			}
		}
	}
	cout << "the number of non visited necessary edges  " << mustedgesum << endl;
	//cout << mustedgesum << endl;
	if (mustedgesum>0)cout << "error path" << endl;
	return;
}
void startseacher(vector>>&map, vector&Ants, int &maxnodes, vector&mustgo)
{
	ofstream fout("result.txt");
	vectorbestpath, shortpath(1000, 0);
	vectorbestorder, shortorder;
	int bestcost = INF, shortcost = INF;
	int bestAnt=-1, shortAnt=-1;
	int Nc = 0, NcMax = 100;
	int len = map.size();
	int lastbest = 0;
	int lastshort = 0;
	int count = 0;//            ,       
	int num = 1;
	while (1)
	{
		cout << "Nc=" << Nc << endl;
		if (Nc - lastbest > 5 && Nc - lastshort > 5)
		{
			count++;
			cout << "count=" << count << endl;
			if (count < 3&&nodes<50)
			{
				Init_S(map);
				lastbest = Nc;
				lastshort = Nc;
			}
			else
			{
				break;
			}
		}
		//cout << "lastbest=" << lastbest << " lastshort=" << lastshort << endl;
		for (int i = 0; i < len - 1; i++)
		{
			for (int j = 0; j < Ants.size(); j++)
			{
				if (Ants[j].MovedCityCount == len)continue;
				vectorpt(len, 0.0);
				int curcity = Ants[j].CurCity;
				int to = -1;
				//cout << "i=" << i << " j=" << j << " curcity=" << curcity << endl;
				int k1 = mustedge[mustgo[curcity].value];
				int tempk = -1;
				for (int k = 0; k < len; k++)
				{
					//cout << "i=" << i << " j=" << j << " k=" << k << endl;
					if (Ants[j].AllowedCity[k] == 1 && k != len - 1&&Ants[j].MovedCityCount< len-1)
					{
						vectorway = map[curcity][k];
						double p = 0.0;
						double length = 0.0, cost = 0.0;
						int k2 = mustedge[mustgo[k].value];
						if (k1 != -1 && k2 != -1 && k2 == k1)
						{
							pt[k] = INF;
							tempk = k;
							//cout << "curcity=" << curcity << " k=" << k << endl;
							break;
							//cout << pt[k] << endl;
							//getchar();
						}
						if (way.size()>0)
						{
							for (int i0 = 0; i0 < tao[curcity][k].size(); i0++)p = p + tao[curcity][k][i0];
							for (int i0 = 0; i0 < way.size(); i0++)
							{
								length = length + way[i0].waynodes;
								cost = cost + way[i0].waycost;
							}
							length = length*1.0 / way.size();
							cost = cost*1.0 / way.size();
							length = 0.0*length + 1.0*cost;//         
							//length = way[0].waynodes*0.0 + way[0].waycost*1.0;
							if (length < 1)length = 0.5;//        0;
							pt[k] = pow(p, alfa)*pow(1.0 / length, beta);
						}
					}
					if (k == len - 1 && Ants[j].MovedCityCount == len - 1)
					{
						to = len - 1;
						pt[k] = 1000.0;
						break;
					}
				}
				while (1)
				{
					if (tempk != -1)
					{
						to = tempk;
						break;
					}
					to = choose(pt);
					//cout << "to=" << to << endl;
					if (Ants[j].AllowedCity[to] == 1 && to != -1)break;
					cout << "to=" << to << endl;
					if (to == 0)
					{
						cout << "error" << endl;
						getchar();
						exit(-1);
					}
				}
				//cout << "i=" << i << " j=" << j << " to=" << to << endl;
				Ants[j].Order.push_back(to);
				vectorway = map[curcity][to];
				//cout << "i=" << i << " j="<=1 && i0 < way[index].way.size()-1)//          
						{
							int temp1 = temp;
							int temp2 = way[index].way[i0+1];
							int k1 = mustedge[temp1];
							int k2 = mustedge[temp2];
							//cout << " temp1=" << temp1 << " temp2=" << temp2 << endl;
							//cout << " k1=" << k1 << " k2=" << k2 << endl;
							if (k1 != -1 && k2 != -1 && k1 == k2)
							{
								//show(father);
								int k3 = father[temp1];
								int k4 = father[temp2];
								//cout << " k3=" << k3 << " k4=" << k4 << endl;
								//if (k3 == 999 || k4 == 999)cout << " k3=" << k3 << " k4=" << k4 << endl;
								if (Ants[j].AllowedCity[k3] == 1&&k3!=endnode)//         
								{
									Ants[j].AllowedCity[k3] = 0;
									Ants[j].MovedCityCount++;
								}
								if (Ants[j].AllowedCity[k4] == 1 && k4 != endnode)//         
								{
									Ants[j].AllowedCity[k4] = 0;
									Ants[j].MovedCityCount++;
								}
							}
						}
						if (i0 >= 1 && i0 < way[index].way.size() - 1)//         
						{
							//cout << "temp=" << temp << endl;
							if (ismustnode[temp] != -1)
							{
								int k1 = father[temp];
								//cout << " k1=" << k1 << endl;
								//if (k1 == 999)cout << " k1=" << k1 << endl;
								if (Ants[j].AllowedCity[k1] == 1&&k1!=endnode)//         
								{
									Ants[j].AllowedCity[k1] = 0;
									Ants[j].MovedCityCount++;
								}
							}
						}
						if (temp > endnode)//         
						{
							int tempindex = findnodes(virtualnode, temp);
							//cout << "tempindex=" << tempindex << endl;
							if (tempindex != -1)
							{
								temp = virtualnode[tempindex].index;
							}
						}
						Ants[j].Path.push_back(temp);
					}
					Ants[j].Cost = Ants[j].Cost + way[index].waycost;
				}
				if (Ants[j].AllowedCity[to] == 1)
				{
					Ants[j].AllowedCity[to] = 0;
					Ants[j].MovedCityCount++;
				}
				//cout << "i=" << i << " j="<=1000)w = 5;
		else if (nodes >= 100)w = 4;
		else if (nodes>10)w = 3;
		else w = 2;
		for (int i = 0; i < bestpath.size(); i++)
		{
			fout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(w) << bestpath[i];
			if ((i + 1) % 20 == 0)fout << endl;
		}
		fout << endl;
	}
	if (shortpath.size() < 1000)
	{
		cout << "shortpath" << endl;
		cout << "cost=" << shortcost << endl;
		cout << "nodes=" << shortpath.size() << endl;
		show(shortpath);
		fout << "shortpath" << endl;
		fout << "cost=" << shortcost << endl;
		fout << "nodes=" << shortpath.size() << endl;
		int w = 5;
		if (nodes >= 1000)w = 5;
		else if (nodes >= 100)w = 4;
		else if (nodes>10)w = 3;
		else w = 2;
		for (int i = 0; i < bestpath.size(); i++)
		{
			fout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(w) << bestpath[i];
			if ((i + 1) % 20 == 0)fout << endl;
		}
		fout << endl;
	}
	else
	{
		shortpath = bestpath;
		shortcost = bestcost;
		cout << "There is no way to satisfy the restricted vertex number" << endl;
		cout << "The recommended path:" << endl;
		cout << "cost=" << shortcost << endl;
		cout << "nodes=" << shortpath.size() << endl;
		show(shortpath);
		fout << "There is no way to satisfy the restricted vertex number" << endl;
		fout << "The recommended path:" << endl;
		fout << "cost=" << shortcost << endl;
		fout << "nodes=" << shortpath.size() << endl;
		int w = 5;
		if (nodes >= 1000)w = 5;
		else if (nodes >= 100)w = 4;
		else if (nodes>10)w = 3;
		else w = 2;
		for (int i = 0; i < bestpath.size(); i++)
		{
			fout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(w) << shortpath[i];
			if ((i + 1) % 20 == 0)fout << endl;
		}
		fout << endl;
	}
	cout << "time=" << (clock() - start)*1.0 / CLOCKS_PER_SEC<>_a(MAXN, vector(MAXN, INF));
		edgenum = 0;
		a = _a;
		memset(first, -1, sizeof(first));
		memset(first1, -1, sizeof(first1));
		mustedges.clear();
		mustnodes.clear();//    
		notedges.clear();//     
		virtualnode.clear();
		setmustnodeset;
		cout << "input your map path, if you input quick, the program will exit" << endl;
		cin >> s;
		fstream fin(s);
		startnode = 0;
		if (s == "quick")
		{
			break;
		}
		if (!fin.is_open())
		{
			cout << "your path is error" << endl;
			exit(-1);
		}
		int maxnode;
		while (fin >> nodes >> edges>>maxnode)
		{
			start = clock();
			//cout << nodes << " " << edges << " " << maxnode << endl;
			endnode = nodes - 1;
			vector>v;
			for (int i = 0; i < edges; i++)
			{
				int temp1, temp2, temp3;
				fin >> temp1 >> temp2 >> temp3;
				//cout << temp1 << " " << temp2 << " " << temp3 << endl;
				//vectortemp{ temp1, temp2, temp3, 1 };
				a[temp1][temp2] = temp3;
				a[temp2][temp1] = temp3;
				//v.push_back(temp);
			}
			int mustgonodes, mustgoedges;
			fin >> mustgonodes;
			for (int i = 0; i < mustgonodes; i++)
			{
				int temp;
				fin >> temp;
				mustnodeset.insert(temp);
			}
			fin >> mustgoedges;
			setsetmustedges;
			for (int i = 0; i < mustgoedges; i++)
			{
				int temp1, temp2;
				fin >> temp1 >> temp2;
				//cout << temp1 << " " << temp2 << " " << endl;
				if (mustnodeset.count(temp1) != 0)mustnodeset.erase(temp1);
				if (mustnodeset.count(temp2) != 0)mustnodeset.erase(temp2);
				if (setmustedges.count(temp1) == 0 && setmustedges.count(temp2) == 0)
				{
					vectortemp = { temp1, temp2 };
					mustedges.push_back(temp);
					setmustedges.insert(temp1);
					setmustedges.insert(temp2);
				}
				else if (setmustedges.count(temp1) == 0 || setmustedges.count(temp2) == 0)
				{
					if (setmustedges.count(temp1) != 0 && setmustedges.count(temp2) == 0)
					{
						mustvirtualnode.insert(temp1);
						cout << "temp1=" << temp1 << endl;
						Node temp = { temp1, nodes };
						vectortempv = { nodes, temp2 };
						mustedges.push_back(tempv);
						virtualnode.push_back(temp);
						a[temp1][nodes] = a[temp1][temp2];
						a[nodes][temp1] = a[temp1][nodes];
						a[nodes][temp2] = 0;
						a[temp2][nodes] = 0;
						nodes++;
					}
					if (setmustedges.count(temp2) != 0 && setmustedges.count(temp1) == 0)//temp2    
					{
						mustvirtualnode.insert(temp2);
						cout << "temp2=" << temp2 << endl;
						Node temp = { temp2, nodes };
						vectortempv = { temp1, nodes };
						mustedges.push_back(tempv);
						virtualnode.push_back(temp);
						a[temp2][nodes] = a[temp1][temp2];
						a[nodes][temp2] = a[temp2][nodes];
						a[nodes][temp1] = 0;
						a[temp1][nodes] = 0;
						nodes++;
						cout << "nodes" << endl;
					}
					setmustedges.insert(temp2);
					setmustedges.insert(temp1);
				}
				else //         
				{
					a[temp1][nodes] = a[temp1][temp2];
					a[nodes][temp1] = a[temp1][temp2];
					Node tn = { temp1, nodes };
					virtualnode.push_back(tn);
					int temp = nodes;
					nodes++;
					a[temp][nodes] = 0;
					a[nodes][temp] = 0;
					vectortempv = { temp, nodes };
					mustedges.push_back(tempv);
					a[nodes][temp2] = 0;
					a[temp2][nodes] = 0;
					tn = { temp2, nodes };
					virtualnode.push_back(tn);
					nodes++;
				}
			}
			for (set::iterator p = mustnodeset.begin(); p != mustnodeset.end(); p++)mustnodes.push_back(*p);
			for (int i = 0; i < mustedges.size(); i++)
			{
				//cout << mustedges[i][0] << " " << mustedges[i][1] << endl;
			}
			int notedgenums;
			fin >> notedgenums;
			for (int i = 0; i < notedgenums; i++)//            
			{
				int temp1, temp2;
				fin >> temp1 >> temp2;
				//cout << temp1 << " " << temp2 << " " << endl;
				a[temp1][temp2] = INF;
				a[temp2][temp1] = INF;
			}
			v.clear();
			for (int i = 0; i < nodes - 1; i++)
			{
				for (int j = i + 1; j < nodes; j++)
				{
					if (a[i][j] != INF)
					{
						//cout << "here" << endl;
						add(i, j, a[i][j]);
						add(j, i, a[i][j]);
					}
				}
			}
		}
		int mincost = 0;
		vectorbestorder, bestpath;
		int newnodes = mustnodes.size() + mustedges.size() * 2 + 2;//       ,     ,     
		vectormustgo(mustnodes.size() + mustedges.size() * 2 + 2);
		vector>>map(newnodes, vector>(newnodes));
		{
			Init(map, mustgo);
			Ant ant(map.size());
			vectorants(map.size()*2/3, map.size());
			Init_S(map);
			startseacher(map, ants, maxnode, mustgo);
		}
		fin.close();
	}
}