redis実際のゲームでデータをキャッシュする実戦
1518 ワード
1)redisサーバ
2)使用
まとめ:
var redis = require("redis");
var client = null;
exports.connect = function (config) {
client = redis.createClient({
host: config.host,
port: config.port,
db: config.db,
});
console.log("cityRedis is running");
client.on("error", function (err) {
console.log(err);
});
};
exports.setResources = function (key, resourcesInfo, callback) { //
if (client === null) {
console.log("client is null from cityRedis");
return;
}
client.hmset(key, resourcesInfo, function (err) {
if (err) {
console.log(err);
callback(false);
} else {
callback(true);
}
});
client.hgetall(key, function (err, obj) {
console.log("type:", obj.type);
});
};
2)使用
var key = "t_resources" + "_" + userid + "_" + rows[i].type; //
cityRedis.setResources(key, rows[i], function (flag) {
if (flag) {
console.log("flag is true");
}
})
まとめ:
redis:
, :
key(t_resources_391_food) -->
value-->
{
id:397,
userid: 391,
type: food,
count:0.7,
allCount:225,
addRate:5.5,
updateTime:1515140858,
nowCount:225
}
: (uid ), : obj