Pythonはランダムに迷路を生成して自動的に道を探すことを実現します。


Python深検索版:
コアはランダムな深さ検索(コード23から27行目を参照してください。実は22行をこのコードの代わりに使ってもいいです。24行目の数字を4サイズに変更したり小さくしてもいいです。つまり、ランダム度を調整します。)

import os
import random
from queue import Queue
import numpy
import colorama
from colorama import Fore, Back, Style
import sys   

from bmpEditor import bmp

colorama.init()


# numpy.random.seed(1)
_xy = [0,2,0,-2,0]
size = 31
sys.setrecursionlimit(100000000)

road = set()
def dfs(curr_pos):
	road.add(curr_pos)
	# for i in numpy.random.permutation(4):
	p = [0,1,2,3]
	for i in range(4):
		l = random.randint(0,3)
		r = random.randint(0,3)
		p[l], p[r] = p[r], p[l]
	for i in p:
		next_pos = (curr_pos[0] + _xy[i], curr_pos[1] + _xy[i+1])
		if (0<=next_pos[0]<size and
			0<=next_pos[1]<size and
			next_pos not in road ):
			
			road.add(((curr_pos[0] + next_pos[0])/2, (curr_pos[1] + next_pos[1])/2))
			dfs(next_pos)

dfs((0,0))

q = Queue()
q.put((0,0))
ans_road = set()
def dfs_getans(curr_pos):
	# print(curr_pos)
	ans_road.add(curr_pos)
	if (size-1, size-1) in ans_road:
		return
	for i in range(4):
		next_pos = (curr_pos[0] + _xy[i]//2, curr_pos[1] + _xy[i+1]//2)
		if (0<=next_pos[0]<size and
			0<=next_pos[1]<size and
			next_pos in road and
			next_pos not in ans_road and
			(size-1, size-1) not in ans_road):
			
			dfs_getans(next_pos)
	if (size-1, size-1) not in ans_road:
		ans_road.remove(curr_pos)

dfs_getans((0,0))

for i in range(size):
	for j in range(size):
		print((Back.WHITE + ' ') if (i,j) in road else (Back.BLACK + ' '), end=' ')
	print()


wall_width = 2
cell_size = 6
image = bmp((size+3)*cell_size-wall_width, (size+3)*cell_size-wall_width, 0x000000)
for i in range(size+3):
	for j in range(size+3):
		if (i-1, j-1) in road:
			image.paint_rect(i*cell_size, j*cell_size, cell_size*2-wall_width, cell_size*2-wall_width, 0xffffff)

file_name = "%dmaze.bmp"%size
image.save_image(file_name)
os.system(file_name)

for p in ans_road:
	# image.paint_rect(p[0]+1, p[1]+1)
	image.paint_rect((
		p[0]+1)*cell_size + (cell_size - wall_width)//2,
		(p[1]+1)*cell_size + (cell_size - wall_width)//2,
		cell_size, cell_size,
		0xff0000
	)

file_name = "%dans.bmp"%size
image.save_image(file_name)
os.system(file_name)
効果
3131:
在这里插入图片描述
在这里插入图片描述
8181:
在这里插入图片描述
在这里插入图片描述
座標系には反転があり、操作台の左上隅には画像の左下角があります。
このうち、bmpEditorはオフィシャルライブラリではなく、コードアドレス(ファイル名はbmpEditor.pyといい、これらのコードと同じパスでいいです。)
Python広捜版
キューの中の要素を順番に狂わせる(24行目)

import os
import random
from queue import Queue
import numpy
import colorama
from colorama import Fore, Back, Style
import sys   
import random   

from bmpEditor import bmp
colorama.init()


numpy.random.seed(1)
_xy = [0,2,0,-2,0]
size = 59
sys.setrecursionlimit(size*size//4+size)

q = []
q.append((0,0))
road = set()
road.add((0,0))
while len(q) != 0:
	random.shuffle(q)
	curr_pos = q.pop()
	# print(curr_pos)
	for i in range(4):
		next_pos = (curr_pos[0] + _xy[i], curr_pos[1] + _xy[i+1])
		if (	0<=next_pos[0]<size and
				0<=next_pos[1]<size and
				next_pos not in road ):
			road.add( ((curr_pos[0] + next_pos[0])//2, (curr_pos[1] + next_pos[1])//2) )
			q.append(next_pos)
			road.add(next_pos)

ans_road = set()
def dfs_getans(curr_pos):
	ans_road.add(curr_pos)
	if (size-1, size-1) in ans_road:
		return
	for i in range(4):
		next_pos = (curr_pos[0] + _xy[i]//2, curr_pos[1] + _xy[i+1]//2)
		if (	0<=next_pos[0]<size and
				0<=next_pos[1]<size and
				next_pos in road and
				next_pos not in ans_road and
				(size-1, size-1) not in ans_road):
			dfs_getans(next_pos)
	if (size-1, size-1) not in ans_road:
		ans_road.remove(curr_pos)

dfs_getans((0,0))
print(len(ans_road))

for i in range(0, size):
	for j in range(0, size):
		print((Back.WHITE + ' ') if (i,j) in road else (Back.BLACK + ' '), end=' ')
	print()
wall_width = 1
cell_size = 5
image = bmp((size+3)*cell_size-wall_width, (size+3)*cell_size-wall_width, 0x000000)
for i in range(size+3):
	for j in range(size+3):
		if (i-1, j-1) in road:
			image.paint_rect(i*cell_size, j*cell_size, cell_size*2-wall_width, cell_size*2-wall_width, 0xffffff)

file_name = "%dmaze.bmp"%size
image.save_image(file_name)
os.system(file_name)

for p in ans_road:
	# image.paint_rect(p[0]+1, p[1]+1)
	image.paint_rect((
		p[0]+1)*cell_size + (cell_size - wall_width)//2,
		(p[1]+1)*cell_size + (cell_size - wall_width)//2,
		cell_size, cell_size,
		0xff0000
	)

file_name = "%dans.bmp"%size
image.save_image(file_name)
os.system(file_name)

効果:
在这里插入图片描述
在这里插入图片描述
深さを優先するよりは、この迷路のほうが「まっすぐ」になります。
lua版:
ほぼ深度検索であり、一定のランダム性を加えることで、検索中に一定の確率で一時的に現在のパスを放棄することができます。時計のstopを見ますpoints、(7行目、74行目およびその後ろのrepeatサイクル)

local _xy = {0,2,0,-2,0}
local size = 41
local base = size+1
local road = {}

stop_points = {}
function dfs(curr_x, curr_y)
	road[curr_x*base+curr_y] = true
	if math.random(1,10) <= 3 then
		stop_points[curr_x*base+curr_y] = true
		return
	end
	-- os.execute("cls")
	-- print_map()
	local permutation = {1,2,3,4}
	for i=1, 4 do
		local l = math.random(1,4)
		local r = math.random(1,4)
		permutation[l], permutation[r] = permutation[r], permutation[l]
	end

	for i=1, 4 do
		local next_x = curr_x+_xy[permutation[i]]
		local next_y = curr_y+_xy[permutation[i]+1]
		if  next_x>=1 and next_x<=size and
			next_y>=1 and next_y<=size and
			road[next_x*base+next_y] == nil then

			local mid_x = math.floor((curr_x+next_x)/2)
			local mid_y = math.floor((curr_y+next_y)/2)
			road[mid_x*base+mid_y] = true
			dfs(next_x, next_y)
		end
	end
end

local ans_geted = false
local parent = {}
function get_ans(curr_x, curr_y)
	-- print(curr_x, curr_y)
	for i=1, 4 do
		next_x =  (curr_x + math.floor(_xy[i])/2 )
		next_y =  (curr_y + math.floor(_xy[i+1])/2 )
		-- print(next_x, next_y)
		if  next_x >= 1 and next_x <= size and
			next_y >= 1 and next_y <= size and
			road[next_x*base+next_y] and
			parent[next_x*base+next_y]==nil
		then
			parent[next_x*base+next_y] = curr_x*base+curr_y
			get_ans(next_x, next_y)
		end
	end

end

local ans_road = {}
function print_map()
	for i=0, size+1 do
		local line = ""
		for j=0, size+1 do
			if ans_road [i*base+j] then
				line = line..".."
			elseif road[i*base+j]==true then
				line = line.."  "
			else
				line = line.."HH"
			end
		end
		print(line)
	end
end

stop_points[1*base+1] = true

-- create maze
repeat
	local has_point = false
	for v,_ in pairs(stop_points) do
		has_point = true
		stop_points[v] = nil
		dfs(math.floor(v/base), v%base)
		break
	end
	-- print(has_point)
until not has_point


get_ans(1,1)
parent[1*base+1] = nil
print("")
-- for k,v in pairs(parent) do
-- 	print(string.format("[%d,%d]->[%d,%d]", math.floor(k/base), k%base, math.floor(v/base), v%base))
-- end
print("")
local x = size
local y = size
repeat
	-- print(x,y)
	ans_road[x*base+y] = true
	local v = parent[x*base+y]
	x = math.floor(v/base)
	y = v%base
until --[[(x==1 and y== 1)]] not parent[x*base+y]
ans_road[1*base+1] = true

print_map()

効果:
4141:
自动生成迷宫
8989
在这里插入图片描述
ここでPythonがランダムに迷宫を生成して自动的に道を探す文章を実现しました。これについて绍介します。Pythonが迷宫を生成して自动的に道を探しています。以前の文章を検索してください。また、下の関连文章を引き続きご覧ください。これからもよろしくお愿いします。