C#呼び出しC++DLLのタイプ変換
20373 ワード
//C# C++ DLL , ,
//c++:HANDLE(void *) ---- c#:System.IntPtr
//c++:Byte(unsigned char) ---- c#:System.Byte
//c++:SHORT(short) ---- c#:System.Int16
//c++:WORD(unsigned short) ---- c#:System.UInt16
//c++:INT(int) ---- c#:System.Int16
//c++:INT(int) ---- c#:System.Int32
//c++:UINT(unsigned int) ---- c#:System.UInt16
//c++:UINT(unsigned int) ---- c#:System.UInt32
//c++:LONG(long) ---- c#:System.Int32
//c++:ULONG(unsigned long) ---- c#:System.UInt32
//c++:DWORD(unsigned long) ---- c#:System.UInt32
//c++:DECIMAL ---- c#:System.Decimal
//c++:BOOL(long) ---- c#:System.Boolean
//c++:CHAR(char) ---- c#:System.Char
//c++:LPSTR(char *) ---- c#:System.String
//c++:LPWSTR(wchar_t *) ---- c#:System.String
//c++:LPCSTR(const char *) ---- c#:System.String
//c++:LPCWSTR(const wchar_t *) ---- c#:System.String
//c++:PCAHR(char *) ---- c#:System.String
//c++:BSTR ---- c#:System.String
//c++:FLOAT(float) ---- c#:System.Single
//c++:DOUBLE(double) ---- c#:System.Double
//c++:VARIANT ---- c#:System.Object
//c++:PBYTE(byte *) ---- c#:System.Byte[]
//c++:BSTR ---- c#:StringBuilder
//c++:LPCTSTR ---- c#:StringBuilder
//c++:LPCTSTR ---- c#:string
//c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string
//c++:LPTSTR ---- c#:StringBuilder
//c++:LPCWSTR ---- c#:IntPtr
//c++:BOOL ---- c#:bool
//c++:HMODULE ---- c#:IntPtr
//c++:HINSTANCE ---- c#:IntPtr
//c++: ---- c#:public struct {};
//c++: ** ---- c#:out //C#
//c++: & ---- c#:ref
//c++:WORD ---- c#:ushort
//c++:DWORD ---- c#:uint
//c++:DWORD ---- c#:int
//c++:UCHAR ---- c#:int
//c++:UCHAR ---- c#:byte
//c++:UCHAR* ---- c#:string
//c++:UCHAR* ---- c#:IntPtr
//c++:GUID ---- c#:Guid
//c++:Handle ---- c#:IntPtr
//c++:HWND ---- c#:IntPtr
//c++:DWORD ---- c#:int
//c++:COLORREF ---- c#:uint
//c++:unsigned char ---- c#:byte
//c++:unsigned char * ---- c#:ref byte
//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
//c++:unsigned char & ---- c#:ref byte
//c++:unsigned char ---- c#:byte
//c++:unsigned short ---- c#:ushort
//c++:unsigned int ---- c#:uint
//c++:unsigned long ---- c#:ulong
//c++:char ---- c#:byte //C++ ,C#
//c++:char [ ] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = )] public string ; ushort
//c++:char * ---- c#:string //
//c++:char * ---- c#:StringBuilder//
//c++:char * ---- c#:ref string
//c++:char * ---- c#:string
//c++:char * ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder
//c++:char ** ---- c#:string
//c++:char ** ---- c#:ref string
//c++:const char * ---- c#:string
//c++:char[] ---- c#:string
//c++:char [ ] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst= )] public string ;
//c++:struct * ---- c#:ref
//c++: ---- c#:
//c++:int ---- c#:int
//c++:int ---- c#:ref int
//c++:int & ---- c#:ref int
//c++:int * ---- c#:ref int //C# int = 0;
//c++:*int ---- c#:IntPtr
//c++:int32 PIPTR * ---- c#:int32[]
//c++:float PIPTR * ---- c#:float[]
//c++:double** ---- c#:ref double
//c++:double*[] ---- c#:ref double
//c++:long ---- c#:int
//c++:ulong ---- c#:int
//c++:UINT8 * ---- c#:ref byte //C# byte = new byte();
//c++:handle ---- c#:IntPtr
//c++:hwnd ---- c#:IntPtr
//c++:void * ---- c#:IntPtr
//c++:void * user_obj_param ---- c#:IntPtr user_obj_param
//c++:void * ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object
//c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte
//c++:short, short int, INT16, SHORT ---- c#:System.Int16
//c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32
//c++:__int64, INT64, LONGLONG ---- c#:System.Int64
//c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte
//c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16
//c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32
//c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64
//c++:float, FLOAT ---- c#:System.Single
//c++:double, long double, DOUBLE ---- c#:System.Double
//Win32 Types ---- CLR Type
//Struct C# Struct
//CallBack ,delegate static extern int FunCallBack(string str);
//unsigned char** ppImage IntPtr ppImage
//int& nWidth ref int nWidth
//int*, int&, ref int
// , ref IntPtr
// c++: typedef double (*fun_type1)(double); c#:public delegate double fun_type1(double);
//char* c++: char*; c#:StringBuilder;
//c# : unsafe
//unsigned char public byte
/*
* typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
* typedef void (*CALLBACKFUN1A)(char*, void* pArg);
* bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
*
* [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
* public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
*
*
*/
//C#はC++のDLLを呼び出して整理するすべてのデータ型の変換方式を収集して、繰り返しあるいは多種の方案があるかもしれなくて、自分で多く//c++:HANDLE(void*)----c#:System.IntPtr //c++:Byte(unsigned char) ---- c#:System.Byte //c++:SHORT(short) ---- c#:System.Int16 //c++:WORD(unsigned short) ---- c#:System.UInt16 //c++:INT(int) ---- c#:System.Int16 //c++:INT(int) ---- c#:System.Int32 //c++:UINT(unsigned int) ---- c#:System.UInt16 //c++:UINT(unsigned int) ---- c#:System.UInt32 //c++:LONG(long) ---- c#:System.Int32 //c++:ULONG(unsigned long) ---- c#:System.UInt32 //c++:DWORD(unsigned long) ---- c#:System.UInt32 //c++:DECIMAL ---- c#:System.Decimal //c++:BOOL(long) ---- c#:System.Boolean //c++:CHAR(char) ---- c#:System.Char //c++:LPSTR(char *) ---- c#:System.String //c++:LPWSTR(wchar_t *) ---- c#:System.String //c++:LPCSTR(const char *) ---- c#:System.String //c++:LPCWSTR(const wchar_t *) ---- c#:System.String //c++:PCAHR(char *) ---- c#:System.String //c++:BSTR ---- c#:System.String //c++:FLOAT(float) ---- c#:System.Single //c++:DOUBLE(double) ---- c#:System.Double //c++:VARIANT ---- c#:System.Object //c++:PBYTE(byte *) ---- c#:System.Byte[] //c++:BSTR ---- c#:StringBuilder //c++:LPCTSTR ---- c#:StringBuilder //c++:LPCTSTR ---- c#:string //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)]string//c++:LPTSTR出力変数名----c#:StringBuilder出力変数名//c+:LPCWSTR----c#:IntPtr//c+:BOOL----c#:bool//c+:HMODULE----c#:IntPtr//c+:HINSTANCE----c#:IntPtr//c+:構造体----c#:public struct構造体{};//c++:構造体**変数名----c#:out変数名//C#で構造体をインスタンス化した変数名を事前に明記//c+:構造体&変数名----c#:ref構造体変数名//c+:WORD----c#:ushort//c++:DWORD----c#:uint//c++:DWORD----c#:int//c++:UCHAR----c#:int//c++::UCHAR----c#:byte//c+:UCHAR* ---- c#:string //c++:UCHAR* ---- c#:IntPtr //c++:GUID ---- c#:Guid //c++:Handle ---- c#:IntPtr //c++:HWND ---- c#:IntPtr //c++:DWORD ---- c#:int //c++:COLORREF ---- c#:uint //c++:unsigned char ---- c#:byte //c++:unsigned char * ---- c#:ref byte //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[] //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)]Intpr//c+:unsigned char&----c#:refbyte//c+:unsigned char変数名----c#:byte変数名//c+:unsigned short変数名----c#:ushort変数名//c+::unsigned int変数名----c#:uint変数名//c+:unsigned long変数名----c#:ulong変数名//c+:char変数名----c#:byte変数名//C++の1文字符号は1バイトで、C#の1文字は//c++:char配列名[配列サイズ]----c#:MarshalAs(UnmanagedType.ByValTStr,SizeConst=配列サイズ)]public string配列名;ushort//c+:char*----c#:string//入力パラメータ//c+:char*----c#:StringBuilder//出力パラメータ//c++::char*変数名----c#:ref string変数名//c+:char*入力変数名----c#:string入力変数名//c++:char*出力変数名----c#:[MarshalAs(UnmanagedType.LPStr)]StringBuilder出力変数名//c++:char*----c#:string//c+:char**変数名----c#:ref string変数名//c++:const char*----c#:string//c+:char[]----c#:string//c+:char変数名[配列サイズ]----c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=配列サイズ)]public string変数名;//c++:struct構造体名*変数名----c#:ref構造体名変数名//c+:委任変数名----c#:委任変数名//c+::int----c#:int//c+::int----c#:refint//c+::int&----c#:refint//c+::int*----c#:refint//C+:int*----c#:refint//C#で呼び出す前にint変数名=0を定義する必要があります.//c++:*int----c#:IntPtr//c+:int 32 PIPTR*----c#:int 32[]//c+::float PIPTR*----c#:float[]//c+:double**配列名----c#:ref double配列名//c+:double*[]配列名----c#:ref double配列名//c+:long----c#:int//c+:ulong----c#:int//c+:UINT 8*----c#:refbyte//C#で呼び出す前にbyte変数名=new byte()を定義する必要があります. //c++:handle ---- c#:IntPtr //c++:hwnd ---- c#:IntPtr //c++:void * ---- c#:IntPtr //c++:void * user_obj_param ---- c#:IntPtr user_obj_param//c+::void*オブジェクト名----c#:([MarshalAs(UnmanagedType.AsAny)]Objectオブジェクト名//c++:char,INT 8,SBYTE,CHAR----c#:System.SByte //c++:short, short int, INT16, SHORT ---- c#:System.Int16 //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32 //c++:__int64, INT64, LONGLONG ---- c#:System.Int64 //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16 //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32 //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64 //c++:float, FLOAT ---- c#:System.Single //c++:double, long double, DOUBLE ---- c#:System.Double//Win 32 Type----CLR Type//struct C#でStruct//CallBackコールバック関数を再定義するには、依頼にカプセル化する必要があります.delegate static extern int FunCallBack(string str);//unsigned char**ppImageをIntPtr ppImage//int&nWidthをrefint nWidth//int*、int&に置き換えると、refint対応//ダブルポインタタイプパラメータが使用でき、ref IntPtr//関数ポインタでc++:typedef double(*fun_type 1)(double)を使用できます.対応c#:public delegate double fun_type1(double);//char*の操作c+::char*;対応c#:StringBuilder;//c#でポインタを使う:ポインタを使う必要があるところにunsafe//unsigned char対応public byte/**typedef void(*CALLBACKFUN 1 W)(wchar_t*,void*pArg); * typedef void (*CALLBACKFUN1A)(char*, void* pArg); * bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);*呼び出し方式は*[UnmanagedFunctionPointer(CallingConvention.Cdecl)]*public delegate void CallbackFunc 1([MarshalAs(UnmanagedType.LPWstr)]StringBuilder strName,IntPtr pArg); * * */