Unity Get Rotation From The Editor Panel


public float GetInspectorRotationValueMethod(Transform transform, string rotationAngle)
{
        System.Type transformType = transform.GetType();
        PropertyInfo m_propertyInfo_rotationOrder = transformType.GetProperty("rotationOrder", BindingFlags.Instance | BindingFlags.NonPublic);
        object m_OldRotationOrder = m_propertyInfo_rotationOrder.GetValue(transform, null);
        MethodInfo m_methodInfo_GetLocalEulerAngles = transformType.GetMethod("GetLocalEulerAngles", BindingFlags.Instance | BindingFlags.NonPublic);
        object value = m_methodInfo_GetLocalEulerAngles.Invoke(transform, new object[] { m_OldRotationOrder });
        string temp = value.ToString();
        temp = temp.Remove(0, 1);
        temp = temp.Remove(temp.Length - 1, 1);
        string[] tempVector3;
        tempVector3 = temp.Split(',');
        Vector3 vector3 = new Vector3(float.Parse(tempVector3[0]), float.Parse(tempVector3[1]), float.Parse(tempVector3[2]));

        switch(rotationAngle)
        {
            case "x":
                return vector3.x;
                break;
            case "y":
                return vector3.y;
                break;
            case "z":
                return vector3.z;
                break;
            default :
                return vector3.x;
                break;
        }
}