Configuration for Sublime Text 2
1. Install Subime Text 2
2. Ctrl+~: show the command console, run the code and restart sublime.
3. Ctrl + Alt + P, open the command palette, input "install"to install packages:
SublimeGDB, Open-Include, SVN, jQuery.
4. Replace the 1287 line in sublimegdb.py with the following code:
5. Open github, get igame branch of Open-Include, replace the responding open-include.py.
here is the link of https://github.com/igame2000/Open-Include/tree/igame.
6. Open Preference->Settings-User, replace it's content with the following code:
7. Create new "Build System"with name "G++.Debug", fill with code like this:
8. Create new "Build System"with name "G++.Release", fill with code like this:
2. Ctrl+~: show the command console, run the code and restart sublime.
import urllib2,os;pf='Package Control.sublime-package';ipp=sublime.installed_packages_path();os.makedirs(ipp) if not os.path.exists(ipp) else None;open(os.path.join(ipp,pf),'wb').write(urllib2.urlopen('http://sublime.wbond.net/'+pf.replace(' ','%20')).read())
3. Ctrl + Alt + P, open the command palette, input "install"to install packages:
SublimeGDB, Open-Include, SVN, jQuery.
4. Replace the 1287 line in sublimegdb.py with the following code:
# Jan-28 1024
# igame used a error dialog to show this message, and show some advice.
# print("I'm confused... I think status is %s, but it seems it wasn't..." % gdb_run_status)
sublime.error_message("I'm confused... I think status is %s, but it seems it wasn't...
Please try to close gdb process attached to target file." % gdb_run_status)
5. Open github, get igame branch of Open-Include, replace the responding open-include.py.
here is the link of https://github.com/igame2000/Open-Include/tree/igame.
6. Open Preference->Settings-User, replace it's content with the following code:
{
"file_exclude_patterns":
[
"*.o",
"*.a",
"*.so",
"*.dylib"
],
"folder_exclude_patterns":
[
".svn",
".git",
"Debug",
"Release"
],
"settings":
{
"sublimegdb_workingdir": "${folder:${project_path:Debug}}",
"sublimegdb_commandline": "gdb --interpreter=mi ./${file_base_name}"
},
"ignored_packages":
[
"Vintage"
]
}
7. Create new "Build System"with name "G++.Debug", fill with code like this:
{
"cmd": ["g++", "${file}", "-o", "${file_path}/Debug/${file_base_name}", "-O0", "-g", "-std=c++0x", "-v"],
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "${file_path}",
"selector": "source.c, source.c++",
"variants":
[
{
"name": "Run",
"cmd": ["g++ -O0 -g -std=c++0x ${file} -o ${file_path}/Debug/${file_base_name}"],
"shell":true
}
]
}
8. Create new "Build System"with name "G++.Release", fill with code like this:
{
"cmd": ["g++", "${file}", "-o", "${file_path}/Release/${file_base_name}", "-O3", "-g", "-v","-std=c++0x"],
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "${file_path}",
"selector": "source.c, source.c++",
"variants":
[
{
"name": "Run",
"cmd": ["g++ -v -g -std=c++0x -O3 ${file} -o ${file_path}/Release/${file_base_name}"],
"shell":true
}
]
}