unity 3 dダイナミックにモデルのサイズ、方向を変えます.

1890 ワード

//         cube,    guiskin,       。
// Code   js,  cube ok  
public var mySkin:GUISkin;
var windowRect = Rect (0, 20, 200 ,150);
var SliderScaleValue:float = 0.0;
var SliderXValue:float = 0.0;
var SliderYValue:float = 0.0;
var SliderZValue:float = 0.0;
var SliderWindowRect = Rect(80,200,200,150);
var mCube:GameObject;
var xRotation:float;
var yRotation:float;
var zRotation:float;
var wenzi : String;
function Start(){
mCube = GameObject.Find(“Cube”);
//print(mCube.transform.lossyScale + ” — ” + mCube.transform.localScale);
SliderScaleValue = mCube.transform.localScale.x;

}

function Update () {

}

function OnGUI () {
GUI.skin = mySkin;
SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,wenzi);
}


function CreateWindow(windowID : int){
GUI.skin = mySkin;
GUI.Label(Rect(10,20,50,20),”  ”);
SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);
//     scale
mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);

GUI.Label(Rect(10,50,50,20),”  X”);
SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);
//     xRotation
if(xRotation != SliderXValue){
mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);
xRotation = SliderXValue;
}
GUI.Label(Rect(10,80,50,20),”  Y”);
SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);
//     yRotation
if(yRotation != SliderYValue){
mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;
yRotation = SliderYValue;
}

GUI.Label(Rect(10,110,50,20),”  Z”);
SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);
//     zRotation
if(zRotation != SliderZValue){
mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;
zRotation = SliderZValue;
}

GUI.DragWindow (Rect (0,0,10000,10000));
}