RealPlayer埋め込みWeb再生方法とタイムトリガーについて説明します.
10732 ワード
<script>
//--------- , ------//
var RS = new Array("rm","ram","mp3","ra","asf","rp","rmm","png","m3u","mp2","mpa","rmvb","smil","smi");
//----------- -------------//
var Rstate = new Array(" "," "," "," "," ");
var player_doing = false;
function choose_player(sound_path)
{
sound_path = sound_path.split(".");
var sound_type = sound_path[sound_path.length-1].toLowerCase();
for(i=0;i<RS.length;i++)
{
if(sound_type==RS[i])
return "R"
}
return "U";
}
function Do_play()
{
var the_player = document.getElementById("player");
the_player.DoPlay();
}
function Do_pause()
{
var the_player = document.getElementById("player");
the_player.DoPause();
}
function Do_stop()
{
var the_player = document.getElementById("player");
the_player.DoStop();
}
function Set_position(num)
{
var the_player = document.getElementById("player");
the_player.SetPosition(num);
}
function Get_position()
{
var the_player = document.getElementById("player");
return the_player.GetPosition();
}
function Get_length()
{
var the_player = document.getElementById("player");
return the_player.GetLength();
}
function Set_volume(num)
{
var the_player = document.getElementById("player");
the_player.SetVolume(num);
}
function Show_time(num)
{
var time_minute = Math.floor( num / 60000 );
var time_second = Math.floor( ( num - time_minute*60000 ) / 1000 );
if( time_minute < 10 )
time_minute = "0" + time_minute;
if( time_second < 10 )
time_second = "0" + time_second;
return (time_minute + ":" +time_second);
}
function Get_state()
{
var the_player = document.getElementById("player");
return the_player.GetPlayState();
}
function player_play()
{
var just_type = choose_player(document.getElementById("sound_path").innerHTML);
var the_player = document.getElementById("player");
var the_state = Get_state();
if(the_state==1||the_state==2||the_state==3)
{
return;
}
if(the_state==4)
{
Do_play();
}
if(the_state==0)
{
if(just_type=="R")
{
Do_stop();
the_player.SetSource(document.getElementById("sound_path").innerHTML);
Do_play();
if(player_doing)
{
clearInterval(player_doing)
}
player_doing = setInterval("Set_all()",500);
}
}
}
function Set_all()
{
var the_player = document.getElementById("player");
document.getElementById("position_box").innerHTML = Show_time(Get_position());
document.getElementById("length_box").innerHTML = Show_time(Get_length());
document.getElementById("state_box").innerHTML = Rstate[Get_state()];
var the_max = (document.getElementById("position_button_box").offsetWidth - document.getElementById("position_button").offsetWidth);
document.getElementById("position_button").style.pixelLeft = Math.round(the_max*Get_position()/Get_length());
if(Get_state()==0)
{
clearInterval(player_doing);
}
}
function Go_direction(num)
{
var the_player = document.getElementById("player");
var the_state = Get_state();
if(the_state==3)
{
var the_direction = num*1000;
var judger = (Get_position() + the_direction)
if(judger>=0&&judger<=Get_length())
{
Set_position(judger);
}
}
}
var Ox,Nx;
var move_obj_can_move = false;
var move_obj = false;
function start_move()
{
move_obj_can_move = true;
move_obj = event.srcElement.id;
document.getElementById(move_obj).setCapture();
Ox = event.clientX;
}
function document.onmouseup()
{
if(!move_obj)
return;
document.getElementById(move_obj).releaseCapture();
move_obj_can_move = false;
move_obj = false;
}
function document.onmousemove()
{
if(!document.getElementById(move_obj))
{
return;
}
//
if(move_obj=="position_button"&&(Get_state()!=3&&Get_state()!=4))
{
return;
}
Nx = event.clientX;
var judger = document.getElementById(move_obj).style.pixelLeft + Nx - Ox;
var max = document.getElementById(move_obj+"_box").offsetWidth - document.getElementById(move_obj).offsetWidth;
if(!move_obj_can_move||!move_obj||judger>max||judger<0)
{
return;
}
document.getElementById(move_obj).style.pixelLeft += Nx - Ox;
eval(move_obj+"_event("+document.getElementById(move_obj).style.pixelLeft+","+max+")");
Ox = Nx;
}
function volume_button_event(s_num,b_num)
{
var judger = Math.round(100*s_num/b_num)
if(judger>=0&&judger<=100)
{
Set_volume(judger)
}
}
function position_button_event(s_num,b_num)
{
var judger = Math.round(Get_length()*s_num/b_num);
if(judger>=0||judger<=Get_length())
{
Set_position(judger)
}
}
function changeurl()
{
var url="http://liudechao-pc:7070/ramgen//flash.smi";
var the_player = document.getElementById("player");
document.getElementById("sound_path").innerHTML=url;
//the_player.SetSource(document.getElementById("sound_path").innerHTML);
player_play();
}
</script>
<table align="center" border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td align="center">
<OBJECT ID="player" CLASSID="clsid:CFCDAA03-8BE4-11cf-B84B-0020AFBBCCFA" width="350" height="300" >
<param name="CONTROLS" value="ImageWindow">
<embed src="" type="audio/x-pn-realaudio">
</OBJECT>
<script event="OnStateChange(old,new)" for="player" language="javascript">
if(new==0&& old==3) alert("Over!");
</script>
</td>
</tr>
</table>
<table border="1" cellpadding="0" cellspacing="0" align="center" bordercolor="#CCCCCC"bgcolor="#6699CC">
<td>
<input id="change" value="Change Audio" type="button" onClick="changeurl()">
</td>
</table>
<div class="AudioPlayer" id="musicPlayer">
<table align="center">
<tr>
<td height="15" width="120">
<a onClick="player_play()" title="Play" href="javascript:void(0)">
<img alt="Play" src="/jlpt/JLPT/gif/play.gif" width="15" height="15"></a>
<a onClick="Do_pause()" title="Pause" href="javascript:void(0)">
<img alt="Pause" src="/jlpt/JLPT/gif/Pause.gif" width="15" height="15"></a>
<a onClick="Do_stop()" title="Stop" href="javascript:void(0)">
<img alt="Stop" src="/jlpt/JLPT/gif/stop.gif" width="15" height="15"></a>
<a onClick="DoNextEntry()" title="Back" href="javascript:void(0)">
<img alt="Back" src="/jlpt/JLPT/gif/skipback.gif" width="15" height="15"></a>
<a onClick="DoPrevEntry()" title="Next" href="javascript:void(0)">
<img alt="Next" src="/jlpt/JLPT/gif/skip.gif" width="15" height="15"></a>
<!--
, ,
!-->
</td>
<td id="position_button_box" bgcolor="#C0C0C0" width="300">
<input id="position_button" type="button" style="position: relative; left:0; height: 20; width:10" onmousedown="start_move()">
</td>
<td id="position_box" width="40" bgcolor="#6699FF" align="center"></td>
<td id="length_box" width="40" bgcolor="#6699FF" align="center"></td>
<td id="state_box" width="40" bgcolor="#6699FF"align="center"></td>
<td id="audio"><a><img src="/jlpt/JLPT/gif/audio.gif" width="15" height="15"></a></td>
<td id="volume_button_box" width="100" bgcolor="#C0C0C0">
<input id="volume_button" type="button" style="position: relative; left:20; height:20; width: 10"
onMouseDown="start_move()">
</td>
</tr>
</table>
</div>
<div style="visibility:hidden" id="sound_path">http://localhost:7070/ramgen//shiyueweicheng.rmvb</div>
jsスクリプトはRealPlayerが提供する方法で制御し、HTMLスクリプトはいくつかの美化面での表示を行う.放送終了後のイベントトリガもしました.realウェブページの埋め込みの1つの問題:プレイリストに対してramなどはできません.
シーケンス再生(最初の曲が非常に連続していません)、ソリューションはsmilを使ってすべてのファイルを一つのファイルに結合します.
しかし、この解決策の弊害は、次のボタンまたは前のボタンが使えなくなり、順番にしか再生できません.
PS:中国語版のウェブページに埋め込まれたREALに関する公式説明を見つけました.添付ファイルを見てから、ネットで探す必要はありません.