plunkerでvue その51
3313 ワード
概要
plunkerでvueやってみた。
box2dwebやってみた。
写真
サンプルコード
new Vue({
el: '#app',
data: {
},
mounted () {
this.init()
this.createWorld()
this.loop()
},
methods: {
init () {
this.canvas = document.getElementById('c')
this.canvas.width = 456
this.canvas.height = 456
this.b2Vec2 = Box2D.Common.Math.b2Vec2
this.b2BodyDef = Box2D.Dynamics.b2BodyDef
this.b2Body = Box2D.Dynamics.b2Body
this.b2FixtureDef = Box2D.Dynamics.b2FixtureDef
this.b2Fixture = Box2D.Dynamics.b2Fixture
this.b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef
this.b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef
this.b2World = Box2D.Dynamics.b2World
this.b2MassData = Box2D.Collision.Shapes.b2MassData
this.b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
this.b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
this.b2DebugDraw = Box2D.Dynamics.b2DebugDraw
},
createWorld() {
this.world = new this.b2World(new this.b2Vec2(0, 10), true);
this.debugDraw = new this.b2DebugDraw();
this.debugDraw.SetSprite(this.canvas.getContext("2d"));
this.debugDraw.SetDrawScale(200);
this.debugDraw.SetFillAlpha(0.9);
this.debugDraw.SetLineThickness(1.0);
this.debugDraw.SetFlags(this.b2DebugDraw.e_shapeBit | this.b2DebugDraw.e_jointBit);
this.world.SetDebugDraw(this.debugDraw);
this.bodyDef = new this.b2BodyDef;
this.bodyDef.linearDamping = 0.1;
this.fixDef = new this.b2FixtureDef;
this.fixDef.restitution = 1;
this.createWall(0, 0, 2, 0.1);
this.createWall(0, 0, 0.1, 2);
this.createWall(2, 0, 0.1, 2);
this.createWall(0, 2, 2.1, 0.1);
this.fixDef.shape = new this.b2CircleShape(0.1);
this.fixDef.density = 0.4;
this.fixDef.friction = 0.9;
this.fixDef.restitution = 0.9;
this.bodyDef.type = this.b2Body.b2_dynamicBody;
this.bodyDef.position = new this.b2Vec2(1.5, 1.0);
this.bodyDef.linearVelocity = new this.b2Vec2(-5.0, -5.0);
this.world.CreateBody(this.bodyDef).CreateFixture(this.fixDef);
},
createWall(x, y, w, h) {
this.bodyDef.type = this.b2Body.b2_staticBody;
this.bodyDef.position.x = x + w / 2;
this.bodyDef.position.y = y + h / 2;
this.fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
this.fixDef.shape.SetAsBox(w / 2, h / 2);
this.world.CreateBody(this.bodyDef).CreateFixture(this.fixDef);
},
loop() {
this.world.Step(1 / 60, 10, 10);
this.world.DrawDebugData();
this.world.ClearForces();
setTimeout(this.loop, 15);
},
}
});
成果物
new Vue({
el: '#app',
data: {
},
mounted () {
this.init()
this.createWorld()
this.loop()
},
methods: {
init () {
this.canvas = document.getElementById('c')
this.canvas.width = 456
this.canvas.height = 456
this.b2Vec2 = Box2D.Common.Math.b2Vec2
this.b2BodyDef = Box2D.Dynamics.b2BodyDef
this.b2Body = Box2D.Dynamics.b2Body
this.b2FixtureDef = Box2D.Dynamics.b2FixtureDef
this.b2Fixture = Box2D.Dynamics.b2Fixture
this.b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef
this.b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef
this.b2World = Box2D.Dynamics.b2World
this.b2MassData = Box2D.Collision.Shapes.b2MassData
this.b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
this.b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
this.b2DebugDraw = Box2D.Dynamics.b2DebugDraw
},
createWorld() {
this.world = new this.b2World(new this.b2Vec2(0, 10), true);
this.debugDraw = new this.b2DebugDraw();
this.debugDraw.SetSprite(this.canvas.getContext("2d"));
this.debugDraw.SetDrawScale(200);
this.debugDraw.SetFillAlpha(0.9);
this.debugDraw.SetLineThickness(1.0);
this.debugDraw.SetFlags(this.b2DebugDraw.e_shapeBit | this.b2DebugDraw.e_jointBit);
this.world.SetDebugDraw(this.debugDraw);
this.bodyDef = new this.b2BodyDef;
this.bodyDef.linearDamping = 0.1;
this.fixDef = new this.b2FixtureDef;
this.fixDef.restitution = 1;
this.createWall(0, 0, 2, 0.1);
this.createWall(0, 0, 0.1, 2);
this.createWall(2, 0, 0.1, 2);
this.createWall(0, 2, 2.1, 0.1);
this.fixDef.shape = new this.b2CircleShape(0.1);
this.fixDef.density = 0.4;
this.fixDef.friction = 0.9;
this.fixDef.restitution = 0.9;
this.bodyDef.type = this.b2Body.b2_dynamicBody;
this.bodyDef.position = new this.b2Vec2(1.5, 1.0);
this.bodyDef.linearVelocity = new this.b2Vec2(-5.0, -5.0);
this.world.CreateBody(this.bodyDef).CreateFixture(this.fixDef);
},
createWall(x, y, w, h) {
this.bodyDef.type = this.b2Body.b2_staticBody;
this.bodyDef.position.x = x + w / 2;
this.bodyDef.position.y = y + h / 2;
this.fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
this.fixDef.shape.SetAsBox(w / 2, h / 2);
this.world.CreateBody(this.bodyDef).CreateFixture(this.fixDef);
},
loop() {
this.world.Step(1 / 60, 10, 10);
this.world.DrawDebugData();
this.world.ClearForces();
setTimeout(this.loop, 15);
},
}
});
以上。
Author And Source
この問題について(plunkerでvue その51), 我々は、より多くの情報をここで見つけました https://qiita.com/ohisama@github/items/09e4ba35933290dc50a7著者帰属:元の著者の情報は、元のURLに含まれています。著作権は原作者に属する。
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