blocklyでobjectを動かす。 その11
概要
blocklyでobjectを動かして見る。
錬成陣、やってみた。
写真
ステージを作る。
<canvas id='canvas' width='460' height='460'></canvas>
ブロックを書く。
Blockly.Blocks.rect = {
init: function() {
this.jsonInit({
message0: "rect %1",
args0: [{
type: "input_value",
name: "TEXT"
}],
previousStatement: null,
nextStatement: null,
style: "text_blocks",
tooltip: Blockly.Msg.TEXT_PRINT_TOOLTIP,
helpUrl: Blockly.Msg.TEXT_PRINT_HELPURL
})
}};
Blockly.Blocks.line = {
init: function() {
this.jsonInit({
message0: "line %1",
args0: [{
type: "input_value",
name: "TEXT"
}],
previousStatement: null,
nextStatement: null,
style: "text_blocks",
tooltip: Blockly.Msg.TEXT_PRINT_TOOLTIP,
helpUrl: Blockly.Msg.TEXT_PRINT_HELPURL
})
}};
Blockly.Blocks.circle = {
init: function() {
this.jsonInit({
message0: "circle %1",
args0: [{
type: "input_value",
name: "TEXT"
}],
previousStatement: null,
nextStatement: null,
style: "text_blocks",
tooltip: Blockly.Msg.TEXT_PRINT_TOOLTIP,
helpUrl: Blockly.Msg.TEXT_PRINT_HELPURL
})
}};
フローを書く。
<canvas id='canvas' width='460' height='460'></canvas>
Blockly.Blocks.rect = {
init: function() {
this.jsonInit({
message0: "rect %1",
args0: [{
type: "input_value",
name: "TEXT"
}],
previousStatement: null,
nextStatement: null,
style: "text_blocks",
tooltip: Blockly.Msg.TEXT_PRINT_TOOLTIP,
helpUrl: Blockly.Msg.TEXT_PRINT_HELPURL
})
}};
Blockly.Blocks.line = {
init: function() {
this.jsonInit({
message0: "line %1",
args0: [{
type: "input_value",
name: "TEXT"
}],
previousStatement: null,
nextStatement: null,
style: "text_blocks",
tooltip: Blockly.Msg.TEXT_PRINT_TOOLTIP,
helpUrl: Blockly.Msg.TEXT_PRINT_HELPURL
})
}};
Blockly.Blocks.circle = {
init: function() {
this.jsonInit({
message0: "circle %1",
args0: [{
type: "input_value",
name: "TEXT"
}],
previousStatement: null,
nextStatement: null,
style: "text_blocks",
tooltip: Blockly.Msg.TEXT_PRINT_TOOLTIP,
helpUrl: Blockly.Msg.TEXT_PRINT_HELPURL
})
}};
フローを書く。
objectを書く。
Blockly.JavaScript.rect = function(a) {
return "strokeRect(" + (Blockly.JavaScript.valueToCode(a, "TEXT", Blockly.JavaScript.ORDER_NONE) || "''") + ");\n"
};
Blockly.JavaScript.line = function(a) {
return "strokeLines(" + (Blockly.JavaScript.valueToCode(a, "TEXT", Blockly.JavaScript.ORDER_NONE) || "''") + ");\n"
};
Blockly.JavaScript.circle = function(a) {
return "strokeCircle(" + (Blockly.JavaScript.valueToCode(a, "TEXT", Blockly.JavaScript.ORDER_NONE) || "''") + ");\n"
};
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.translate(200, 200);
ctx.scale(0.9, 0.9);
function strokeStyle(s) {
ctx.strokeStyle = s;
}
function setShadow(s0, s1, s2, s3) {
ctx.shadowColor = s0;
ctx.shadowOffsetX = 3;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = 5;
}
function beginPath() {
ctx.beginPath();
}
function lineWidth(s) {
ctx.lineWidth = s;
}
function moveTo(s, e) {
ctx.moveTo(s, e);
}
function lineTo(s, e) {
ctx.lineTo(s, e);
}
function stroke() {
ctx.stroke();
}
function strokePolygon(x, y, size, vertex, angle) {
var cx;
var cy;
var nx;
var ny;
beginPath();
for (var i = 0; i < vertex; i++)
{
cx = size * Math.cos(((2 * Math.PI) / vertex) * i - angle / 180);
cy = size * Math.sin(((2 * Math.PI) / vertex) * i - angle / 180);
nx = size * Math.cos(((2 * Math.PI) / vertex) * (i + 1) - angle / 180);
ny = size * Math.sin(((2 * Math.PI) / vertex) * (i + 1) - angle / 180);
ctx.moveTo(cx + x, cy + y);
ctx.lineTo(nx + x, ny + y);
}
stroke();
}
function strokeLines(s0, s1, s2, s3, s4, s5) {
beginPath();
ctx.moveTo(s0, s1);
ctx.lineTo(s2, s3);
ctx.lineTo(s4, s5);
ctx.lineTo(s0, s1);
stroke();
}
function strokeRect(s0, s1, s2, s3) {
beginPath();
ctx.rect(s0, s1, s2, s3);
stroke();
}
function strokeCircle(s0, s1, s2) {
beginPath();
ctx.arc(s0, s1, s2, 0 * Math.PI / 180, 360 * Math.PI / 180, false);
stroke();
}
function arc(s0, s1, s2, s3, s4, s5) {
ctx.arc(s0 , s1, s2, s3, s4, s5);
}
lineWidth(5);
strokeStyle("white");
setShadow("white", 0, 0, 10);
成果物
Blockly.JavaScript.rect = function(a) {
return "strokeRect(" + (Blockly.JavaScript.valueToCode(a, "TEXT", Blockly.JavaScript.ORDER_NONE) || "''") + ");\n"
};
Blockly.JavaScript.line = function(a) {
return "strokeLines(" + (Blockly.JavaScript.valueToCode(a, "TEXT", Blockly.JavaScript.ORDER_NONE) || "''") + ");\n"
};
Blockly.JavaScript.circle = function(a) {
return "strokeCircle(" + (Blockly.JavaScript.valueToCode(a, "TEXT", Blockly.JavaScript.ORDER_NONE) || "''") + ");\n"
};
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
ctx.translate(200, 200);
ctx.scale(0.9, 0.9);
function strokeStyle(s) {
ctx.strokeStyle = s;
}
function setShadow(s0, s1, s2, s3) {
ctx.shadowColor = s0;
ctx.shadowOffsetX = 3;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = 5;
}
function beginPath() {
ctx.beginPath();
}
function lineWidth(s) {
ctx.lineWidth = s;
}
function moveTo(s, e) {
ctx.moveTo(s, e);
}
function lineTo(s, e) {
ctx.lineTo(s, e);
}
function stroke() {
ctx.stroke();
}
function strokePolygon(x, y, size, vertex, angle) {
var cx;
var cy;
var nx;
var ny;
beginPath();
for (var i = 0; i < vertex; i++)
{
cx = size * Math.cos(((2 * Math.PI) / vertex) * i - angle / 180);
cy = size * Math.sin(((2 * Math.PI) / vertex) * i - angle / 180);
nx = size * Math.cos(((2 * Math.PI) / vertex) * (i + 1) - angle / 180);
ny = size * Math.sin(((2 * Math.PI) / vertex) * (i + 1) - angle / 180);
ctx.moveTo(cx + x, cy + y);
ctx.lineTo(nx + x, ny + y);
}
stroke();
}
function strokeLines(s0, s1, s2, s3, s4, s5) {
beginPath();
ctx.moveTo(s0, s1);
ctx.lineTo(s2, s3);
ctx.lineTo(s4, s5);
ctx.lineTo(s0, s1);
stroke();
}
function strokeRect(s0, s1, s2, s3) {
beginPath();
ctx.rect(s0, s1, s2, s3);
stroke();
}
function strokeCircle(s0, s1, s2) {
beginPath();
ctx.arc(s0, s1, s2, 0 * Math.PI / 180, 360 * Math.PI / 180, false);
stroke();
}
function arc(s0, s1, s2, s3, s4, s5) {
ctx.arc(s0 , s1, s2, s3, s4, s5);
}
lineWidth(5);
strokeStyle("white");
setShadow("white", 0, 0, 10);
以上。
Author And Source
この問題について(blocklyでobjectを動かす。 その11), 我々は、より多くの情報をここで見つけました https://qiita.com/ohisama@github/items/bffabc5d84b0984ab0b2著者帰属:元の著者の情報は、元のURLに含まれています。著作権は原作者に属する。
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