Embodding Asets with AS 3
http://www.bit-101.com/blog/?p=853
AS 3において、メタデータを使用してリソースを埋め込む例:
AS 3において、メタデータを使用してリソースを埋め込む例:
package
{
import flash.display.Bitmap;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.media.Sound;
import flash.text.Font;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
public class Main extends Sprite {
[Embed(source = '../assets/fd-logo.jpg')]
private var EmbeddedImage:Class;
private var image:Bitmap;
[Embed(source = '../assets/clip.swf', symbol = 'EmbeddedClipExample')]
private var EmbeddedClip:Class;
private var clip:MovieClip;
[Embed(source = '../assets/bird-sound.mp3')]
private var EmbeddedSound:Class;
private var sound:Sound;
[Embed(source='../assets/Arborcrest.ttf', fontName='Arborcrest')]
public var EmbeddedFont:Class;
private var field:TextField;
public function Main():void {
image = new EmbeddedImage();
image.x = 50;
image.y = 50;
addChild(image);
clip = new EmbeddedClip();
clip.x = 200;
clip.y = 50;
addChild(clip);
var s:Sound = new EmbeddedSound();
s.play(0, 1000);
Font.registerFont(EmbeddedFont);
var style:TextFormat = new TextFormat();
style.font = "Arborcrest";
style.size = 45;
field = new TextField();
field.autoSize = TextFieldAutoSize.LEFT;
field.embedFonts = true;
field.defaultTextFormat = style;
field.text = "Embedded Font Example";
field.x = 50;
field.y = 150;
addChild(field);
}
}
}
Flexでコンパイルしなければならないので、Flashのコンパイラは自動的にメタデータを無視します。