How to use Adobe Scout with grunt-idea-project-deploy?
1) Login to https://creative.adobe.com/apps (Create a account if necessary)
2) Download Adobe Scout from https://www.adobe.com/products/gaming/tools.edu.html
3) Download and install the "AIR 3.7 & compiler" SDK from Adobe http://www.adobe.com/devnet/air/air-sdk-download.edu.html
4) Use the new compiler in your Gruntfile
5) Add asc2: true to your grunt-idea-project-deploy Gruntfile
6) Add "advanced-telemetry": "true" to the same Gruntfile
Example:
grunt.loadNpmTasks('grunt-idea-project-builder');
grunt.initConfig({
idea: {
main: {
flexHome: 'air-3.7-with-compiler-path',
path: '.',
module: 'common',
compile: {
air: {
version: 'test',
'package': false,
swf: {
asc2: true,
'advanced-telemetry': 'true'
}
}
}
}
}
});
7) Compile the .swf using these new settings
grunt idea:main
8) Open Adobe Scout.app
9) Select the important telemetry settings
10) Start the created .swf (in our case: air)
adl common.xml
11) Select the running swf in the Adobe Scout list
Author And Source
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