回転lua下stringとtable相互回転(テストOK)

1885 ワード

--table to string  
function serialize(obj)
    local lua = ""
    local t = type(obj)
    if t == "number" then
        lua = lua .. obj
    elseif t == "boolean" then
        lua = lua .. tostring(obj)
    elseif t == "string" then
        lua = lua .. string.format("%q", obj)
    elseif t == "table" then
        lua = lua .. "{
" for k, v in pairs(obj) do lua = lua .. "[" .. serialize(k) .. "]=" .. serialize(v) .. ",
" end local metatable = getmetatable(obj) if metatable ~= nil and type(metatable.__index) == "table" then for k, v in pairs(metatable.__index) do lua = lua .. "[" .. serialize(k) .. "]=" .. serialize(v) .. ",
" end end lua = lua .. "}" elseif t == "nil" then return nil else error("can not serialize a " .. t .. " type.") end return lua end --string to table function unserialize(lua) local t = type(lua) if t == "nil" or lua == "" then return nil elseif t == "number" or t == "string" or t == "boolean" then lua = tostring(lua) else error("can not unserialize a " .. t .. " type.") end lua = "return " .. lua local func = loadstring(lua) if func == nil then return nil end return func() end -- : local data = {["a"] = "a", ["b"] = "b", [1] = 1, [2] = 2, ["t"] = {1, 2, 3}} local sz = serialize(data) print(sz) print("---------") local zz = unserialize(sz) print(zz) local xxx = 1

テストにより、ゲーム内のすべてのデータの保存、シーケンス化、逆シーケンス化に使用できます.
出典は試験できない,とてもすごい.