Unityカメラの手ぶれ効果
1931 ワード
カメラのジグル効果のソースコードは次のとおりです.
using UnityEngine;
using System.Collections;
public class SC_shakeCamera : MonoBehaviour{
private float shakeTime = 0.0f;
private float fps = 20.0f;
private float frameTime = 0.0f;
private float shakeDelta = 0.005f;
public Camera cam; //= UICamera.currentCamera;
public bool isshakeCamera = false; // Use this for initialization
void Start() {
// cam = UICamera.currentCamera;
shakeTime = 0.56f;
fps = 20.0f;
frameTime = 0.03f;
shakeDelta = 0.05f;
}
// Update is called once per frame
void Update() {
if (isshakeCamera) {
if (shakeTime > 0) {
shakeTime -= Time.deltaTime;
if (shakeTime <= 0) {
cam.rect = new Rect(0.0f, 0.0f, 10.0f, 10.0f);
isshakeCamera = false;
shakeTime = 0.56f;
fps = 20.0f;
frameTime = 0.03f;
shakeDelta = 0.05f; }
else {
frameTime += Time.deltaTime;
if (frameTime > 1.0 / fps) {
frameTime = 0;
cam.rect = new Rect(shakeDelta * (-1.0f + 2.0f * Random.value), shakeDelta * (-1.0f + 2.0f * Random.value), 1.0f, 1.0f);
}
}
}
}
}
}