Design Patterns - Abstract Factory - Example 1


#include <iostream>
#include <string>

using namespace std;


// interface AbstractProductA
class AbstractProductA {
  public:
    virtual string toString() = 0;
};


// interface AbstractProductB
class AbstractProductB {
  public:
    virtual string toString() = 0;
};


// interface AbstractFactory
class AbstractFactory {
  public:
    virtual AbstractProductA *createProductA() = 0;
    virtual AbstractProductB *createProductB() = 0;
};



// class ConcreteProductA1 implements AbstractProductA
class ConcreteProductA1 : public AbstractProductA {
  public:
    string toString() {
      return "This is a concrete ProductA for Factory1";
    }
};

// class ConcreteProductA2 implements AbstractProductA
class ConcreteProductA2 : public AbstractProductA {
  public:
    string toString() {
      return "This is a concrete ProductA for Factory2";
    }
};

// class ConcreteProductB1 implements AbstractProductB
class ConcreteProductB1 : public AbstractProductB {
  public:
    string toString() {
      return "This is a concrete ProductB for Factory1";
    }
};

// class ConcreteProductB1 implements AbstractProductB
class ConcreteProductB2 : public AbstractProductB {
  public:
    string toString() {
      return "This is a concrete ProductB for Factory2";
    }
};



// class ConcreteFactory1 implements AbstractFactory
class ConcreteFactory1 : public AbstractFactory {
  public:
    ConcreteFactory1() {}
    ~ConcreteFactory1() {}

    AbstractProductA *createProductA() {
      return new ConcreteProductA1();
    }

    AbstractProductB *createProductB() {
      return new ConcreteProductB1();
    }
};

// class ConcreteFactory2 implements AbstractFactory
class ConcreteFactory2 : public AbstractFactory {
  public:
    ConcreteFactory2() {}
    ~ConcreteFactory2() {}

    AbstractProductA *createProductA() {
      return new ConcreteProductA2();
    }

    AbstractProductB *createProductB() {
      return new ConcreteProductB2();
    }
};

int main(int argc, char **argv) {

  AbstractFactory *factory = new ConcreteFactory1();   // Choose a Factory for product A and B.

  AbstractProductA *product_a = factory->createProductA(); // create a product A from Factory1
  AbstractProductB *product_b = factory->createProductB(); // create a product B from Factory1

  cout << product_a->toString() << endl;
  cout << product_b->toString() << endl;

  delete factory; factory = NULL;
  delete product_a; product_a = NULL;
  delete product_b; product_b = NULL;


  factory = new ConcreteFactory2();  // Choose another Factory for product A and B.

  product_a = factory->createProductA();  // create a product A from Factory2
  product_b = factory->createProductB();  // create a product B from Factory2

  cout << product_a->toString() << endl;
  cout << product_b->toString() << endl;

  delete factory; factory = NULL;
  delete product_a; product_a = NULL;
  delete product_b; product_b = NULL;

  return 0;
}