android6.0 Power表示(明るさなど)詳細分析(一)PowerManagerService&DisplayPowerController

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前にandroid 5.1パワーを分析したことがありますが、そのブログは全体的な分析から少し雑然としていて、これらのブログはパワーの機能から分析されていて、個人的にはもっと理解しやすいと思います.
 

一、PowerManagerServiceの表示関連関数


以前のブログで分析したことがあるので、PowerManagerServiceの表示に関連する主体に直接入ります.
updateDisplayPowerStateLocked関数:
   private boolean updateDisplayPowerStateLocked(int dirty) {
        final boolean oldDisplayReady = mDisplayReady;
        if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_WAKEFULNESS
                | DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED | DIRTY_BOOT_COMPLETED
                | DIRTY_SETTINGS | DIRTY_SCREEN_BRIGHTNESS_BOOST)) != 0) {
            mDisplayPowerRequest.policy = getDesiredScreenPolicyLocked();// PowerManager mWakefulness 

            // Determine appropriate screen brightness and auto-brightness adjustments.
            boolean brightnessSetByUser = true;
            int screenBrightness = mScreenBrightnessSettingDefault;
            float screenAutoBrightnessAdjustment = 0.0f;
            boolean autoBrightness = (mScreenBrightnessModeSetting ==
                    Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC);
            if (isValidBrightness(mScreenBrightnessOverrideFromWindowManager)) {// 
                screenBrightness = mScreenBrightnessOverrideFromWindowManager;
                autoBrightness = false;
                brightnessSetByUser = false;
            } else if (isValidBrightness(mTemporaryScreenBrightnessSettingOverride)) {
                screenBrightness = mTemporaryScreenBrightnessSettingOverride;
            } else if (isValidBrightness(mScreenBrightnessSetting)) {
                screenBrightness = mScreenBrightnessSetting;
            }
            if (autoBrightness) {// 
                screenBrightness = mScreenBrightnessSettingDefault;
                if (isValidAutoBrightnessAdjustment(
                        mTemporaryScreenAutoBrightnessAdjustmentSettingOverride)) {
                    screenAutoBrightnessAdjustment =
                            mTemporaryScreenAutoBrightnessAdjustmentSettingOverride;
                } else if (isValidAutoBrightnessAdjustment(
                        mScreenAutoBrightnessAdjustmentSetting)) {
                    screenAutoBrightnessAdjustment = mScreenAutoBrightnessAdjustmentSetting;
                }
            }
            screenBrightness = Math.max(Math.min(screenBrightness,
                    mScreenBrightnessSettingMaximum), mScreenBrightnessSettingMinimum);
            screenAutoBrightnessAdjustment = Math.max(Math.min(
                    screenAutoBrightnessAdjustment, 1.0f), -1.0f);

            // Update display power request.
            mDisplayPowerRequest.screenBrightness = screenBrightness;
            mDisplayPowerRequest.screenAutoBrightnessAdjustment =
                    screenAutoBrightnessAdjustment;
            mDisplayPowerRequest.brightnessSetByUser = brightnessSetByUser;
            mDisplayPowerRequest.useAutoBrightness = autoBrightness;
            mDisplayPowerRequest.useProximitySensor = shouldUseProximitySensorLocked();// 
            mDisplayPowerRequest.lowPowerMode = mLowPowerModeEnabled;// 
            mDisplayPowerRequest.boostScreenBrightness = mScreenBrightnessBoostInProgress;// 

            if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DOZE) {
                mDisplayPowerRequest.dozeScreenState = mDozeScreenStateOverrideFromDreamManager;
                if (mDisplayPowerRequest.dozeScreenState == Display.STATE_DOZE_SUSPEND
                        && (mWakeLockSummary & WAKE_LOCK_DRAW) != 0) {
                    mDisplayPowerRequest.dozeScreenState = Display.STATE_DOZE;
                }
                mDisplayPowerRequest.dozeScreenBrightness =
                        mDozeScreenBrightnessOverrideFromDreamManager;
            } else {
                mDisplayPowerRequest.dozeScreenState = Display.STATE_UNKNOWN;
                mDisplayPowerRequest.dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
            }

            mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,// DisplayPowerController 
                    mRequestWaitForNegativeProximity);
            mRequestWaitForNegativeProximity = false;

        return mDisplayReady && !oldDisplayReady;
    }

まずgetDesiredScreenPolicyLocked関数を見てみましょう.これは、現在のPowerManagerのmWakefulnessの状態に基づいて各値を返します.
    private int getDesiredScreenPolicyLocked() {
        if (mWakefulness == WAKEFULNESS_ASLEEP) {
            return DisplayPowerRequest.POLICY_OFF;
        }

        if (mWakefulness == WAKEFULNESS_DOZING) {
            if ((mWakeLockSummary & WAKE_LOCK_DOZE) != 0) {
                return DisplayPowerRequest.POLICY_DOZE;
            }
            if (mDozeAfterScreenOffConfig) {
                return DisplayPowerRequest.POLICY_OFF;
            }
            // Fall through and preserve the current screen policy if not configured to
            // doze after screen off.  This causes the screen off transition to be skipped.
        }

        if ((mWakeLockSummary & WAKE_LOCK_SCREEN_BRIGHT) != 0
                || (mUserActivitySummary & USER_ACTIVITY_SCREEN_BRIGHT) != 0
                || !mBootCompleted
                || mScreenBrightnessBoostInProgress) {
            return DisplayPowerRequest.POLICY_BRIGHT;
        }

        return DisplayPowerRequest.POLICY_DIM;
    }

まず、DisplayManagerServiceの次のLocalServiceを見てみましょう.PowerManagerServiceではinitPowerManagementが先に呼び出され、上の関数ではrequestPowerState関数が呼び出され、最後にDisplayPowerControllerのrequestPowerStateインタフェースが呼び出されます.
    private final class LocalService extends DisplayManagerInternal {
        @Override
        public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
                SensorManager sensorManager) {
            synchronized (mSyncRoot) {
                DisplayBlanker blanker = new DisplayBlanker() {
                    @Override
                    public void requestDisplayState(int state, int brightness) {
                        // The order of operations is important for legacy reasons.
                        if (state == Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }

                        callbacks.onDisplayStateChange(state);

                        if (state != Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }
                    }
                };
                mDisplayPowerController = new DisplayPowerController(
                        mContext, callbacks, handler, sensorManager, blanker);
            }
        }

        @Override
        public boolean requestPowerState(DisplayPowerRequest request,
                boolean waitForNegativeProximity) {
            return mDisplayPowerController.requestPowerState(request,
                    waitForNegativeProximity);
        }

ここでは、PowerManagerServicesがLocalServicesのinitPowerManagementインタフェースを呼び出すと、いくつかのパラメータが入力され、後で分析されることにも注意してください.
 

二、DisplayPowerController


まずDisplayPowerControllerのコンストラクション関数を見てみましょう.まず、転送されたパラメータを保存します.転送されたhandlerはPowerManagerServiceから転送されたもので、DisplayPowerControllerのメッセージ処理スレッドがPowerManagerServiceにあることを示しています.このコンストラクション関数の後ろには様々なパラメータの構成があります.私たちは見ません.
    public DisplayPowerController(Context context,
            DisplayPowerCallbacks callbacks, Handler handler,
            SensorManager sensorManager, DisplayBlanker blanker) {
        mHandler = new DisplayControllerHandler(handler.getLooper());
        mCallbacks = callbacks;

        mBatteryStats = BatteryStatsService.getService();
        mSensorManager = sensorManager;
        mWindowManagerPolicy = LocalServices.getService(WindowManagerPolicy.class);
        mBlanker = blanker;
        mContext = context;

        mPowerManager = (PowerManager)context.getSystemService(Context.POWER_SERVICE);

次にrequestPowerState関数を見てみましょう.
    public boolean requestPowerState(DisplayPowerRequest request,
            boolean waitForNegativeProximity) {
        synchronized (mLock) {
            boolean changed = false;

            if (waitForNegativeProximity
                    && !mPendingWaitForNegativeProximityLocked) {
                mPendingWaitForNegativeProximityLocked = true;
                changed = true;
            }

            if (mPendingRequestLocked == null) {// 
                mPendingRequestLocked = new DisplayPowerRequest(request);// DisplayPowerRequest 
                changed = true;
            } else if (!mPendingRequestLocked.equals(request)) {
                mPendingRequestLocked.copyFrom(request);
                changed = true;
            }

            if (changed) {
                mDisplayReadyLocked = false;// 
            }

            if (changed && !mPendingRequestChangedLocked) {// mPendingRequestChangedLocked false
                mPendingRequestChangedLocked = true;// true 
                sendUpdatePowerStateLocked();
            }

            return mDisplayReadyLocked;
        }
    }

sendUpdatePowerStateLockedはMSGを送信しましたUPDATE_POWER_STATEメッセージ
    private void sendUpdatePowerStateLocked() {
        if (!mPendingUpdatePowerStateLocked) {
            mPendingUpdatePowerStateLocked = true;
            Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
            msg.setAsynchronous(true);
            mHandler.sendMessage(msg);
        }
    }

このメッセージ処理はupdatePowerState関数を呼び出します.
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_UPDATE_POWER_STATE:
                    updatePowerState();
                    break;

                case MSG_PROXIMITY_SENSOR_DEBOUNCED:
                    debounceProximitySensor();
                    break;

                case MSG_SCREEN_ON_UNBLOCKED:
                    if (mPendingScreenOnUnblocker == msg.obj) {
                        unblockScreenOn();
                        updatePowerState();
                    }
                    break;
            }
        }

updatePowerState関数:
    private void updatePowerState() {
        // Update the power state request.
        final boolean mustNotify;
        boolean mustInitialize = false;
        boolean autoBrightnessAdjustmentChanged = false;

        synchronized (mLock) {
            mPendingUpdatePowerStateLocked = false;
            if (mPendingRequestLocked == null) {// null
                return; // wait until first actual power request
            }

            if (mPowerRequest == null) {// 
                mPowerRequest = new DisplayPowerRequest(mPendingRequestLocked);
                mWaitingForNegativeProximity = mPendingWaitForNegativeProximityLocked;
                mPendingWaitForNegativeProximityLocked = false;
                mPendingRequestChangedLocked = false;
                mustInitialize = true;
            } else if (mPendingRequestChangedLocked) {
                autoBrightnessAdjustmentChanged = (mPowerRequest.screenAutoBrightnessAdjustment
                        != mPendingRequestLocked.screenAutoBrightnessAdjustment);
                mPowerRequest.copyFrom(mPendingRequestLocked);
                mWaitingForNegativeProximity |= mPendingWaitForNegativeProximityLocked;
                mPendingWaitForNegativeProximityLocked = false;
                mPendingRequestChangedLocked = false;
                mDisplayReadyLocked = false;
            }

            mustNotify = !mDisplayReadyLocked;
        }

        // Initialize things the first time the power state is changed.
        if (mustInitialize) {// 
            initialize();
        }

Initialize関数を見てmPowerStateを初期化しました
    private void initialize() {
        // Initialize the power state object for the default display.
        // In the future, we might manage multiple displays independently.
        mPowerState = new DisplayPowerState(mBlanker,
                new ColorFade(Display.DEFAULT_DISPLAY));

        mColorFadeOnAnimator = ObjectAnimator.ofFloat(
                mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 0.0f, 1.0f);
        mColorFadeOnAnimator.setDuration(COLOR_FADE_ON_ANIMATION_DURATION_MILLIS);
        mColorFadeOnAnimator.addListener(mAnimatorListener);

        mColorFadeOffAnimator = ObjectAnimator.ofFloat(
                mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 1.0f, 0.0f);
        mColorFadeOffAnimator.setDuration(COLOR_FADE_OFF_ANIMATION_DURATION_MILLIS);
        mColorFadeOffAnimator.addListener(mAnimatorListener);

        mScreenBrightnessRampAnimator = new RampAnimator(
                mPowerState, DisplayPowerState.SCREEN_BRIGHTNESS);
        mScreenBrightnessRampAnimator.setListener(mRampAnimatorListener);

        // Initialize screen state for battery stats.
        try {
            mBatteryStats.noteScreenState(mPowerState.getScreenState());
            mBatteryStats.noteScreenBrightness(mPowerState.getScreenBrightness());
        } catch (RemoteException ex) {
            // same process
        }
    }

updatePowerState関数の解析を続行します.
        int state;
        int brightness = PowerManager.BRIGHTNESS_DEFAULT;
        boolean performScreenOffTransition = false;
        switch (mPowerRequest.policy) {
            case DisplayPowerRequest.POLICY_OFF:
                state = Display.STATE_OFF;
                performScreenOffTransition = true;
                break;
            case DisplayPowerRequest.POLICY_DOZE:
                if (mPowerRequest.dozeScreenState != Display.STATE_UNKNOWN) {
                    state = mPowerRequest.dozeScreenState;
                } else {
                    state = Display.STATE_DOZE;
                }
                if (!mAllowAutoBrightnessWhileDozingConfig) {
                    brightness = mPowerRequest.dozeScreenBrightness;
                }
                break;
            case DisplayPowerRequest.POLICY_DIM:
            case DisplayPowerRequest.POLICY_BRIGHT:
            default:
                state = Display.STATE_ON;
                break;
        }
        assert(state != Display.STATE_UNKNOWN);

上では受信したpolicyに基づいてstateの状態を決定し,後に呼び出された.
        animateScreenStateChange(state, performScreenOffTransition);
        state = mPowerState.getScreenState();

...
        if (!mPendingScreenOff) {
            if (state == Display.STATE_ON || state == Display.STATE_DOZE) {
                animateScreenBrightness(brightness,
                        slowChange ? BRIGHTNESS_RAMP_RATE_SLOW : BRIGHTNESS_RAMP_RATE_FAST);
            } else {
                animateScreenBrightness(brightness, 0);
            }
        }

 

三、DisplayPowerState


animateScreenStateChange関数は、最終的にDisplayPowerStateのsetScreenState関数を呼び出します.
    public void setScreenState(int state) {
        if (mScreenState != state) {
            if (DEBUG) {
                Slog.d(TAG, "setScreenState: state=" + state);
            }

            mScreenState = state;
            mScreenReady = false;
            scheduleScreenUpdate();
        }
    }

一方、animateScreenBrightnessは汎用技術を通じて、ここでは言わないで、最終的に呼び出しました.
    public void setScreenBrightness(int brightness) {
        if (mScreenBrightness != brightness) {
            if (DEBUG) {
                Slog.d(TAG, "setScreenBrightness: brightness=" + brightness);
            }

            mScreenBrightness = brightness;
            if (mScreenState != Display.STATE_OFF) {
                mScreenReady = false;
                scheduleScreenUpdate();
            }
        }
    }

次に、scheduleScreenUpdate関数が最終的に非同期でメッセージを送信することを見てみましょう.
    private void scheduleScreenUpdate() {
        if (!mScreenUpdatePending) {
            mScreenUpdatePending = true;
            postScreenUpdateThreadSafe();
        }
    }

    private void postScreenUpdateThreadSafe() {
        mHandler.removeCallbacks(mScreenUpdateRunnable);
        mHandler.post(mScreenUpdateRunnable);
    }

mScreenUpdateRunnableを見てみましょう
    private final Runnable mScreenUpdateRunnable = new Runnable() {
        @Override
        public void run() {
            mScreenUpdatePending = false;

            int brightness = mScreenState != Display.STATE_OFF
                    && mColorFadeLevel > 0f ? mScreenBrightness : 0;
            if (mPhotonicModulator.setState(mScreenState, brightness)) {
                if (DEBUG) {
                    Slog.d(TAG, "Screen ready");
                }
                mScreenReady = true;
                invokeCleanListenerIfNeeded();
            } else {
                if (DEBUG) {
                    Slog.d(TAG, "Screen not ready");
                }
            }
        }
    };

まずmPhotonicModulatorを呼び出しました.setState関数、この関数を見てみましょう.
        public boolean setState(int state, int backlight) {
            synchronized (mLock) {
                boolean stateChanged = state != mPendingState;
                boolean backlightChanged = backlight != mPendingBacklight;
                if (stateChanged || backlightChanged) {
                    if (DEBUG) {
                        Slog.d(TAG, "Requesting new screen state: state="
                                + Display.stateToString(state) + ", backlight=" + backlight);
                    }

                    mPendingState = state;//  
                    mPendingBacklight = backlight;// 

                    boolean changeInProgress = mStateChangeInProgress || mBacklightChangeInProgress;
                    mStateChangeInProgress = stateChanged;
                    mBacklightChangeInProgress = backlightChanged;

                    if (!changeInProgress) {
                        Slog.d(TAG,"notify set backlight thread run");
                        mLock.notifyAll();
                    }
                }
                return !mStateChangeInProgress;
            }
        }

このPhotonicModulatorはスレッドであり、DisplayPowerStateコンストラクション関数でこのスレッドが開きます.
        public void run() {
            for (;;) {
                // Get pending change.
                final int state;
                final boolean stateChanged;
                final int backlight;
                final boolean backlightChanged;
                synchronized (mLock) {
                    state = mPendingState;
                    stateChanged = (state != mActualState);
                    backlight = mPendingBacklight;
                    backlightChanged = (backlight != mActualBacklight);
                    if (!stateChanged) {
                        // State changed applied, notify outer class.
                        postScreenUpdateThreadSafe();
                        mStateChangeInProgress = false;
                    }
                    if (!backlightChanged) {
                        mBacklightChangeInProgress = false;
                    }
                    if (!stateChanged && !backlightChanged) {
                        try {
                            mLock.wait();
                        } catch (InterruptedException ex) { }
                        continue;
                    }
                    mActualState = state;
                    mActualBacklight = backlight;
                }

                // Apply pending change.
                if (true) {
                    Slog.d(TAG, "Updating screen state: state="
                            + Display.stateToString(state) + ", backlight=" + backlight);
                }
                mBlanker.requestDisplayState(state, backlight);
            }
        }
    }

 

四、コールバック


最後にmBlankerを呼び出しました.requestDisplayState関数ですが、このblankerはDisplayPowerControllerから渡されます.最終的には
        public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
                SensorManager sensorManager) {
            synchronized (mSyncRoot) {
                DisplayBlanker blanker = new DisplayBlanker() {
                    @Override
                    public void requestDisplayState(int state, int brightness) {
                        // The order of operations is important for legacy reasons.
                        if (state == Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }

                        callbacks.onDisplayStateChange(state);

                        if (state != Display.STATE_OFF) {
                            requestGlobalDisplayStateInternal(state, brightness);
                        }
                    }
                };
                mDisplayPowerController = new DisplayPowerController(
                        mContext, callbacks, handler, sensorManager, blanker);
            }
        }

DisplayManagerServiceのinitPowerManagement関数で初期化されましたが、ノードの輝度を本当に設定するのはDisplayManagerServiceで、以前とは異なります.
もう一度見てみましょうonDisplayStateChange関数は、PowerManagerServiceのonDisplayStateChangeでもいくつかの設定です. 
        public void onDisplayStateChange(int state) {
            // This method is only needed to support legacy display blanking behavior
            // where the display's power state is coupled to suspend or to the power HAL.
            // The order of operations matters here.
            synchronized (mLock) {
                if (mDisplayState != state) {
                    mDisplayState = state;
                    if (state == Display.STATE_OFF) {
                        if (!mDecoupleHalInteractiveModeFromDisplayConfig) {
                            setHalInteractiveModeLocked(false);
                        }
                        if (!mDecoupleHalAutoSuspendModeFromDisplayConfig) {
                            setHalAutoSuspendModeLocked(true);
                        }
                    } else {
                        if (!mDecoupleHalAutoSuspendModeFromDisplayConfig) {
                            setHalAutoSuspendModeLocked(false);
                        }
                        if (!mDecoupleHalInteractiveModeFromDisplayConfig) {
                            setHalInteractiveModeLocked(true);
                        }
                    }
                }
            }
        }

最後に、DisplayPowerControllerのupdatePowerState関数の最後のコードに戻ります.
       final boolean ready = mPendingScreenOnUnblocker == null
                && !mColorFadeOnAnimator.isStarted()
                && !mColorFadeOffAnimator.isStarted()
                && mPowerState.waitUntilClean(mCleanListener);
        final boolean finished = ready
                && !mScreenBrightnessRampAnimator.isAnimating();

        // Notify policy about screen turned on.
        if (ready && state != Display.STATE_OFF
                && mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_TURNING_ON) {
            mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_ON;
            mWindowManagerPolicy.screenTurnedOn();
        }

        // Grab a wake lock if we have unfinished business.
        if (!finished && !mUnfinishedBusiness) {// 
            if (DEBUG) {
                Slog.d(TAG, "Unfinished business...");
            }
            mCallbacks.acquireSuspendBlocker();// ,PowerManagerService 
            mUnfinishedBusiness = true;
        }

        // Notify the power manager when ready.
        if (ready && mustNotify) {
            // Send state change.
            synchronized (mLock) {
                if (!mPendingRequestChangedLocked) {
                    mDisplayReadyLocked = true;

                    if (DEBUG) {
                        Slog.d(TAG, "Display ready!");
                    }
                }
            }
            sendOnStateChangedWithWakelock();
        }

        // Release the wake lock when we have no unfinished business.
        if (finished && mUnfinishedBusiness) {
            if (DEBUG) {
                Slog.d(TAG, "Finished business...");
            }
            mUnfinishedBusiness = false;
            mCallbacks.releaseSuspendBlocker();// 
        }
    }

readyこの変数は非常に重要で、DisplayPowerControllerが準備ができているかどうかを直接説明します.このready変数はDisplayPowerStateのwaitUntilCleanに関連しています.
    public boolean waitUntilClean(Runnable listener) {
        if (!mScreenReady || !mColorFadeReady) {
            mCleanListener = listener;
            return false;
        } else {
            mCleanListener = null;
            return true;
        }
    }

trueは、mScreenReadyに対してのみ返されます.この変数は、前のsetScreenStateおよびsetScreenBrightness関数で非同期でメッセージを送信してから呼び出されます.
    private final Runnable mScreenUpdateRunnable = new Runnable() {
        @Override
        public void run() {
            mScreenUpdatePending = false;

            int brightness = mScreenState != Display.STATE_OFF
                    && mColorFadeLevel > 0f ? mScreenBrightness : 0;
            if (mPhotonicModulator.setState(mScreenState, brightness)) {
                if (DEBUG) {
                    Slog.d(TAG, "Screen ready");
                }
                mScreenReady = true;
                invokeCleanListenerIfNeeded();
            } else {
                if (DEBUG) {
                    Slog.d(TAG, "Screen not ready");
                }
            }
        }
    };

最後にDisplayPowerControllerのupdatePowerState関数を見てみましょう
        // Grab a wake lock if we have unfinished business.
        if (!finished && !mUnfinishedBusiness) {// 
            if (DEBUG) {
                Slog.d(TAG, "Unfinished business...");
            }
            mCallbacks.acquireSuspendBlocker();// ,PowerManagerService 
            mUnfinishedBusiness = true;
        }

        // Notify the power manager when ready.
        if (ready && mustNotify) {
            // Send state change.
            synchronized (mLock) {
                if (!mPendingRequestChangedLocked) {
                    mDisplayReadyLocked = true;

                    if (DEBUG) {
                        Slog.d(TAG, "Display ready!");
                    }
                }
            }
            sendOnStateChangedWithWakelock();
        }

        // Release the wake lock when we have no unfinished business.
        if (finished && mUnfinishedBusiness) {
            if (DEBUG) {
                Slog.d(TAG, "Finished business...");
            }
            mUnfinishedBusiness = false;
            mCallbacks.releaseSuspendBlocker();// 
        }
    }

完了していません.PowerManagerServiceのコールバックを呼び出します.次はロックとロックを解除し、Displaysのロックを呼び出します.
        @Override
        public void acquireSuspendBlocker() {
            mDisplaySuspendBlocker.acquire();
        }

        @Override
        public void releaseSuspendBlocker() {
            mDisplaySuspendBlocker.release();
        }

最後にリリースロックが完了し、mDisplayReadyLocked=true、sendOnStateChangedWithWakelock関数が呼び出されました
    private void sendOnStateChangedWithWakelock() {
        mCallbacks.acquireSuspendBlocker();
        mHandler.post(mOnStateChangedRunnable);
    }

    private final Runnable mOnStateChangedRunnable = new Runnable() {
        @Override
        public void run() {
            mCallbacks.onStateChanged();
            mCallbacks.releaseSuspendBlocker();
        }
    };

 

五、PowerManagerService第二回コールrequestPowerState


onStateChangedを見てみましょう.PowerManagerServiceを呼び出すupdatePowerStateLocked関数です.最終的にはDisplayPowerControllerのrequestPowerState関数が再び呼び出されます.
        public void onStateChanged() {
            synchronized (mLock) {
                mDirty |= DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED;
                updatePowerStateLocked();
            }
        }

updatePowerStateLockedでupdateDisplayPowerStateLockedを2回目に呼び出します.そこでまたDisplayPowerControllerのrequestPowerState関数に来て、今では2回目の呼び出しです.
    public boolean requestPowerState(DisplayPowerRequest request,
            boolean waitForNegativeProximity) {

        synchronized (mLock) {
            boolean changed = false;

            if (waitForNegativeProximity
                    && !mPendingWaitForNegativeProximityLocked) {
                mPendingWaitForNegativeProximityLocked = true;
                changed = true;
            }

            if (mPendingRequestLocked == null) {
                mPendingRequestLocked = new DisplayPowerRequest(request);
                changed = true;
            } else if (!mPendingRequestLocked.equals(request)) {
                mPendingRequestLocked.copyFrom(request);
                changed = true;
            }

            if (changed) {
                mDisplayReadyLocked = false;
            }

            if (changed && !mPendingRequestChangedLocked) {
                mPendingRequestChangedLocked = true;
                sendUpdatePowerStateLocked();
            }

            return mDisplayReadyLocked;// true , updatePowerState true
        }
    }

さらに、updateDisplayPowerStateLocked呼び出しrequestPowerStateの戻り値を見てみましょう.今回mDisplayReadyというメンバー変数を返すのがtrueです
            mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,
                    mRequestWaitForNegativeProximity);

六、まとめ


android 5を分析したことがあります.1のこの内容、最大の違いは以前バックライトを設置した部分がDisplayPowerStateに置かれていたことであり、現在はDisplayManagerServiceに置かれていることである.