TCP非同期プログラミング受信データ問題
2336 ワード
ブログ参照
コールバック関数でBeginReceive関数を呼び出し続けると、常にデータを受信できないという問題を解決できます.
コールバック関数でBeginReceive関数を呼び出し続けると、常にデータを受信できないという問題を解決できます.
private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
MessageBox.Show("Receive " + e.ToString());
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
string getMsg = Encoding.ASCII.GetString(state.buffer, 0, bytesRead);
//Console.WriteLine(" " + getMsg + " ");
MessageBox.Show(" " + getMsg);
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
MessageBox.Show("Receive " + e.ToString());
}
}