wxStringと各種データ型間の変換(wiki.wxwidgets.orgより抜粋)
char* to wxString
const char* chars = "Hello world";
// assuming your string is encoded as UTF-8, change the wxConv* parameter as needed
wxString mystring(chars, wxConvUTF8);
wxString to char*
void my_function(const char* foo)
{
}
...
wxString mystring(wxT("HelloWorld"));
// you could give the encoding you want as a parameter to mb_str(), e.g. mb_str(wxConvUTF8)
my_function( mystring.mb_str() );
mb_str() returns a temporary pointer; if you need the output for more than one function call (as is the case above), you can store the char buffer for a little while :
wxString s( wxT("some string") );
wxCharBuffer buffer=s.ToUTF8();
foo( buffer.data() ); // data() returns const char *
bar( buffer.data(), strlen(buffer.data()) ); // in case you need the length of the data
And if you really need to copy it in to char* (but why would you? ;) :
wxString mystring(wxT("HelloWorld"));
char cstring[1024];
// assuming you want UTF-8, change the wxConv* parameter as needed
strncpy(cstring, (const char*)mystring.mb_str(wxConvUTF8), 1023);
You can also use ToUTF8(), since which encoding you get is clearer than with mb_str()
From const char* to char*:
wxString mystring(wxT("HelloWorld"));
(const_cast((const char*)mystring.mb_str()))
Variadic functions (like printf) won't work with mb_str(), but this will work:
wxString mystring(wxT("HelloWorld"));
printf("%s",mystring.mb_str().data());
Alternatively, use the method recommended in Potential Unicode Pitfalls:
printf("%s", (const char*)mystring.mb_str())
wchar_t* to wxString
const wchar_t* chars = L"Hello world";
wxString mystring(chars);
wxString to wchar_t*
See the following methods in the docs :
wxString::wc_str()
wxString::wchar_str()
wxString to TCHAR
TCHAR tCharString[255];
wxString myString(_T("Hello World"));
const wxChar* myStringChars = myString.c_str();
for (int i = 0; i < myString.Len(); i++) {
tCharString[i] = myStringChars [i];
}
tCharString[myString.Len()] = _T('\0');
int to wxString
wxString mystring = wxString::Format(wxT("%i"),myint);
or
wxString mystring;
mystring << myint;
float to wxString
wxString mystring = wxString::Format(wxT("%f"), myfloat);
or
wxString mystring;
mystring << myfloat;
wxString to integer number
wxString number(wxT("145"));
long value;
if(!number.ToLong(&value)) { /* error! */ }
or
wxString str = _T("123");
int num;
num = wxAtoi(str);
wxString to floating-point number
wxString number(wxT("3.14159"));
double value;
if(!number.ToDouble(&value)){ /* error! */ }
std::string to wxString
std::string stlstring = "Hello world";
// assuming your string is encoded as UTF-8, change the wxConv* parameter as needed
wxString mystring(stlstring.c_str(), wxConvUTF8);
Starting from wxWidgets 2.9, you may also use the appropriate constructor
std::string stlstring = "Hello world";
// assuming your string is encoded as the current locale encoding (wxConvLibc)
wxString mystring(stlstring);
wxString to std::string
wxWidgets 2.8 :
wxString mystring(wxT("HelloWorld"));
std::string stlstring = std::string(mystring.mb_str());
Under wxWidgets 2.9, you may use
wxString::ToStdString()
std::wstring to wxString
Starting from wxWidgets 2.9, you may use the appropriate constructor
std::sstring stlstring = L"Hello world";
// assuming your string is encoded as the current locale encoding (wxConvLibc)
wxString mystring(stlstring);
wxString to std::wstring
Under wxWidgets 2.9, you may use
wxString::ToStdWstring()