GPUImage説明各ファイル説明

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自動回転http://blog.163.com/023_dns/blog/static/118727626262623352634/
#import "GLProgram.h"

// Base classes
#import "GPUImageOpenGLESContext.h"
#import "GPUImageOutput.h"
#import "GPUImageView.h"
#import "GPUImageVideoCamera.h"
#import "GPUImageStillCamera.h"
#import "GPUImageMovie.h"
#import "GPUImagePicture.h"
#import "GPUImageRawDataInput.h"
#import "GPUImageRawDataOutput.h"
#import "GPUImageMovieWriter.h"
#import "GPUImageFilterPipeline.h"
#import "GPUImageTextureOutput.h"
#import "GPUImageFilterGroup.h"
#import "GPUImageTextureInput.h"
#import "GPUImageUIElement.h"
#import "GPUImageBuffer.h"

// Filters
#import "GPUImageFilter.h"
#import "GPUImageTwoInputFilter.h"


#pragma mark -      Handle Color

#import "GPUImageBrightnessFilter.h"                //  
#import "GPUImageExposureFilter.h"                  //  
#import "GPUImageContrastFilter.h"                  //   
#import "GPUImageSaturationFilter.h"                //   
#import "GPUImageGammaFilter.h"                     //   
#import "GPUImageColorInvertFilter.h"               //  
#import "GPUImageSepiaFilter.h"                     //  (  )
#import "GPUImageLevelsFilter.h"                    //  
#import "GPUImageGrayscaleFilter.h"                 //  
#import "GPUImageHistogramFilter.h"                 //
#import "GPUImageHistogramGenerator.h"              //     
#import "GPUImageRGBFilter.h"                       //RGB
#import "GPUImageToneCurveFilter.h"                 //    
#import "GPUImageMonochromeFilter.h"                //  
#import "GPUImageOpacityFilter.h"                   //    
#import "GPUImageHighlightShadowFilter.h"           //    
#import "GPUImageFalseColorFilter.h"                //    (         )
#import "GPUImageHueFilter.h"                       //  
#import "GPUImageChromaKeyFilter.h"                 //   
#import "GPUImageWhiteBalanceFilter.h"              //   
#import "GPUImageAverageColor.h"                    //      
#import "GPUImageSolidColorGenerator.h"             //  
#import "GPUImageLuminosity.h"                      //    
#import "GPUImageAverageLuminanceThresholdFilter.h" //        ,    (       )

#import "GPUImageLookupFilter.h"                    //lookup     
#import "GPUImageAmatorkaFilter.h"                  //Amatorka lookup
#import "GPUImageMissEtikateFilter.h"               //MissEtikate lookup
#import "GPUImageSoftEleganceFilter.h"              //SoftElegance lookup




#pragma mark -      Handle Image

#import "GPUImageCrosshairGenerator.h"              //  
#import "GPUImageLineGenerator.h"                   //  

#import "GPUImageTransformFilter.h"                 //    
#import "GPUImageCropFilter.h"                      //  
#import "GPUImageSharpenFilter.h"                   //  
#import "GPUImageUnsharpMaskFilter.h"               //     

#import "GPUImageFastBlurFilter.h"                  //  
#import "GPUImageGaussianBlurFilter.h"              //    
#import "GPUImageGaussianSelectiveBlurFilter.h"     //
#import "GPUImageBoxBlurFilter.h"                   //    
#import "GPUImageTiltShiftFilter.h"                 //    ,    ,      
#import "GPUImageMedianFilter.h"                    //
#import "GPUImageBilateralFilter.h"                 //    
#import "GPUImageErosionFilter.h"                   //
#import "GPUImageRGBErosionFilter.h"                //RGB      ,   
#import "GPUImageDilationFilter.h"                  //
#import "GPUImageRGBDilationFilter.h"               //RGB      ,   
#import "GPUImageOpeningFilter.h"                   //      
#import "GPUImageRGBOpeningFilter.h"                //    
#import "GPUImageClosingFilter.h"                   //
#import "GPUImageRGBClosingFilter.h"                //
#import "GPUImageLanczosResamplingFilter.h"         //Lanczos   ,    
#import "GPUImageNonMaximumSuppressionFilter.h"     //     ,          ,    
#import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //

#import "GPUImageSobelEdgeDetectionFilter.h"        //Sobel      (  ,   ,         )
#import "GPUImageCannyEdgeDetectionFilter.h"        //Canny      (           )
#import "GPUImageThresholdEdgeDetectionFilter.h"    //      (        )
#import "GPUImagePrewittEdgeDetectionFilter.h"      //    (Prewitt)    (   Sobel   ,     )
#import "GPUImageXYDerivativeFilter.h"              //XYDerivative    ,       ,     ,   
#import "GPUImageHarrisCornerDetectionFilter.h"     //Harris    ,               
#import "GPUImageNobleCornerDetectionFilter.h"      //Noble    ,     
#import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi    ,      
#import "GPUImageMotionDetector.h"                  //    
#import "GPUImageHoughTransformLineDetector.h"      //    
#import "GPUImageParallelCoordinateLineTransformFilter.h" //     

#import "GPUImageLocalBinaryPatternFilter.h"        //

#import "GPUImageLowPassFilter.h"                   //      
#import "GPUImageHighPassFilter.h"                  //           


#pragma mark -      Visual Effect

#import "GPUImageSketchFilter.h"                    //  
#import "GPUImageThresholdSketchFilter.h"           //
#import "GPUImageToonFilter.h"                      //    (      )
#import "GPUImageSmoothToonFilter.h"                //
#import "GPUImageKuwaharaFilter.h"                  //  (Kuwahara)  ,        ;       ,  

#import "GPUImageMosaicFilter.h"                    //     
#import "GPUImagePixellateFilter.h"                 //   
#import "GPUImagePolarPixellateFilter.h"            //      
#import "GPUImageCrosshatchFilter.h"                //
#import "GPUImageColorPackingFilter.h"              //    ,  (        )

#import "GPUImageVignetteFilter.h"                  //  ,        ,         
#import "GPUImageSwirlFilter.h"                     //
#import "GPUImageBulgeDistortionFilter.h"           //
#import "GPUImagePinchDistortionFilter.h"           //
#import "GPUImageStretchDistortionFilter.h"         //
#import "GPUImageGlassSphereFilter.h"               //     
#import "GPUImageSphereRefractionFilter.h"          //
    
#import "GPUImagePosterizeFilter.h"                 //
#import "GPUImageCGAColorspaceFilter.h"             //CGA    ,   、  、      
#import "GPUImagePerlinNoiseFilter.h"               //
#import "GPUImage3x3ConvolutionFilter.h"            //3x3  ,       ,    、   
#import "GPUImageEmbossFilter.h"                    //    ,   3d   
#import "GPUImagePolkaDotFilter.h"                  //      
#import "GPUImageHalftoneFilter.h"                  //  ,     ,            


#pragma mark -      Blend

#import "GPUImageMultiplyBlendFilter.h"             //             
#import "GPUImageNormalBlendFilter.h"               //  
#import "GPUImageAlphaBlendFilter.h"                //    ,                
#import "GPUImageDissolveBlendFilter.h"             //  
#import "GPUImageOverlayBlendFilter.h"              //  ,          
#import "GPUImageDarkenBlendFilter.h"               //    ,        
#import "GPUImageLightenBlendFilter.h"              //    ,        
#import "GPUImageSourceOverBlendFilter.h"           //   
#import "GPUImageColorBurnBlendFilter.h"            //      
#import "GPUImageColorDodgeBlendFilter.h"           //      
#import "GPUImageScreenBlendFilter.h"               //    ,             
#import "GPUImageExclusionBlendFilter.h"            //    
#import "GPUImageDifferenceBlendFilter.h"           //    ,             
#import "GPUImageSubtractBlendFilter.h"             //    ,                     
#import "GPUImageHardLightBlendFilter.h"            //    ,          
#import "GPUImageSoftLightBlendFilter.h"            //    
#import "GPUImageChromaKeyBlendFilter.h"            //     
#import "GPUImageMaskFilter.h"                      //    
#import "GPUImageHazeFilter.h"                      //    
#import "GPUImageLuminanceThresholdFilter.h"        //   
#import "GPUImageAdaptiveThresholdFilter.h"         //     
#import "GPUImageAddBlendFilter.h"                  //                     
#import "GPUImageDivideBlendFilter.h"               //                     


#pragma mark -     
#import "GPUImageJFAVoroniFilter.h"
#import "GPUImageVoroniConsumerFilter.h"