unityゲームチュートリアルspace shooter(破棄)

3324 ワード

unityをよりよく理解するために、チュートリアルを模倣しました.以下はチュートリアルのコードです.
DestroyByBoundary:
using UnityEngine;
using System.Collections;

public class DestroyByBoundary : MonoBehaviour
{
    void OnTriggerExit (Collider other) 
    {
        Destroy(other.gameObject);
    }
}

DestroyByContact.cs:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyByContact : MonoBehaviour {

    public GameObject explosion;
    public GameObject playerExpolsion;
    public int score;
    private GameController gameController;

    void Start(){
        GameObject gameControllerObject = GameObject.FindWithTag ("GameController");
        if(gameControllerObject != null){
            gameController = gameControllerObject.GetComponent ();
        }
        if(gameControllerObject == null){
            Debug.Log("can not find 'GameController'script");
        }
    }



    void OnTriggerEnter(Collider other){

        if(other.tag=="Boundary"){
            return;
        }

        Instantiate (explosion, transform.position, transform.rotation);

        if(other.tag=="Player"){
            Instantiate (playerExpolsion,other.transform.position,other.transform.rotation);
            gameController.GameOver ();
        }

        gameController.addScore (score);
        Destroy (other.gameObject);
        Destroy (gameObject);

    }
}

DestroyByBoundary:
using UnityEngine;
using System.Collections;

public class DestroyByBoundary : MonoBehaviour
{
    void OnTriggerExit (Collider other) 
    {
        Destroy(other.gameObject);
    }
}

DestroyByContact.cs:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyByContact : MonoBehaviour {

    public GameObject explosion;
    public GameObject playerExpolsion;
    public int score;
    private GameController gameController;

    void Start(){
        GameObject gameControllerObject = GameObject.FindWithTag ("GameController");
        if(gameControllerObject != null){
            gameController = gameControllerObject.GetComponent ();
        }
        if(gameControllerObject == null){
            Debug.Log("can not find 'GameController'script");
        }
    }



    void OnTriggerEnter(Collider other){

        if(other.tag=="Boundary"){
            return;
        }

        Instantiate (explosion, transform.position, transform.rotation);

        if(other.tag=="Player"){
            Instantiate (playerExpolsion,other.transform.position,other.transform.rotation);
            gameController.GameOver ();
        }

        gameController.addScore (score);
        Destroy (other.gameObject);
        Destroy (gameObject);

    }
}

DestroyByTime .cs:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyByTime : MonoBehaviour {

    public float lifeTime;

    // Use this for initialization
    void Start () {
        Destroy (gameObject,lifeTime);
    }
    
    // Update is called once per frame
    void Update () {
        
    }
}