pythonシンプルなゲームを実現
8092 ワード
pythonシンプルなゲームを実現
import random #
import sys #
"""
1. : 4*9 ,4*9 ,4*9 ,4*7
, * 4
。
2. : for ,
3. : for , 52 ,
4. : tablet[0]
, , ,
del play_5[ - 1]
; 3 ,
, ,
, , ,
del play_5[ - 1] 。
; 2 ,
, , , ,
del play_5[ - 1]
。
。
"""
#
play_1 = []
play_2 = []
play_3 = []
play_4 = []
play_1_need = []
play_2_need = []
play_3_need = []
play_4_need = []
poke = []
need_poke = []
class PlayGame:
def initialize(self): #
bobbin = ['1 ', '2 ', '3 ', '4 ', '5 ', '6 ', '7 ', '8 ', '9 ']
miriade = ['1 ', '2 ', '3 ', '4 ', '5 ', '6 ', '7 ', '8 ', '9 ']
strip = ['1 ', '2 ', '3 ', '4 ', '5 ', '6 ', '7 ', '8 ', '9 ']
wind = [' ', ' ', ' ', ' ', ' ', ' ',' ']
tablet = bobbin * 4 + miriade * 4 + strip * 4 + wind * 4
return tablet
def shuffle(self,tablet): #
for i in range(0,20000): # , 20000
x = random.randint(0, 135) #
y = random.randint(0, 135)
#
t = tablet[x]
tablet[x] = tablet[y]
tablet[y] = t
return tablet
def deal(self, tablet): #
global play_1
global play_2
global play_3
global play_4
for i in range(0, 52, 4): # 13
play_1.append(tablet[i])
play_2.append(tablet[i+1])
play_3.append(tablet[i+2])
play_4.append(tablet[i+3])
#
def my_key2(x):
return x[-1]
play_1.sort() #
play_1.sort(key=my_key2) #
play_2.sort()
play_2.sort(key=my_key2)
play_3.sort()
play_3.sort(key=my_key2)
play_4.sort()
play_4.sort(key=my_key2)
# 52
del tablet[0:52]
return tablet
def draw(self,tablet):
global play_1
global play_2
global play_3
global play_4
i = []
while len(tablet) > 0: # 0,
for x in range(1, 5): #
if x == 1:
play_5 = play_1
play_5_need = play_1_need
if x == 2:
play_5 = play_2
play_5_need = play_2_need
if x == 3:
play_5 = play_3
play_5_need = play_3_need
if x == 4:
play_5 = play_4
play_5_need = play_4_need
play_5.append(tablet[0]) #
# play_5 = [' ', ' ', ' ',' ', ' ', ' ', ' ',' ', ' ', ' ', ' ',' ', ' ', ' ']
# def my_key2(x):
# return x[-1]
# play_5.sort()
# play_5.sort(key=my_key2)
play_5_need = i #
def my_key2(x): # ,
return x[-1]
play_5.sort()
play_5.sort(key=my_key2)
print(" %d :%s %s" %(x, play_5,play_5_need)) #
success = input(" ?(“*” )") #
if success == "*":
def my_key2(x): # ,
return x[-1]
play_5.sort()
play_5.sort(key=my_key2)
print(play_5,play_5_need)
print(" , ")
tablet.clear()
sys.exit(0) # ,
play_poker = int(input(" :"))
while play_poker > len(play_5): # , ,
play_poker = int(input(" , :"))
poke = play_5[play_poker - 1] # ,
del play_5[play_poker - 1] #
for x in range(1, 5):
if x == 1:
play_6 = play_1
if x == 2:
play_6 = play_2
if x == 3:
play_6 = play_3
if x == 4:
play_6 = play_4
if play_6.count(poke) == 3: # 3 ,
print("%s,%s ?" %(poke,str(play_6)))
i_need = int(input("(1 ,0 ):"))
if i_need == 1:
play_6.append(tablet[-1]) #
play_6.remove(poke) # 3
play_6.remove(poke)
play_6.remove(poke)
print(play_6)
play_5_need.append(poke * 4) # 4 ,
success = input(" ?(“*” )") #
if success == "*":
def my_key2(x): # ,
return x[-1]
play_5.sort()
play_5.sort(key=my_key2)
print(play_5, play_5_need)
print(" , ")
sys.exit(0)
i_disneed = int(input(" :"))
while i_disneed > len(play_6):
i_disneed = int(input(" , "))
del play_6[i_disneed-1]
if play_6.count(poke) >= 2: # 2 ,
print("%s,%s ?" %(poke,str(play_6)))
i_need = int(input("(1 ,0 ):"))
if i_need == 1: #
play_6.remove(poke) #
play_6.remove(poke)
play_5_need.append(poke * 3) # 3
print(play_5_need)
print(play_6)
success = input(" ?(“*” )") #
if success == "*":
def my_key2(x): # ,
return x[-1]
play_5.sort()
play_5.sort(key=my_key2)
print(play_5, play_5_need)
print(" , ")
sys.exit(0)
i_disneed = int(input(" :"))
while i_disneed > len(play_6):
i_disneed = int(input(" , "))
del play_6[i_disneed-1]
del tablet[0]
def my_key2(x):
return x[-1]
play_5.sort()
play_5.sort(key=my_key2)
print("game over")
def main():
playgame = PlayGame() #
tablet = playgame.initialize() #
playgame.shuffle(tablet) #
playgame.deal(tablet) #
playgame.draw(tablet)
main()