C#基礎知識---フライングゲーム

22948 ワード

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace    
{
    class Program
    {
        //          ,  ,100
        static int[] Maps = new int[100];   //  
        //     
        static int[] PlayerPos = new int[2];       //  
        //     
        static string[] PlayerName = new string[2];   //  
        //Flags true,     
        static bool[] Flags = new bool[2];         //  

        static void Main(string[] args)
        {
            GameShow();
            #region       
            Console.WriteLine("     A   ");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == "")
            {
                Console.WriteLine("  A      ");
                Console.ReadLine();
            }

            Console.WriteLine("     B   ");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == "" || PlayerName[0] == PlayerName[1])
            {
                if (PlayerName[1] == "")
                {
                    Console.WriteLine("  B      ");
                }
                else
                {
                    Console.WriteLine("  A   B      ");
                }
                Console.ReadLine();
            }
            #endregion
            //      
            Console.Clear();

            InitailMap();
            DrawMap();
            #region         //   
            while ((PlayerPos[0] < 99) && (PlayerPos[1] < 99))
            {
                if (Flags[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    //       ,    , Flags   ,      
                    Flags[0] = false;
                }
                if (PlayerPos[0] >= 99)
                {
                    Console.WriteLine("{0}  ", PlayerName[0]);
                }
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flags[1] = false;
                }

                if (PlayerPos[1] >= 99)
                {
                    Console.WriteLine("{0}  ", PlayerName[1]);
                }
            }
            #endregion
            Console.WriteLine();
            Console.ReadKey();
        }
        //   
        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("******************   ******************");

        }
        //     ,      
        public static void InitailMap()
        {
            int[] luckyTurn = { 5, 13, 17, 33, 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < luckyTurn.Length; i++)
            {
                Maps[luckyTurn[i]] = 1;
            }

            int[] landMine = { 38, 50, 64, 80, 94 };
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }

            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }
        //   ,       
        public static void DrawMap()
        {
            Console.WriteLine("{0}    A  ", PlayerName[0]);
            Console.WriteLine("{0}    B  ", PlayerName[1]);
            Console.WriteLine("  :    ○,  ☆,  △,     ");

            #region     
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion

            //        
            Console.WriteLine();
            #region      
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                Console.Write(DrawStringMap(i));
                Console.WriteLine();

            }
            #endregion
            #region     
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion

            //        
            Console.WriteLine();

            #region     
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion
            #region     
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion

            //        
            Console.WriteLine();
        }
        //          
        public static string DrawStringMap(int i)
        {
            string str = "";
            //  A     B,  A   B    ,        
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
            {
                str = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                str = "B";
            }
            else
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "○";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.White;
                        str = "★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "△";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = " ";
                        break;
                }
            return str;
        }
        //   
        public static void PlayGame(int playNumber)
        {
            Random r = new Random();
            int rNumber = r.Next(1, 7);
            Console.WriteLine("{0}         ", PlayerName[playNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}   {1} ", PlayerName[playNumber], rNumber);
            PlayerPos[playNumber] += rNumber;
            Console.ReadKey(true);
            Console.WriteLine("{0}        ", PlayerName[playNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}    ", PlayerName[playNumber]);
            Console.ReadKey(true);

            if (PlayerPos[playNumber] == PlayerPos[1 - playNumber])
            {
                Console.WriteLine("  {0}     {1},  {2}   ", PlayerName[playNumber], PlayerName[1 - playNumber], PlayerName[1 - playNumber]);
                PlayerPos[1 - playNumber] -= 6;
            }
            else
            {
                switch (Maps[PlayerPos[playNumber]])
                {
                    case 0: Console.WriteLine("{0}     ,  ", PlayerName[playNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1: Console.WriteLine("{0}       ,  1    ,2    ", PlayerName[playNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("{0}   {1}    ", PlayerName[playNumber], PlayerName[1 - playNumber]);
                                Console.ReadKey(true);
                                int temp = PlayerPos[playNumber];
                                PlayerPos[playNumber] = PlayerPos[1 - playNumber];
                                PlayerPos[1 - playNumber] = temp;
                                Console.WriteLine("    ");
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("{0}    {1}", PlayerName[playNumber], PlayerName[1 - playNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1 - playNumber] -= 6;
                                Console.WriteLine("{0}    ", PlayerName[1 - playNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("    1 2");
                                input = Console.ReadLine();
                            }
                        }
                        break;

                    case 2: Console.WriteLine("{0}     ,   ", PlayerName[playNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playNumber] -= 6;
                        break;
                    case 3: Console.WriteLine("{0}     ,     ", PlayerName[playNumber]);
                        Flags[playNumber] = true;
                        Console.ReadKey(true);
                        break;

                    case 4: Console.WriteLine("{0}       ,    ", PlayerName[playNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playNumber] += 10;
                        break;
                    default:
                        break;
                }
            }
            ChangePos();
            Console.Clear();
            DrawMap();
        }
        //    ,    
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] >= 99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] >= 99)
            {
                PlayerPos[1] = 99;
            }
        }
    }
}