Lua_オブジェクトへの継承
ベースクラスを作成するには、次の手順に従います.
Person.lua
サブクラスlua
Main.lua
Person.lua
Person = {name,age,score}
function Person:new()
o= o or {};
setmetatable(o,self)
self.__index = self
self.name = "123";
self.age = 0;
self.score = 0;
return o;
end
function Person:ShowInformation()
local info = string.format("name:%s,age:%d,score:%.2f",self.name,self.age,self.score)
print(info)
end
return Person
サブクラスlua
local Person = require("Person")
Student = Person:new()
//
function Student:new()
end
//
function Student:new(name,age,score)
o = o or Person:new()
setmetatable(o,self)
--
self.__index = Person
self.name = name
self.age = age;
self.score = score
return o
end
return Student
Main.lua
local p = "C:\\Users\\Administrator\\Desktop\\LuaCode\\"
package.path = string.format("%s?.lua;%s?\\init.lua;%s?\\.\\?.lua;%s",p,p,p, package.path)
local Person = require("Person")
p = Person:new()
p:ShowInformation();
local Student = require("Student")
s = Student:new("555",45,999)
s:ShowInformation()