Luaのコンパイルとインストールプロセス
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一、コンパイル
In most Unix-like platforms, simply do "make"with a suitable target. Here are the details.
If you're running Linux and get compilation errors, make sure you have installed the readline development package. If you get link errors after that, then try "make linux MYLIBS=-ltermcap".
二、取り付け
Once you have built Lua, you may want to install it in an official place in your system. In this case, do "make install". The official place and the way to install files are defined in the Makefile. You'll probably need the right permissions to install files.
To build and install Lua in one step, do "make xxx install", where xxx is your platform name.
To install Lua locally, do "make local". This will create a directory install with subdirectories bin, include, lib, man, and install Lua as listed below. To install Lua locally, but in some other directory, do "make install INSTALL_TOP=xxx", where xxx is your chosen directory.
bin:
lua luac
include:
lua.h luaconf.h lualib.h lauxlib.h lua.hpp
lib:
liblua.a
man/man1:
lua.1 luac.1
These are the only directories you need for development. If you only want to run Lua programs, you only need the files in bin and man. The files in include and lib are needed for embedding Lua in C or C++ programs.
三、カスタマイズ
Three kinds of things can be customized by editing a file:
You don't actually need to edit the Makefiles because you may set the relevant variables in the command line when invoking make. Nevertheless, it's probably best to edit and save the Makefiles to record the changes you need.
On the other hand, if you need to customize some Lua features, you'll need to edit src/luaconf.h before building and installing Lua. The edited file will be the one installed, and it will be used by any Lua clients that you build, to ensure consistency. Further customization is available to experts by editing the Lua sources.
We strongly recommend that you enable dynamic loading in src/luaconf.h. This is done automatically for all platforms listed above that have this feature and also for Windows.
四、Linuxの下でLuaをコンパイルして直面する可能性のある問題
1.readlineライブラリがインストールされていません.解決方法:readlineライブラリのインストール
2.次のエラーを報告
/usr/local/lib/libreadline.so: undefined reference to `tgetnum'/usr/local/lib/libreadline.so: undefined reference to `tgoto'/usr/local/lib/libreadline.so: undefined reference to `tgetflag'/usr/local/lib/libreadline.so: undefined reference to `BC'/usr/local/lib/libreadline.so: undefined reference to `tputs'/usr/local/lib/libreadline.so: undefined reference to `PC'/usr/local/lib/libreadline.so: undefined reference to `tgetent'/usr/local/lib/libreadline.so: undefined reference to `UP'/usr/local/lib/libreadline.so: undefined reference to `tgetstr'
解決方法:luaコンパイルは
readline
ライブラリに依存し、ncurses
ライブラリに依存するが、指定されていないため、「未定義の適合参照」エラーが発生し、次のようにコンパイルできます.make linux MYLIBS=-lncurses
3.新聞cannot find-lncurses
解決策:ncurses=>yum install ncurses-develをインストールする必要があります
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