Away3D_複数のカメラ
package
{
import away3d.cameras.Camera3D;
import away3d.containers.View3D;
import away3d.entities.Mesh;
import away3d.materials.ColorMaterial;
import away3d.primitives.PlaneGeometry;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Vector3D;
/**
* ...
* @author umhr
*/
public class Canvas extends Sprite
{
private var _view:View3D;
private var _view2:View3D;
private var _mesh:Mesh;
private var _secondCamera:Camera3D;
public function Canvas()
{
init();
}
private function init():void
{
if (stage) onInit();
else addEventListener(Event.ADDED_TO_STAGE, onInit);
}
private function onInit(event:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, onInit);
// entry point
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
_view = new View3D();
_view.antiAlias = 2;
_view.backgroundColor = 0x000000;
_view.width = stage.stageWidth;
_view.height = stage.stageHeight;
addChild(_view);
_view.camera.z = -1000;
_view.camera.y = 0;
_view.camera.lookAt(new Vector3D());
_view2 = new View3D(_view.scene);
_view2.backgroundColor = 0xFF0000;
_view2.width = 200;
_view2.height = 200;
addChild(_view2);
_view2.camera.z = -1000;
_view2.camera.y = -1000;
_view2.camera.lookAt(new Vector3D());
//_secondCamera = new Camera3D();
//var material:BitmapViwport
// BitmapDataでテクスチャを作る場合
//var texture:Texture2DBase = Cast.bitmapTexture(new BitmapData(256, 256, true, 0xFFFF0000));
//var textureMaterial:TextureMaterial = new TextureMaterial(texture);
var colorMaterial:ColorMaterial = new ColorMaterial(0x00FF00, 1);
_mesh = new Mesh(new PlaneGeometry(640, 480, 1, 1,false, true), colorMaterial);
_mesh.x = 0;
_mesh.y = 0;
_mesh.z = 0;
_view.scene.addChild(_mesh);
addEventListener(Event.ENTER_FRAME, enterFrame);
}
private function enterFrame(e:Event):void
{
_mesh.rotationY ++;
_view.render();
_view2.render();
//trace(_view.renderedFacesCount);
}
}
}
Author And Source
この問題について(Away3D_複数のカメラ), 我々は、より多くの情報をここで見つけました https://qiita.com/umhrhrs/items/532a1d14d97980c552f0著者帰属:元の著者の情報は、元のURLに含まれています。著作権は原作者に属する。
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