shellの大物で書いたロシアのブロックを共有します
実はそんなに难しくありません主にアルゴリズムの何のあのセットはすべて固定しました(ロシアのブロック)基本的にそのままでいいので、その他の主にあなたのshellのプログラミングの基礎を见て(これは重点です)どのようにシステムの学习shellのプログラミングを见ることができますかを知りません
『LinuxコマンドラインとShellスクリプトプログラミング大全』もご覧いただけます
『LinuxコマンドラインとShellスクリプトプログラミング大全』もご覧いただけます
#!/bin/bash
# Tetris Game
# 10.21.2003 xhchen
#APP declaration
APP_NAME="${0##*[\\/]}"
APP_VERSION="1.0"
#
cRed=1
cGreen=2
cYellow=3
cBlue=4
cFuchsia=5
cCyan=6
cWhite=7
colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)
#
iLeft=3
iTop=2
((iTrayLeft = iLeft + 2))
((iTrayTop = iTop + 1))
((iTrayWidth = 10))
((iTrayHeight = 15))
#
cBorder=$cGreen
cScore=$cFuchsia
cScoreValue=$cCyan
#
# , , ;
# , signal 。
sigRotate=25
sigLeft=26
sigRight=27
sigDown=28
sigAllDown=29
sigExit=30
#
# ,
box0=(0 0 0 1 1 0 1 1)
box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
# box
box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
#
countBox=(1 2 2 2 4 4 4)
# box
offsetBox=(0 1 3 5 7 11 15)
#
iScoreEachLevel=50 #be greater than 7
#
sig=0 # signal
iScore=0 #
iLevel=0 #
boxNew=() #
cBoxNew=0 #
iBoxNewType=0 #
iBoxNewRotate=0 #
boxCur=() #
cBoxCur=0 #
iBoxCurType=0 #
iBoxCurRotate=0 #
boxCurX=-1 # x
boxCurY=-1 # y
iMap=() #
# -1,
for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done
#
function RunAsKeyReceiver()
{
local pidDisplayer key aKey sig cESC sTTY
pidDisplayer=$1
aKey=(0 0 0)
cESC=`echo -ne "\033"`
cSpace=`echo -ne "\040"`
# 。 read -s , 。
# read -s , ,
# 。
sTTY=`stty -g`
#
trap "MyExit;" INT TERM
trap "MyExitNoSub;" $sigExit
#
echo -ne "\033[?25l"
while :
do
# 。 -s ,-n
read -s -n 1 key
aKey[0]=${aKey[1]}
aKey[1]=${aKey[2]}
aKey[2]=$key
sig=0
#
if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
then
#ESC
MyExit
elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
then
if [[ $key == "A" ]]; then sig=$sigRotate #
elif [[ $key == "B" ]]; then sig=$sigDown #
elif [[ $key == "D" ]]; then sig=$sigLeft #
elif [[ $key == "C" ]]; then sig=$sigRight #
fi
elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate #W, w
elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown #S, s
elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft #A, a
elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight #D, d
elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown #
elif [[ $key == "Q" || $key == "q" ]] #Q, q
then
MyExit
fi
if [[ $sig != 0 ]]
then
#
kill -$sig $pidDisplayer
fi
done
}
#
function MyExitNoSub()
{
local y
#
stty $sTTY
((y = iTop + iTrayHeight + 4))
#
echo -e "\033[?25h\033[${y};0H"
exit
}
function MyExit()
{
#
kill -$sigExit $pidDisplayer
MyExitNoSub
}
#
function RunAsDisplayer()
{
local sigThis
InitDraw
#
trap "sig=$sigRotate;" $sigRotate
trap "sig=$sigLeft;" $sigLeft
trap "sig=$sigRight;" $sigRight
trap "sig=$sigDown;" $sigDown
trap "sig=$sigAllDown;" $sigAllDown
trap "ShowExit;" $sigExit
while :
do
# iLevel ,
for ((i = 0; i < 21 - iLevel; i++))
do
sleep 0.02
sigThis=$sig
sig=0
# sig
if ((sigThis == sigRotate)); then BoxRotate; #
elif ((sigThis == sigLeft)); then BoxLeft; #
elif ((sigThis == sigRight)); then BoxRight; #
elif ((sigThis == sigDown)); then BoxDown; #
elif ((sigThis == sigAllDown)); then BoxAllDown; #
fi
done
#kill -$sigDown $$
BoxDown #
done
}
#BoxMove(y, x), (x, y) , 0 , 1
function BoxMove()
{
local j i x y xTest yTest
yTest=$1
xTest=$2
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = ${boxCur[$j]} + yTest))
((x = ${boxCur[$i]} + xTest))
if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
then
#
return 1
fi
if ((${iMap[y * iTrayWidth + x]} != -1 ))
then
#
return 1
fi
done
return 0;
}
# ,
# 。( )
function Box2Map()
{
local j i x y xp yp line
#
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = ${boxCur[$j]} + boxCurY))
((x = ${boxCur[$i]} + boxCurX))
((i = y * iTrayWidth + x))
iMap[$i]=$cBoxCur
done
#
line=0
for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
do
for ((i = j + iTrayWidth - 1; i >= j; i--))
do
if ((${iMap[$i]} == -1)); then break; fi
done
if ((i >= j)); then continue; fi
((line++))
for ((i = j - 1; i >= 0; i--))
do
((x = i + iTrayWidth))
iMap[$x]=${iMap[$i]}
done
for ((i = 0; i < iTrayWidth; i++))
do
iMap[$i]=-1
done
done
if ((line == 0)); then return; fi
# line
((x = iLeft + iTrayWidth * 2 + 7))
((y = iTop + 11))
((iScore += line * 2 - 1))
#
echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore} "
if ((iScore % iScoreEachLevel < line * 2 - 1))
then
if ((iLevel < 20))
then
((iLevel++))
((y = iTop + 14))
#
echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel} "
fi
fi
echo -ne "\033[0m"
#
for ((y = 0; y < iTrayHeight; y++))
do
((yp = y + iTrayTop + 1))
((xp = iTrayLeft + 1))
((i = y * iTrayWidth))
echo -ne "\033[${yp};${xp}H"
for ((x = 0; x < iTrayWidth; x++))
do
((j = i + x))
if ((${iMap[$j]} == -1))
then
echo -ne " "
else
echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"
fi
done
done
}
#
function BoxDown()
{
local y s
((y = boxCurY + 1)) # y
if BoxMove $y $boxCurX #
then
s="`DrawCurBox 0`" #
((boxCurY = y))
s="$s`DrawCurBox 1`" #
echo -ne $s
else
# ,
Box2Map #
RandomBox #
fi
}
#
function BoxLeft()
{
local x s
((x = boxCurX - 1))
if BoxMove $boxCurY $x
then
s=`DrawCurBox 0`
((boxCurX = x))
s=$s`DrawCurBox 1`
echo -ne $s
fi
}
#
function BoxRight()
{
local x s
((x = boxCurX + 1))
if BoxMove $boxCurY $x
then
s=`DrawCurBox 0`
((boxCurX = x))
s=$s`DrawCurBox 1`
echo -ne $s
fi
}
#
function BoxAllDown()
{
local k j i x y iDown s
iDown=$iTrayHeight
#
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
((y = ${boxCur[$j]} + boxCurY))
((x = ${boxCur[$i]} + boxCurX))
for ((k = y + 1; k < iTrayHeight; k++))
do
((i = k * iTrayWidth + x))
if (( ${iMap[$i]} != -1)); then break; fi
done
((k -= y + 1))
if (( $iDown > $k )); then iDown=$k; fi
done
s=`DrawCurBox 0` #
((boxCurY += iDown))
s=$s`DrawCurBox 1` #
echo -ne $s
Box2Map #
RandomBox #
}
#
function BoxRotate()
{
local iCount iTestRotate boxTest j i s
iCount=${countBox[$iBoxCurType]} #
#
((iTestRotate = iBoxCurRotate + 1))
if ((iTestRotate >= iCount))
then
((iTestRotate = 0))
fi
# , ( )
for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
do
boxTest[$j]=${boxCur[$j]}
boxCur[$j]=${box[$i]}
done
if BoxMove $boxCurY $boxCurX #
then
#
for ((j = 0; j < 8; j++))
do
boxCur[$j]=${boxTest[$j]}
done
s=`DrawCurBox 0`
#
for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
do
boxCur[$j]=${box[$i]}
done
s=$s`DrawCurBox 1`
echo -ne $s
iBoxCurRotate=$iTestRotate
else
# ,
for ((j = 0; j < 8; j++))
do
boxCur[$j]=${boxTest[$j]}
done
fi
}
#DrawCurBox(bDraw), , bDraw 1, , bDraw 0, 。
function DrawCurBox()
{
local i j t bDraw sBox s
bDraw=$1
s=""
if (( bDraw == 0 ))
then
sBox="\040\040"
else
sBox="[]"
s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"
fi
for ((j = 0; j < 8; j += 2))
do
((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))
((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))
#\033[y;xH, (x, y)
s=$s"\033[${i};${t}H${sBox}"
done
s=$s"\033[0m"
echo -n $s
}
#
function RandomBox()
{
local i j t
#
iBoxCurType=${iBoxNewType}
iBoxCurRotate=${iBoxNewRotate}
cBoxCur=${cBoxNew}
for ((j = 0; j < ${#boxNew[@]}; j++))
do
boxCur[$j]=${boxNew[$j]}
done
#
if (( ${#boxCur[@]} == 8 ))
then
# " "
for ((j = 0, t = 4; j < 8; j += 2))
do
if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
done
((boxCurY = -t))
for ((j = 1, i = -4, t = 20; j < 8; j += 2))
do
if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi
if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi
done
((boxCurX = (iTrayWidth - 1 - i - t) / 2))
#
echo -ne `DrawCurBox 1`
# ,Game over!
if ! BoxMove $boxCurY $boxCurX
then
kill -$sigExit ${PPID}
ShowExit
fi
fi
#
for ((j = 0; j < 4; j++))
do
((i = iTop + 1 + j))
((t = iLeft + 2 * iTrayWidth + 7))
echo -ne "\033[${i};${t}H "
done
#
((iBoxNewType = RANDOM % ${#offsetBox[@]}))
((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))
for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))
do
boxNew[$j]=${box[$i]};
done
((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))
#
echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"
for ((j = 0; j < 8; j += 2))
do
((i = iTop + 1 + ${boxNew[$j]}))
((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))
echo -ne "\033[${i};${t}H[]"
done
echo -ne "\033[0m"
}
#
function InitDraw()
{
clear
RandomBox # ,
RandomBox # , ,
local i t1 t2 t3
#
echo -ne "\033[1m"
echo -ne "\033[3${cBorder}m\033[4${cBorder}m"
((t2 = iLeft + 1))
((t3 = iLeft + iTrayWidth * 2 + 3))
for ((i = 0; i < iTrayHeight; i++))
do
((t1 = i + iTop + 2))
echo -ne "\033[${t1};${t2}H||"
echo -ne "\033[${t1};${t3}H||"
done
((t2 = iTop + iTrayHeight + 2))
for ((i = 0; i < iTrayWidth + 2; i++))
do
((t1 = i * 2 + iLeft + 1))
echo -ne "\033[${iTrayTop};${t1}H=="
echo -ne "\033[${t2};${t1}H=="
done
echo -ne "\033[0m"
# "Score" "Level"
echo -ne "\033[1m"
((t1 = iLeft + iTrayWidth * 2 + 7))
((t2 = iTop + 10))
echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"
((t2 = iTop + 11))
echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"
((t2 = iTop + 13))
echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"
((t2 = iTop + 14))
echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"
echo -ne "\033[0m"
}
# GameOVer!
function ShowExit()
{
local y
((y = iTrayHeight + iTrayTop + 3))
echo -e "\033[${y};0HGameOver!\033[0m"
exit
}
# .
function Usage
{
cat << EOF
Usage: $APP_NAME
Start tetris game.
-h, --help display this help and exit
--version output version information and exit
EOF
}
# .
if [[ "$1" == "-h" || "$1" == "--help" ]]; then
Usage
elif [[ "$1" == "--version" ]]; then
echo "$APP_NAME $APP_VERSION"
elif [[ "$1" == "--show" ]]; then
# --show ,
RunAsDisplayer
else
bash $0 --show& # --show
RunAsKeyReceiver $! #
fi