C++職責チェーンモデルの実現
1941 ワード
/*
: , , ,
, 。
:
(1) , 。
(2) , 。
(3) 。
:
if..else
Created by Phoenix_FuliMa
*/
#include<iostream>
using namespace std;
class Handler
{
protected:
Handler *_successor;
public:
virtual void Handle(int value) = 0;
void SetSuccessor(Handler *successor)
{
this->_successor = successor;
}
};
class Handler_level_1: public Handler
{
public:
virtual void Handle(int value)
{
if(value == 1)
{
cout<<"Handler_level_1 can handle"<<endl;
}
else
{
cout<<"Handler_level_1 can't handle"<<endl;
this->_successor->Handle(value);
}
}
};
class Handler_level_2: public Handler
{
public:
void Handle(int value)
{
if(value == 2)
{
cout<<"Handler_level_2 can handle"<<endl;
}
else
{
cout<<"Handler_level_2 can't handle"<<endl;
_successor->Handle(value);
}
}
};
class Handler_level_end:public Handler
{
public:
void Handle(int value)
{
if(value == 3)
{
cout<<"Handler_level_3 can handle"<<endl;
}
else
{
cout<<"No Handler can handle this value"<<endl;
}
}
};
int main()
{
Handler_level_1 *handle_1 = new Handler_level_1();
Handler_level_2 *handle_2 = new Handler_level_2();
Handler_level_end * handle_end = new Handler_level_end();
handle_1->SetSuccessor(handle_2);
handle_2->SetSuccessor(handle_end);
handle_end->SetSuccessor(NULL);
handle_1->Handle(1);
cout<<endl;
handle_1->Handle(2);
cout<<endl;
handle_1->Handle(3);
cout<<endl;
handle_1->Handle(4);
cout<<endl;
delete handle_1;
delete handle_2;
delete handle_end;
system("pause");
return 0;
}