Pythonは植物大戦ゾンビゲームを開発
12214 ワード
開発構想
1.必要なモジュールを導入し、ピクチャパスを構成し、インタフェースの幅と背景色を設定し、ゲームのメインエントリを作成します.
2.テキストの描画、動的に変更する属性の作成、レンダリングの場所
3.地図クラスの作成、地図と座標の初期化
4.植物類の作成、画像ロードエラー処理、ロード植物方法
5.ヒマワリ類の作成
6.エンドウ射手類の作成
7.弾類の作成
8.イベント処理
9.ゾンビ類の作成
10.ゲーム終了方法
1.必要なモジュールを導入し、ピクチャパスを構成し、インタフェースの幅と背景色を設定し、ゲームのメインエントリを作成します.
#1
import pygame
import random
#1
IMAGE_PATH = 'imgs/'
#1
scrrr_width=800
scrrr_height =560
#1
GAMEOVER = False
#1
class MainGame():
#1
def init_window(self):
#1
pygame.display.init()
#1
MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height]) #
#1
def start_game(self):
#1
self.init_window()
#1 ,
while not GAMEOVER:
#1
MainGame.window.fill((255, 255, 255))
#1
pygame.display.update()
#1
if __name__ == '__main__':
game = MainGame()
game.start_game()
2.テキストの描画、動的に変更する属性の作成、レンダリングの場所
#2 , , ,
shaoguan = 1
score = 0
remnant_score = 100
money = 200
#2
def draw_text(self, content, size, color):
pygame.font.init()
font = pygame.font.SysFont('kaiti', size)
text = font.render(content, True, color)
return text
#2
def load_help_text(self):
text1 = self.draw_text('1. 2. ', 26, (255, 0, 0))
MainGame.window.blit(text1, (5, 5))
#2
MainGame.window.blit(self.draw_text(' $: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40))
MainGame.window.blit(self.draw_text(
' {}, {}, {} '.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26,
(255, 0, 0)), (5, 40))
self.load_help_text()
3.地図クラスの作成、地図と座標の初期化
#3
class Map():
#3
map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
#3
def __init__(self, x, y, img_index):
self.image = pygame.image.load(Map.map_names_list[img_index])
self.position = (x, y)
#
self.can_grow = True
#3
def load_map(self):
MainGame.window.blit(self.image,self.position)
#3
map_points_list = []
#3
map_list = []
#3
def init_plant_points(self):
for y in range(1, 7):
points = []
for x in range(10):
point = (x, y)
points.append(point)
MainGame.map_points_list.append(points)
print("MainGame.map_points_list", MainGame.map_points_list)
#3
def init_map(self):
for points in MainGame.map_points_list:
temp_map_list = list()
for point in points:
# map = None
if (point[0] + point[1]) % 2 == 0:
map = Map(point[0] * 80, point[1] * 80, 0)
else:
map = Map(point[0] * 80, point[1] * 80, 1)
#
temp_map_list.append(map)
print("temp_map_list", temp_map_list)
MainGame.map_list.append(temp_map_list)
print("MainGame.map_list", MainGame.map_list)
#3
def load_map(self):
for temp_map_list in MainGame.map_list:
for map in temp_map_list:
map.load_map()
#3
self.init_plant_points()
self.init_map()
#3
self.load_map()
4.植物類の作成、画像ロードエラー処理、ロード植物方法
#4
LOG = ' :{} :{} '.format(__file__,__name__)
#4
class Plant(pygame.sprite.Sprite):
def __init__(self):
super(Plant, self).__init__()
self.live=True
#
def load_image(self):
if hasattr(self, 'image') and hasattr(self, 'rect'):
MainGame.window.blit(self.image, self.rect)
else:
print(LOG)
#4
plants_list = []
5.ヒマワリ類の作成
#5
class Sunflower(Plant):
def __init__(self,x,y):
super(Sunflower, self).__init__()
self.image = pygame.image.load('imgs/sunflower.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.price = 50
self.hp = 100
#5
self.time_count = 0
#5 : ( )
def produce_money(self):
self.time_count += 1
if self.time_count == 25:
MainGame.money += 5
self.time_count = 0
#5
def display_sunflower(self):
MainGame.window.blit(self.image,self.rect)
6.エンドウ射手類の作成
#6
class PeaShooter(Plant):
def __init__(self,x,y):
super(PeaShooter, self).__init__()
# self.image surface
self.image = pygame.image.load('imgs/peashooter.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.price = 50
self.hp = 200
#6
self.shot_count = 0
#6
def shot(self):
#6
should_fire = False
for zombie in MainGame.zombie_list:
if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:
should_fire = True
#6
if self.live and should_fire:
self.shot_count += 1
# 25
if self.shot_count == 25:
#6 ,
peabullet = PeaBullet(self)
#6
MainGame.peabullet_list.append(peabullet)
self.shot_count = 0
#6
def display_peashooter(self):
MainGame.window.blit(self.image,self.rect)
#6
def load_plants(self):
for plant in MainGame.plants_list:
#6
if plant.live:
if isinstance(plant, Sunflower):
plant.display_sunflower()
plant.produce_money()
elif isinstance(plant, PeaShooter):
plant.display_peashooter()
plant.shot()
else:
MainGame.plants_list.remove(plant)
#6
self.load_plants()
7.弾類の作成
#7
class PeaBullet(pygame.sprite.Sprite):
def __init__(self,peashooter):
self.live = True
self.image = pygame.image.load('imgs/peabullet.png')
self.damage = 50
self.speed = 10
self.rect = self.image.get_rect()
self.rect.x = peashooter.rect.x + 60
self.rect.y = peashooter.rect.y + 15
def move_bullet(self):
#7 ,
if self.rect.x < scrrr_width:
self.rect.x += self.speed
else:
self.live = False
#7 ,
def hit_zombie(self):
for zombie in MainGame.zombie_list:
if pygame.sprite.collide_rect(self,zombie):
# , ,
self.live = False
#
zombie.hp -= self.damage
if zombie.hp <= 0:
zombie.live = False
self.nextLevel()
#7
def nextLevel(self):
MainGame.score += 20
MainGame.remnant_score -=20
for i in range(1,100):
if MainGame.score==100*i and MainGame.remnant_score==0:
MainGame.remnant_score=100*i
MainGame.shaoguan+=1
MainGame.produce_zombie+=50
def display_peabullet(self):
MainGame.window.blit(self.image,self.rect)
#7
peabullet_list = []
#7
def load_peabullets(self):
for b in MainGame.peabullet_list:
if b.live:
b.display_peabullet()
b.move_bullet()
#7
b.hit_zombie()
else:
MainGame.peabullet_list.remove(b)
#7
self.load_peabullets()
8.イベント処理
#8
def deal_events(self):
#8
eventList = pygame.event.get()
#8 ,
for e in eventList:
if e.type == pygame.QUIT:
self.gameOver()
elif e.type == pygame.MOUSEBUTTONDOWN:
# print(' ')
print(e.pos)
# print(e.button)# 1 2 4 5 3
x = e.pos[0] // 80
y = e.pos[1] // 80
print(x, y)
map = MainGame.map_list[y - 1][x]
print(map.position)
#8
if e.button == 1:
if map.can_grow and MainGame.money >= 50:
sunflower = Sunflower(map.position[0], map.position[1])
MainGame.plants_list.append(sunflower)
print(' :{}'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
elif e.button == 3:
if map.can_grow and MainGame.money >= 50:
peashooter = PeaShooter(map.position[0], map.position[1])
MainGame.plants_list.append(peashooter)
print(' :{}'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
#8
self.deal_events()
9.ゾンビ類の作成
#9
class Zombie(pygame.sprite.Sprite):
def __init__(self,x,y):
super(Zombie, self).__init__()
self.image = pygame.image.load('imgs/zombie.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.hp = 1000
self.damage = 2
self.speed = 1
self.live = True
self.stop = False
#9
def move_zombie(self):
if self.live and not self.stop:
self.rect.x -= self.speed
if self.rect.x < -80:
#8
MainGame().gameOver()
#9 , ,
def hit_plant(self):
for plant in MainGame.plants_list:
if pygame.sprite.collide_rect(self,plant):
#8
self.stop = True
self.eat_plant(plant)
#9
def eat_plant(self,plant):
#9
plant.hp -= self.damage
#9 ,
if plant.hp <= 0:
a = plant.rect.y // 80 - 1
b = plant.rect.x // 80
map = MainGame.map_list[a][b]
map.can_grow = True
plant.live = False
#8
self.stop = False
#9
def display_zombie(self):
MainGame.window.blit(self.image,self.rect)
#9
zombie_list = []
count_zombie = 0
produce_zombie = 100
#9
def init_zombies(self):
for i in range(1, 7):
dis = random.randint(1, 5) * 200
zombie = Zombie(800 + dis, i * 80)
MainGame.zombie_list.append(zombie)
#9
def load_zombies(self):
for zombie in MainGame.zombie_list:
if zombie.live:
zombie.display_zombie()
zombie.move_zombie()
# v2.0
zombie.hit_plant()
else:
MainGame.zombie_list.remove(zombie)
#9
self.init_zombies()
#9
self.load_zombies()
#9 , 100,
MainGame.count_zombie += 1
if MainGame.count_zombie == MainGame.produce_zombie:
self.init_zombies()
MainGame.count_zombie = 0
#9 pygame
pygame.time.wait(10)
10.ゲーム終了方法
#10
def gameOver(self):
MainGame.window.blit(self.draw_text(' ', 50, (255, 0, 0)), (300, 200))
pygame.time.wait(400)
global GAMEOVER
GAMEOVER = True