Pythonは植物大戦ゾンビゲームを開発

12214 ワード

開発構想
1.必要なモジュールを導入し、ピクチャパスを構成し、インタフェースの幅と背景色を設定し、ゲームのメインエントリを作成します.
#1       
import pygame
import random
#1      
IMAGE_PATH = 'imgs/'
#1      
scrrr_width=800
scrrr_height =560
#1           
GAMEOVER = False
#1   
class MainGame():
     #1      
    def init_window(self):
        #1          
        pygame.display.init()
        #1    
        MainGame.window = pygame.display.set_mode([scrrr_width,scrrr_height])  #
    #1    
    def start_game(self):
        #1     
        self.init_window()
        #1       ,     
        while not GAMEOVER:
            #1      
            MainGame.window.fill((255, 255, 255))
            #1    
            pygame.display.update()
#1     
if __name__ == '__main__':
    game = MainGame()
    game.start_game()

2.テキストの描画、動的に変更する属性の作成、レンダリングの場所
#2     ,  ,    ,  
shaoguan = 1
score = 0
remnant_score = 100
money = 200
#2     
def draw_text(self, content, size, color):
    pygame.font.init()
    font = pygame.font.SysFont('kaiti', size)
    text = font.render(content, True, color)
    return text

#2       
def load_help_text(self):
    text1 = self.draw_text('1.         2.         ', 26, (255, 0, 0))
    MainGame.window.blit(text1, (5, 5))

#2           
        MainGame.window.blit(self.draw_text('    $: {}'.format(MainGame.money), 26, (255, 0, 0)), (500, 40))
        MainGame.window.blit(self.draw_text(
            '    {},  {},      {} '.format(MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26,
            (255, 0, 0)), (5, 40))
        self.load_help_text()

3.地図クラスの作成、地図と座標の初期化
#3      
class Map():
    #3              
    map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
    #3      
    def __init__(self, x, y, img_index):
        self.image = pygame.image.load(Map.map_names_list[img_index])
        self.position = (x, y)
        #       
        self.can_grow = True
    #3     
    def load_map(self):
         MainGame.window.blit(self.image,self.position)
    
    #3          
    map_points_list = []
    #3         
    map_list = []
    
    #3       
    def init_plant_points(self):
        for y in range(1, 7):
            points = []
            for x in range(10):
                point = (x, y)
                points.append(point)
            MainGame.map_points_list.append(points)
            print("MainGame.map_points_list", MainGame.map_points_list)

    #3      
    def init_map(self):
        for points in MainGame.map_points_list:
            temp_map_list = list()
            for point in points:
                # map = None
                if (point[0] + point[1]) % 2 == 0:
                    map = Map(point[0] * 80, point[1] * 80, 0)
                else:
                    map = Map(point[0] * 80, point[1] * 80, 1)
                #           
                temp_map_list.append(map)
                print("temp_map_list", temp_map_list)
            MainGame.map_list.append(temp_map_list)
        print("MainGame.map_list", MainGame.map_list)

    #3          
    def load_map(self):
        for temp_map_list in MainGame.map_list:
            for map in temp_map_list:
                map.load_map()
    
    #3         
    self.init_plant_points()
    self.init_map()
    
    #3         
    self.load_map()

4.植物類の作成、画像ロードエラー処理、ロード植物方法
#4         
LOG = '  :{}    :{}  '.format(__file__,__name__)
#4    
class Plant(pygame.sprite.Sprite):
    def __init__(self):
        super(Plant, self).__init__()
        self.live=True

    #     
    def load_image(self):
        if hasattr(self, 'image') and hasattr(self, 'rect'):
            MainGame.window.blit(self.image, self.rect)
        else:
            print(LOG)
        
#4          
plants_list = []

5.ヒマワリ類の作成
#5     
class Sunflower(Plant):
    def __init__(self,x,y):
        super(Sunflower, self).__init__()
        self.image = pygame.image.load('imgs/sunflower.png')
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.price = 50
        self.hp = 100
        #5      
        self.time_count = 0

    #5   :    (   )
    def produce_money(self):
        self.time_count += 1
        if self.time_count == 25:
            MainGame.money += 5
            self.time_count = 0
    #5          
    def display_sunflower(self):
        MainGame.window.blit(self.image,self.rect)

6.エンドウ射手類の作成
#6      
class PeaShooter(Plant):
    def __init__(self,x,y):
        super(PeaShooter, self).__init__()
        # self.image     surface
        self.image = pygame.image.load('imgs/peashooter.png')
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.price = 50
        self.hp = 200
        #6      
        self.shot_count = 0

    #6       
    def shot(self):
        #6         
        should_fire = False
        for zombie in MainGame.zombie_list:
            if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x:
                should_fire = True
        #6     
        if self.live and should_fire:
            self.shot_count += 1
            #     25    
            if self.shot_count == 25:
                #6            ,    
                peabullet = PeaBullet(self)
                #6            
                MainGame.peabullet_list.append(peabullet)
                self.shot_count = 0

    #6               
    def display_peashooter(self):
        MainGame.window.blit(self.image,self.rect)
        
    #6           
    def load_plants(self):
        for plant in MainGame.plants_list:
            #6            
            if plant.live:
                if isinstance(plant, Sunflower):
                    plant.display_sunflower()
                    plant.produce_money()
                elif isinstance(plant, PeaShooter):
                    plant.display_peashooter()
                    plant.shot()
            else:
                MainGame.plants_list.remove(plant)
     #6          
     self.load_plants()

7.弾類の作成
#7      
class PeaBullet(pygame.sprite.Sprite):
    def __init__(self,peashooter):
        self.live = True
        self.image = pygame.image.load('imgs/peabullet.png')
        self.damage = 50
        self.speed  = 10
        self.rect = self.image.get_rect()
        self.rect.x = peashooter.rect.x + 60
        self.rect.y = peashooter.rect.y + 15

    def move_bullet(self):
        #7       ,      
        if self.rect.x < scrrr_width:
            self.rect.x += self.speed
        else:
            self.live = False

    #7   ,        
    def hit_zombie(self):
        for zombie in MainGame.zombie_list:
            if pygame.sprite.collide_rect(self,zombie):
                #      ,       ,
                self.live = False
                #    
                zombie.hp -= self.damage
                if zombie.hp <= 0:
                    zombie.live = False
                    self.nextLevel()
    #7    
    def nextLevel(self):
        MainGame.score += 20
        MainGame.remnant_score -=20
        for i in range(1,100):
            if MainGame.score==100*i and MainGame.remnant_score==0:
                    MainGame.remnant_score=100*i
                    MainGame.shaoguan+=1
                    MainGame.produce_zombie+=50



    def display_peabullet(self):
        MainGame.window.blit(self.image,self.rect)
   
    #7            
    peabullet_list = []
    
    #7          
def load_peabullets(self):
    for b in MainGame.peabullet_list:
        if b.live:
            b.display_peabullet()
            b.move_bullet()
            #7               
            b.hit_zombie()
        else:
            MainGame.peabullet_list.remove(b) 
    #7            
    self.load_peabullets()

8.イベント処理
#8    

def deal_events(self):
    #8       
    eventList = pygame.event.get()
    #8       ,  
    for e in eventList:
        if e.type == pygame.QUIT:
            self.gameOver()
        elif e.type == pygame.MOUSEBUTTONDOWN:
            # print('      ')
            print(e.pos)
            # print(e.button)#  1      2      4      5     3

            x = e.pos[0] // 80
            y = e.pos[1] // 80
            print(x, y)
            map = MainGame.map_list[y - 1][x]
            print(map.position)
            #8                    
            if e.button == 1:
                if map.can_grow and MainGame.money >= 50:
                    sunflower = Sunflower(map.position[0], map.position[1])
                    MainGame.plants_list.append(sunflower)
                    print('        :{}'.format(len(MainGame.plants_list)))
                    map.can_grow = False
                    MainGame.money -= 50
            elif e.button == 3:
                if map.can_grow and MainGame.money >= 50:
                    peashooter = PeaShooter(map.position[0], map.position[1])
                    MainGame.plants_list.append(peashooter)
                    print('        :{}'.format(len(MainGame.plants_list)))
                    map.can_grow = False
                    MainGame.money -= 50
                    
                    #8          
                    self.deal_events()

9.ゾンビ類の作成
#9    
class Zombie(pygame.sprite.Sprite):
    def __init__(self,x,y):
        super(Zombie, self).__init__()
        self.image = pygame.image.load('imgs/zombie.png')
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.hp = 1000
        self.damage = 2
        self.speed = 1
        self.live = True
        self.stop = False
    #9      
    def move_zombie(self):
        if self.live and not self.stop:
            self.rect.x -= self.speed
            if self.rect.x < -80:
                #8         
                MainGame().gameOver()

    #9            ,    ,         
    def hit_plant(self):
        for plant in MainGame.plants_list:
            if pygame.sprite.collide_rect(self,plant):
                #8           
                self.stop = True
                self.eat_plant(plant)
    #9       
    def eat_plant(self,plant):
        #9        
        plant.hp -= self.damage
        #9           ,         
        if plant.hp <= 0:
            a = plant.rect.y // 80 - 1
            b = plant.rect.x // 80
            map = MainGame.map_list[a][b]
            map.can_grow = True
            plant.live = False
            #8          
            self.stop = False



    #9          
    def display_zombie(self):
        MainGame.window.blit(self.image,self.rect)
    
    #9            
    zombie_list = []
    count_zombie = 0
    produce_zombie = 100     
       
    #9           
    def init_zombies(self):
        for i in range(1, 7):
            dis = random.randint(1, 5) * 200
            zombie = Zombie(800 + dis, i * 80)
            MainGame.zombie_list.append(zombie)

    #9           
    def load_zombies(self):
        for zombie in MainGame.zombie_list:
            if zombie.live:
                zombie.display_zombie()
                zombie.move_zombie()
                # v2.0             
                zombie.hit_plant()
            else:
                MainGame.zombie_list.remove(zombie)                 

    #9           
        self.init_zombies()
        
    #9          
            self.load_zombies()
            #9      ,   100,          
            MainGame.count_zombie += 1
            if MainGame.count_zombie == MainGame.produce_zombie:
                self.init_zombies()
                MainGame.count_zombie = 0
            #9 pygame     
            pygame.time.wait(10)

10.ゲーム終了方法
#10       
def gameOver(self):
    MainGame.window.blit(self.draw_text('    ', 50, (255, 0, 0)), (300, 200))
    pygame.time.wait(400)
    global GAMEOVER
    GAMEOVER = True