Pythonソース---航空機大戦ゲーム
6923 ワード
plane_sprites.pyファイルの内容:
plane_mian.pyファイルの内容:
import random
import pygame
#
SCREEN_RECT = pygame.Rect(0,0,346,567)
#
FRAME_PRE_SEC = 60
#
CREATE_ENEMY_EVENT = pygame.USEREVENT
#
HERO_FIRE_EVENT = pygame.USEREVENT + 1
""" """
# pygame.sprite.Sprite
class GameSprite(pygame.sprite.Sprite):
# 1. :
def __init__(self,image_name,speed=1):
#
super().__init__()
# ; , ,
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
self.speed = speed
# 2.
def update(self):
#
self.rect.y += self.speed
""" """
# GameSprite
class Background(GameSprite):
def __init__(self,is_alt=False):
# 1.
super().__init__("./images/background.png")
# 2. , ,
if is_alt:
self.rect.y = -self.rect.height
def update(self):
# 1. ,
super().update()
# 2.
if self.rect.y >= SCREEN_RECT.height:
# ,
self.rect.y = -self.rect.height
""" """
class Enemy(GameSprite):
def __init__(self):
# 1. ,
super().__init__("./images/enemy1.png")
# 2.
self.speed = random.randint(1,3)
# 3.
# y
self.rect.bottom = 0
# x
max_x = SCREEN_RECT.width - self.rect.width
self.rect.x = random.randint(0,max_x)
def update(self):
# 1. ,
super().update()
# 2. , ,
if self.rect.y >= SCREEN_RECT.height:
# print(" , ...")
# ,
self.kill()
def __del__(self):
# print(" %s" % self.rect)
pass
""" """
class Hero(GameSprite):
def __init__(self):
# 1. , image speed
super().__init__("./images/me1.png",0)
# 2.
# x
self.rect.centerx = SCREEN_RECT.centerx
# y
self.rect.bottom = SCREEN_RECT.bottom -120
# 3.
self.bullets_group = pygame.sprite.Group()
def update(self):
#
self.rect.x += self.speed
#
#
if self.rect.x < 0:
self.rect.x = 0
#
elif self.rect.right > SCREEN_RECT.right:
self.rect.right = SCREEN_RECT.right
def fire(self):
print(" ...")
for i in range(3):
# 1.
bullet = Bullet()
# 2.
bullet.rect.bottom = self.rect.y - 20*i
bullet.rect.centerx = self.rect.centerx
# 3.
self.bullets_group.add(bullet)
""" """
class Bullet(GameSprite):
def __init__(self):
# ,
super().__init__("./images/bullet1.png",-2)
def update(self):
# 1. , ( )
super().update()
# 2.
if self.rect.bottom < 0:
# print(" , ...")
# ,
self.kill()
def __del__(self):
print(" ...")
pass
plane_mian.pyファイルの内容:
import pygame
from plane_sprites import *
""" """
class PlaneGame(object):
def __init__(self):
print(" ")
# 1. ;SCREEN_RECT.size:
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
# 2.
self.clock = pygame.time.Clock()
# 3. ,
self.__create_sprites()
#
# ;1000ms=1s
pygame.time.set_timer(CREATE_ENEMY_EVENT,1000)
# ;500ms=0.5s
pygame.time.set_timer(HERO_FIRE_EVENT,500)
# ,
def __create_sprites(self):
#
bg1 = Background()
bg2 = Background(is_alt=True)
#
self.back_group = pygame.sprite.Group(bg1,bg2)
#
self.enemy_group = pygame.sprite.Group()
#
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
def start_game(self):
print(" ...")
#
while True:
# 1.
self.clock.tick(FRAME_PRE_SEC)
# 2.
self.__event_handler()
# 3.
self.__check_collide()
# 4. /
self.__update_sprites()
# 5.
pygame.display.update()
def __event_handler(self):
#
for event in pygame.event.get():
# " "
if event.type == pygame.QUIT:
#
PlaneGame.__game__over()
#
# “ ”
elif event.type == CREATE_ENEMY_EVENT:
# print(" ...")
# Enemy ,
enemy = Enemy()
#
self.enemy_group.add(enemy)
#
# “ ”
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
#
keys_pressed = pygame.key.get_pressed()
# 1
#
if keys_pressed[pygame.K_RIGHT]:
self.hero.speed = 2
#
elif keys_pressed[pygame.K_LEFT]:
self.hero.speed = -2
else:
self.hero.speed = 0
def __check_collide(self):
# 1.
pygame.sprite.groupcollide(self.hero.bullets_group,self.enemy_group,True,True)
# 2. ;
enemies = pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
#
if len(enemies) > 0:
# 1.
self.hero.kill()
# 2.
PlaneGame.__game__over()
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets_group.update()
self.hero.bullets_group.draw(self.screen)
@staticmethod #
def __game__over():
print(" ")
pygame.quit()
exit()
if __name__ == '__main__':
#
game = PlaneGame()
#
game.start_game()