python2.7 socket実装websocket demo(回転)

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#coding=utf8  
#!/usr/bin/python  
import struct,socket
import hashlib
import threading,random
import time
import struct
from base64 import b64encode, b64decode

connectionlist = {}
g_code_length = 0
g_header_length = 0

def hex2dec(string_num):
    return str(int(string_num.upper(), 16))

def get_datalength(msg):
    global g_code_length
    global g_header_length
    print(len(msg))
    g_code_length = ord(msg[1]) & 127
    received_length = 0;
    if g_code_length == 126:
        #g_code_length = msg[2:4]  
        #g_code_length = (ord(msg[2])<<8) + (ord(msg[3]))  
        g_code_length = struct.unpack('>H', str(msg[2:4]))[0]
        g_header_length = 8
    elif g_code_length == 127:
        #g_code_length = msg[2:10]  
        g_code_length = struct.unpack('>Q', str(msg[2:10]))[0]
        g_header_length = 14
    else:
        g_header_length = 6
    g_code_length = int(g_code_length)
    return g_code_length

def parse_data(msg):
    global g_code_length
    g_code_length = ord(msg[1]) & 127
    received_length = 0
    if g_code_length == 126:
        g_code_length = struct.unpack('>H', str(msg[2:4]))[0]
        masks = msg[4:8]
        data = msg[8:]
    elif g_code_length == 127:
        g_code_length = struct.unpack('>Q', str(msg[2:10]))[0]
        masks = msg[10:14]
        data = msg[14:]
    else:
        masks = msg[2:6]
        data = msg[6:]
    i = 0
    raw_str = ''
    for d in data:
        raw_str += chr(ord(d) ^ ord(masks[i%4]))
        i += 1
    print(u"    :%d" % int(g_code_length))
    return raw_str

def sendMessage(message):
    global connectionlist
    message_utf_8 = message.encode('utf-8')
    for connection in connectionlist.values():
        back_str = []
        back_str.append('\x81')
        data_length = len(message_utf_8)
        if data_length <= 125:
            back_str.append(chr(data_length))
        elif data_length <= 65535 :
            back_str.append(struct.pack('b', 126))
            back_str.append(struct.pack('>h', data_length))
            #back_str.append(chr(data_length >> 8))  
            #back_str.append(chr(data_length & 0xFF))  
            #a = struct.pack('>h', data_length)  
            #b = chr(data_length >> 8)  
            #c = chr(data_length & 0xFF)  
        elif data_length <= (2^64-1):
            #back_str.append(chr(127))  
            back_str.append(struct.pack('b', 127))
            back_str.append(struct.pack('>q', data_length))
            #back_str.append(chr(data_length >> 8))  
            #back_str.append(chr(data_length & 0xFF))        
        else :
            print(u'   ')
        msg = ''
        for c in back_str:
            msg += c
        back_str = str(msg) + message_utf_8#.encode('utf-8')      
        #connection.send(str.encode(str(u"\x00%s\xFF

" % message))) #    #print (u'send message:' +  message)   if back_str != None and len(back_str) > 0: print(back_str) connection.send(back_str) def deleteconnection(item): global connectionlist del connectionlist['connection'+item] class WebSocket(threading.Thread):# Thread   GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" def __init__(self,conn,index,name,remote, path="/"): threading.Thread.__init__(self)# Thread   self.conn = conn self.index = index self.name = name self.remote = remote self.path = path self.buffer = "" self.buffer_utf8 = "" self.length_buffer = 0 def run(self):# Thread run   print('Socket%s Start!' % self.index) headers = {} self.handshaken = False while True: if self.handshaken == False: print('Socket%s Start Handshaken with %s!' % (self.index,self.remote)) self.buffer += bytes.decode(self.conn.recv(1024)) if self.buffer.find('\r
\r
') != -1: header, data = self.buffer.split('\r
\r
', 1) for line in header.split("\r
")[1:]: key, value = line.split(": ", 1) headers[key] = value headers["Location"] = ("ws://%s%s" %(headers["Host"], self.path)) key = headers['Sec-WebSocket-Key'] token = b64encode(hashlib.sha1(str.encode(str(key + self.GUID))).digest()) handshake="HTTP/1.1 101 Switching Protocols\r
"\ "Upgrade: websocket\r
"\ "Connection: Upgrade\r
"\ "Sec-WebSocket-Accept: "+bytes.decode(token)+"\r
"\ "WebSocket-Origin: "+str(headers["Origin"])+"\r
"\ "WebSocket-Location: "+str(headers["Location"])+"\r
\r
" self.conn.send(str.encode(str(handshake))) self.handshaken = True print('Socket %s Handshaken with %s success!' %(self.index, self.remote)) sendMessage(u'Welcome, ' + self.name+ ' !') self.buffer_utf8 = "" g_code_length = 0 else: global g_code_length global g_header_length mm = self.conn.recv(128) if len(mm) <= 0: continue if g_code_length == 0: get_datalength(mm) # self.length_buffer = self.length_buffer + len(mm) self.buffer = self.buffer + mm if self.length_buffer - g_header_length < g_code_length: continue else : self.buffer_utf8 = parse_data(self.buffer) #utf8                   msg_unicode = str(self.buffer_utf8).decode('utf-8', 'ignore') #unicode   if msg_unicode=='quit': print(u'Socket%s Logout!' % (self.index)) nowTime = time.strftime('%H:%M:%S',time.localtime(time.time())) sendMessage(u'%s %s say: %s'% (nowTime, self.remote, self.name+' Logout')) deleteconnection(str(self.index)) self.conn.close() break #    else: #print (u'Socket%s Got msg:%s from %s!' % (self.index, msg_unicode, self.remote))   nowTime = time.strftime(u'%H:%M:%S',time.localtime(time.time())) sendMessage(u'%s %s say: %s' % (nowTime, self.remote, msg_unicode)) # buffer bufferlength   self.buffer_utf8 = "" self.buffer = "" g_code_length = 0 self.length_buffer = 0 self.buffer = "" class WebSocketServer(object): def __init__(self): self.socket = None def begin(self): print('WebSocketServer Start!') self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.socket.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1) self.socket.bind(("127.0.0.1",12345)) self.socket.listen(50) global connectionlist i=0 while True: connection, address = self.socket.accept() username=address[0] newSocket = WebSocket(connection,i,username,address) newSocket.start() # , run    connectionlist['connection'+str(i)]=connection i = i + 1 if __name__ == "__main__": server = WebSocketServer() server.begin()

ブラウザ:     WebSocket           var socket; function init(){ var host = "ws://127.0.0.1:12345/"; try{ socket = new WebSocket(host); socket.onopen = function (msg){ log('Connected'); }; socket.onmessage = function (msg){ log(msg.data); }; socket.onclose = function (msg){ log("Lose Connection!"); }; }   catch (ex){    log(ex);   } $("msg").focus(); } function send(){ var txt, msg; txt = $("msg"); msg = txt.value; if (!msg){ alert("Message can not be empty"); return; } txt.value = ""; txt.focus(); try{ socket.send(msg); }catch(ex){ log(ex); } } window.onbeforeunload = function(){ try { socket.send('quit'); socket.close(); socket = null; } catch(ex) { log(ex); } }; function $(id){ return document.getElementById(id); } function log(msg){ $("log").innerHTML += "<br>" + msg; } function onkey(event){ if(event.keyCode == 13){ send(); } }

WebSocket




この方法は、コンカレントが極めて少ない場合にのみ適用され、デッドスレッドのコードを追加する必要があります.