pythonゲームのソース

9536 ワード

#finalPyPong.py



import pygame,sys



class MyBallClass(pygame.sprite.Sprite):

    def __init__(self,image_file,speed,location=[0,0]):

        pygame.sprite.Sprite.__init__(self)

        self.image = pygame.image.load(image_file)

        self.rect = self.image.get_rect()

        self.rect.left,self.rect.top = location

        self.speed = speed



    def move(self):

        global points,score_text



        self.rect = self.rect.move(self.speed)



        if self.rect.left < 0 or self.rect.right > screen.get_width():

            self.speed[0] = -self.speed[0]



            if self.rect.top < screen.get_height():

                hit_wall.play()



        if self.rect.top <=0 :



            self.speed[1] = -self.speed[1]

            points = points + 1

            score_text = font.render(str(points),1,(0,0,0))

            get_point.play()



class MyPaddleClass(pygame.sprite.Sprite):

    def __init__(self,location=[0,0]):

        pygame.sprite.Sprite.__init__(self)

        image_surface = pygame.surface.Surface([100,20])

        image_surface.fill([0,0,0])

        self.image = image_surface.convert()

        self.rect = self.image.get_rect()

        self.rect.left,self.rect.top = location



pygame.init()

pygame.mixer.init()





pygame.mixer.music.load("bg_music.mp3")

pygame.mixer.music.set_volume(0.3)

pygame.mixer.music.play(-1)



hit = pygame.mixer.Sound("hit_paddle.wav")

hit.set_volume(0.4)



new_life = pygame.mixer.Sound("new_life.wav")

new_life.set_volume(0.5)



splat = pygame.mixer.Sound("splat.wav")

splat.set_volume(0.6)



hit_wall = pygame.mixer.Sound("hit_wall.wav")

hit_wall.set_volume(0.4)



get_point = pygame.mixer.Sound("get_point.wav")

get_point.set_volume(0.2)



bye = pygame.mixer.Sound("game_over.wav")

bye.set_volume(0.6)



screen = pygame.display.set_mode([640,480])

clock = pygame.time.Clock()



myBall = MyBallClass("wackyball.bmp",[12,6],[50,50])

ballGroup = pygame.sprite.Group(myBall)

paddle = MyPaddleClass([270,400])

lives = 3

points = 0



font = pygame.font.Font(None,50)

score_text = font.render(str(points),1,(0,0,0))

textpos = [10,10]

done = False





while 1:

    clock.tick(30)

    screen.fill([255,255,255])



    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            sys.exit()

        elif event.type == pygame.MOUSEMOTION:

            paddle.rect.centerx = event.pos[0]



    if pygame.sprite.spritecollide(paddle,ballGroup,False):

        hit.play()



        myBall.speed[1] = -myBall.speed[1]



    myBall.move()



    if not done:

        screen.blit(myBall.image,myBall.rect)

        screen.blit(paddle.image,paddle.rect)

        screen.blit(score_text,textpos)



        for i in range(lives):

            width = screen.get_width()

            screen.blit(myBall.image,[width-40*i,20])

        pygame.display.flip()



    if myBall.rect.top >= screen.get_rect().bottom:

        if not done:

            splat.play()

        lives = lives - 1



        if lives <= 0:

            if not done:

                pygame.time.delay(1000)

                bye.play()



            final_text1 = "Game Over"

            final_text2 = "Your final socre is: " + str(points)



            ft1_font = pygame.font.Font(None,70)

            ft1_surf = font.render(final_text1,1,(0,0,0))



            ft2_font = pygame.font.Font(None,50)

            ft2_surf = font.render(final_text2,1,(0,0,0))



            screen.blit(ft1_surf,[screen.get_width()/2 - ft1_surf.get_width()/2,100])

            screen.blit(ft2_surf,[screen.get_width()/2 - ft2_surf.get_width()/2,200])



            pygame.display.flip()

            done = True



            pygame.mixer.music.fadeout(2000)

        else:

            pygame.time.delay(1000)

            new_life.play()



            myBall.rect.topleft = [50,50]

            screen.blit(myBall.image,myBall.rect)

            pygame.display.flip()



            pygame.time.delay(1000)