RGBとHSLの色変換

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RGBとHSLの色変換
cheungmine
//

//            :RGBHSL。            。

// cheungmine     

//

#include "stdafx.h"



#define min3v(v1, v2, v3)	((v1)>(v2)? ((v2)>(v3)?(v3):(v2)):((v1)>(v3)?(v3):(v2)))

#define max3v(v1, v2, v3)	((v1)red/255.f;

	float g = rgb->green/255.f;

	float b = rgb->blue/255.f;



	float maxVal = max3v(r, g, b);

	float minVal = min3v(r, g, b);



	// hue

	if(maxVal == minVal)

	{

		h = 0; // undefined

	}

	else if(maxVal==r && g>=b)

	{

		h = 60.0f*(g-b)/(maxVal-minVal);

	}

	else if(maxVal==r && g0.5f)

	{

		s = (maxVal-minVal)/(2 - (maxVal+minVal)); //(maxVal-minVal > 0)?

	}



	hsl->hue = (h>360)? 360 : ((h<0)?0:h); 

	hsl->saturation = ((s>1)? 1 : ((s<0)?0:s))*100;

	hsl->luminance = ((l>1)? 1 : ((l<0)?0:l))*100;

} 



// Converts HSL to RGB

static void HSLtoRGB(const COLOR_HSL *hsl, COLOR_RGB *rgb) 

{

	float h = hsl->hue;					// h must be [0, 360]

	float s = hsl->saturation/100.f;	// s must be [0, 1]

	float l = hsl->luminance/100.f;		// l must be [0, 1]

	float R, G, B;



	if(hsl->saturation == 0)

	{

		// achromatic color (gray scale)

		R = G = B = l*255.f;

	}

	else

	{

		float q = (l<0.5f)?(l * (1.0f+s)):(l+s - (l*s));

		float p = (2.0f * l) - q;



		float Hk = h/360.0f;

		float T[3];

		T[0] = Hk + 0.3333333f;	// Tr	0.3333333f=1.0/3.0

		T[1] = Hk;				// Tb

		T[2] = Hk - 0.3333333f;	// Tg



		for(int i=0; i<3; i++)

		{

			if(T[i] < 0) T[i] += 1.0f;

			if(T[i] > 1) T[i] -= 1.0f;



			if((T[i]*6) < 1)

			{

				T[i] = p + ((q-p)*6.0f*T[i]);

			}

			else if((T[i]*2.0f) < 1) //(1.0/6.0)<=T[i] && T[i]<0.5

			{

				T[i] = q;

			}

			else if((T[i]*3.0f) < 2) // 0.5<=T[i] && T[i]red = (BYTE)((R>255)? 255 : ((R<0)?0 : R));

	rgb->green = (BYTE)((G>255)? 255 : ((G<0)?0 : G));

	rgb->blue = (BYTE)((B>255)? 255 : ((B<0)?0 : B));

}





int _tmain(int argc, _TCHAR* argv[])

{

	COLOR_RGB  rgb={254, 216, 166};

	COLOR_HSL  hsl;

	

	RGBtoHSL(&rgb, &hsl);

	printf("H=%.0f; S=%.0f; L=%.0f/n", hsl.hue, hsl.saturation, hsl.luminance);



	HSLtoRGB(&hsl, &rgb);

	RGBtoHSL(&rgb, &hsl);

	printf("H=%.0f; S=%.0f; L=%.0f/n", hsl.hue, hsl.saturation, hsl.luminance);





	getchar();

	return 0;

}



//  Windows   ,HSL      [0,240]。  “  ”  ,    RGB( | | )

//  HSL(  |   |  )   。

//      , COLOR_HSL      Windows HSL  ,   [0,240]  ,  :



COLOR_HSL  hsl={300, 50, 82};



//    COLOR_HSL Windows HSL   :

win_H = 240 * hsl.hue / 360.f;

win_S = 240 * hsl.saturation / 100.f;

win_L = 240 * hsl.luminance / 100.f;
http://www.codeproject.com/KB/recipes/colorspace1.aspx#rgb2