cocos 2 dxでよく見られる22種類の特効3 D特効
10819 ワード
2013-08-04 21:37
854人が読む
854人が読む
//3D
// CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);
// sp->runAction(shaky3D);
//3D
// CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);
// sp->runAction(shakyTiles3D);
//
// CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);
// sp->runAction(waves);
//3D
// CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);
// sp->runAction(waves3D);
//3D
// CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);
// sp->runAction(wavesTiles3D);
//X 3D
// CCActionInterval* filpX = CCFlipX3D::create(5);
// sp->runAction(filpX);
//Y 3D
// CCActionInterval* filpY = CCFlipY3D::create(5);
// sp->runAction(filpY);
//
// CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);
// sp->runAction(lens);
//
// CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);
// sp->runAction(ripple);
//
// CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20);
// sp->runAction(liquid);
//
// CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);
// sp->runAction(twirl);
// 3D
// CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);
// sp->runAction(shatteredTiles);
//
// CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);
// sp->runAction(shuffle);
// ,
// CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));
// sp->runAction(fadeOutTRTiles);
// ,
// CCActionInterval* fadeOutBLTiles = CCFadeOutBLTiles::create(5, CCSize(50, 50));
// sp->runAction(fadeOutBLTiles);
//
// CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));
// sp->runAction(fadeOutUpTiles);
// ,
// CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));
// sp->runAction(fadeOutDownTiles);
//
// CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));
// sp->runAction(turnOffFiels);
//
// CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);
// sp->runAction(jumpTiles);
//
// CCActionInterval* splitCols = CCSplitCols::create(5, 50);
// sp->runAction(splitCols);
//
// CCActionInterval* splitRows = CCSplitRows::create(5, 50);
// sp->runAction(splitRows);
//3D
CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));
sp->runAction(pageTurn3D);