cocos 2 dxでよく見られる22種類の特効3 D特効

10819 ワード

2013-08-04 21:37 
854人が読む
  //3D       
//    CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);  
//    sp->runAction(shaky3D);  
  
    //3D        
//    CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);  
//    sp->runAction(shakyTiles3D);  
      
    //      
//    CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);  
//    sp->runAction(waves);  
      
    //3D      
//    CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);  
//    sp->runAction(waves3D);  
      
    //3D        
//    CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);  
//    sp->runAction(wavesTiles3D);  
  
    //X  3D      
//    CCActionInterval* filpX = CCFlipX3D::create(5);  
//    sp->runAction(filpX);  
      
    //Y 3D      
//    CCActionInterval* filpY = CCFlipY3D::create(5);  
//    sp->runAction(filpY);  
  
    //       
//    CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);  
//    sp->runAction(lens);  
      
    //       
//    CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);  
//    sp->runAction(ripple);  
      
    //      
//    CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20);  
//    sp->runAction(liquid);  
      
    //        
//    CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);  
//    sp->runAction(twirl);  
      
    //   3D      
//    CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);  
//    sp->runAction(shatteredTiles);  
      
    //        
//    CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);  
//    sp->runAction(shuffle);  
      
    //     ,          
//    CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));  
//    sp->runAction(fadeOutTRTiles);  
      
    ////    CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50));  
//    sp->runAction(fadeOutBLTiles);  
      
    //           
//    CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));  
//    sp->runAction(fadeOutUpTiles);  
      
    ////    CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));  
//    sp->runAction(fadeOutDownTiles);  
      
    //        
//    CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));  
//    sp->runAction(turnOffFiels);  
      
    //         
//    CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);  
//    sp->runAction(jumpTiles);  
      
    //         
//    CCActionInterval* splitCols = CCSplitCols::create(5, 50);  
//    sp->runAction(splitCols);  
      
    //         
//    CCActionInterval* splitRows = CCSplitRows::create(5, 50);  
//    sp->runAction(splitRows);  
      
    //3D      
    CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));  
    sp->runAction(pageTurn3D);