インタフェースで、簡単なゲームを書きます.
56247 ワード
roleインタフェース:キャラクタ攻撃と修練
MagicStickインタフェース:法師用の杖
Weaponインタフェース:戦士に適した武器
法師が使っている2種類の杖類
法師類:法師の基本的な情報
戦士の武器類1
戦士の武器類2
戦士類:戦士の基本情報を保存するために使用される
NamedRoleクラスNamedRoleクラス:2つのロールの親
テストクラス;
public interface Role {
int attack();// ,
void practise();// 。
}
MagicStickインタフェース:法師用の杖
public interface MagicStick {
int fire();
}
Weaponインタフェース:戦士に適した武器
public interface Weapon {
void setSoldier(Soldier s);//
int fire(); // ,
}
法師が使っている2種類の杖類
public class GreenStick implements MagicStick {
//
Calendar calendar = Calendar.getInstance();
//
int month = calendar.get(Calendar.MONTH)+1;
/**
*
* (6-8) :2;
* :1
*/
public int fire() {
if(month >=6 && month <=8){
return 2;
}else {
return 1;
}
}
public class BlackStick implements MagicStick {
Calendar calendar = Calendar.getInstance();
int month = calendar.get(Calendar.MONTH)+1;
@Override
public int fire() {
if(month % 2 == 0){
return 2;
}else {
return 1;
}
}
法師類:法師の基本的な情報
public class Magicer extends NamedRole {
private MagicStick stick;
private int level = 0;
/**
*
* *5
*/
@Override
public int attack() {
return level * 5;
}
@Override
public void practise() {
// stick , +1
// , : +1+stick fire
if(stick == null){
level++;
}else {
level = level + 1 + stick.fire();
}
}
public Magicer(String name, MagicStick stick, int level) {
super(name);
this.stick = stick;
this.level = level;
}
public Magicer(int age, MagicStick stick, int level) {
super(age);
this.stick = stick;
this.level = level;
}
public Magicer(String name, int age, int level) {
super(name, age);
this.level = level;
}
public Magicer(String name) {
super(name);
}
public Magicer(int age) {
super(age);
}
public Magicer(String name, int age) {
super(name, age);
}
public MagicStick getStick() {
return stick;
}
public void setStick(MagicStick stick) {
this.stick = stick;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
}
戦士の武器類1
public class Bolo implements Weapon {
private Soldier s;
private int age;
@Override
public void setSoldier(Soldier s) {
this.s = s;
}
@Override
public int fire() {
s = new Soldier(age);
if(s.getAge()>=18){
return 100;
}else {
return 50;
}
}
public Soldier getS() {
return s;
}
public void setS(Soldier s) {
this.s = s;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
戦士の武器類2
public class Pike implements Weapon {
private String name;
private Soldier s;
@Override
public void setSoldier(Soldier s) {
this.s = s;
}
@Override
public int fire() {
s = new Soldier(name);
if(s.getName() == name){
return 1000;
}else{
return 25;
}
}
public Pike(String name, Soldier s) {
this.name = name;
this.s = s;
}
public Pike(Soldier s) {
this.s = s;
}
public Pike(String name) {
this.name = name;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Soldier getS() {
return s;
}
public void setS(Soldier s) {
this.s = s;
}
戦士類:戦士の基本情報を保存するために使用される
public class Soldier extends NamedRole {
private int hurt;
private Weapon w;
@Override
public int attack() {
return hurt+w.fire();
}
@Override
public void practise() {
hurt += 10;
}
public Weapon getW() {
return w;
}
public void setW(Weapon w) {
this.w = w;
}
public Soldier(String name, Weapon w) {
super(name);
this.w = w;
}
public Soldier(int age, Weapon w) {
super(age);
this.w = w;
}
public Soldier(String name, int age, Weapon w) {
super(name, age);
this.w = w;
}
public Soldier(int age, int hurt, Weapon w) {
super(age);
this.hurt = hurt;
this.w = w;
}
public Soldier(String name, int age, int hurt, Weapon w) {
super(name, age);
this.hurt = hurt;
this.w = w;
}
public Soldier(String name, int age, int hurt) {
super(name, age);
this.hurt = hurt;
}
public Soldier(String name) {
super(name);
}
public Soldier(int age) {
super(age);
}
public Soldier(String name, int age) {
super(name, age);
}
public int getHurt() {
return hurt;
}
public void setHurt(int hurt) {
this.hurt = hurt;
}
NamedRoleクラスNamedRoleクラス:2つのロールの親
public abstract class NamedRole implements Role {
private String name;//
private int age;//
/**
*
* @return
*/
@Override
public int attack() {
return 0;
}
@Override
public void practise() {
}
public NamedRole(String name) {
this.name = name;
}
public NamedRole(int age) {
this.age = age;
}
public NamedRole(String name, int age) {
this.name = name;
this.age = age;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
テストクラス;
public static void main(String[] args) {
//
MagicStick magicStick1 = new GreenStick();
MagicStick magicStick2 = new BlackStick();
//
Magicer magicer1 = new Magicer(" ", 21, 10);
Magicer magicer2 = new Magicer(" ", 15, 5);
//
magicer1.setStick(magicStick1);
magicer2.setStick(magicStick2);
//
System.out.println(magicer1.getName() + "\t" + " :" + magicer1.getAge() + "\t" + " :" + magicer1.attack());
System.out.println(magicer2.getName() + "\t" + " :" + magicer2.getAge() + "\t" + " :" + magicer2.attack());
// , Role practise();
magicer1.practise();
magicer2.practise();
//
System.out.println(magicer1.getName() + "\t" + " :" + magicer1.getAge() + "\t" + " :" + magicer1.attack());
System.out.println(magicer2.getName() + "\t" + " :" + magicer2.getAge() + "\t" + " :" + magicer2.attack());
System.out.println("-----------------------------------------------------------------");
//
Soldier soldier1 = new Soldier("Ziph", 21, 200);
Soldier soldier2 = new Soldier(" ", 30, 150);
//
Weapon weapon1 = new Bolo();
Weapon weapon2 = new Pike("Ziph");
//
soldier1.setW(weapon1);
soldier1.setW(weapon2);
soldier2.setW(weapon1);
soldier2.setW(weapon2);
//
System.out.println(soldier1.getName() + "\t" + " :" + soldier1.getAge() + "\t" + " :" + soldier1.attack());
System.out.println(soldier2.getName() + "\t" + " :" + soldier2.getAge() + "\t" + " :" + soldier2.attack());
//
soldier1.practise();
soldier2.practise();
//
System.out.println(soldier1.getName() + "\t" + " :" + soldier1.getAge() + "\t" + " , :" + soldier1.attack());
System.out.println(soldier2.getName() + "\t" + " :" + soldier2.getAge() + "\t" + " , :" + soldier2.attack());
}